@PlanariaLab He means a rotator that turns a specific amount each time you use it without returning in the opposite direction. Like the cylinder of a revolver.
@RamboJutter I also like how you extended the wing forward. Leading edge root extensions were just starting to become a thing around that time, and this fits perfectly.
That's a pretty sophisticated wing, early 60's style kinda reminds me of Concorde. As always, your paintjob is freaking amazing. Looks like you took all the best stuff from the EE Lightning and modernized it.
You seem concerned about realism, so I'll share what I know about engines and fuel consumption. All jet engines burn an alarming amount of fuel, modern turbofan are much more efficient than older turbojets but they're so much bigger that they still guzzle fuel at an astonishing pace.
Each engine has ideal conditions based on vibration, efficiency, temperature a d airflow. Usually this boils down to a range of throttle settings and a range of altitudes. All aircraft fly slower at low altitude, but some are suited for it than others. Only certain engines work well at higher altitudes, usually these have sophisticated air intakes. Aaaaand finally, afterburners. Afterburners just about double your thrust, but they triple your fuel consumption, a MIG-21 can only use afterburner for 5 minutes before the engine literally shuts itself off!
You can certainly use clamp to keep the blades from overspinning but I have to confess I am not good enough at FT to replicate the sluggish throttle response.
@SnoWFLakE0s No, not necessary at all. But I think that if it is as small a change as it seems (it could be very difficult for all I know) it could have an outsized QOL impact.
@SnoWFLakE0s Well I still find it arcane, unintuitive and not completely reliable. Adding an extra attach point to a handful of parts is a pretty minor change and I think it could open up some new possibilities.
@SnoWFLakE0s I should have re-familiarized myself with the detacher method before posting. Does launching the weapon in question rely on activation groups (or other FT related inputs) or can it be used directly through the vanilla weapon selector system?
@CRJ900Pilot I toyed around with that method a year or so ago and it does kind of work. I think I recall some drawbacks but regardless, it would be nice to be able to have something more straightforward.
I'm glad you built this particular jet. Such a brilliant combination of so many crazy ideas "Hey guys, let's make a jet bomber that drives like a motorcycle and runs on fireworks! Also, let's have it carry nukes!" "Go home, Bob, you're wasted."
To make anything (ships, cars, planes, people, anything) more agile, reduce weight.
Turning is the result of "leverage", which you can look up on wikipedia. Basically, in SP if the control surface (the flappy bits) is bigger and far away from the center of lift and center of mass, it will have better leverage. Modern jet fighters have such big control surfaces that the entire tail pieces move like this
Nightmare Corporation aka having a job in the real world.
You should spice this up with some pictures of your work.
@PlanariaLab He means a rotator that turns a specific amount each time you use it without returning in the opposite direction. Like the cylinder of a revolver.
+1I think it's possible using funkytrees, but yes, this would be nice.
+1Looks nice. Remember not to put the main landing gear so far back.
I like where this is going, especially your attention to the fuselage shape and your focus on how the various systems work.
I wonder what percentage of them took longer than an hour to build.
+5Are you using a tail rotor?
commint
PZL M15 "BELPHEGOR"
@Mr10ToN In the build screen, the propellers need to move forward 0.5 blocks.
+2@Mr10ToN You have to nudge the engine forward 5 clicks. No idea why.
+3@shipster OH! This is really LLAMA! Ok, now I got it. I thought this was Bogan! I am having a tough time not using bad language right now.
@BagelPlane HOLY CRAP! Yeah, I remember you. This is so great, man, that made my day. Well congratulations on a totally sweet build.
@BagelPlane Me? What did I do?
It's been many years since I've seen a Hustler this nice, you should be proud of this one.
How cool would it be to set one of these up like an RV. A flying vacation home!
+1@RamboJutter I also like how you extended the wing forward. Leading edge root extensions were just starting to become a thing around that time, and this fits perfectly.
That's a pretty sophisticated wing, early 60's style kinda reminds me of Concorde. As always, your paintjob is freaking amazing. Looks like you took all the best stuff from the EE Lightning and modernized it.
OH HELL YEAH
I have waited so long to see a good build of this. I made an Invader 3 or 4 years ago, I love Douglas planes a d this one is awesome. Thank you
@Maldivian001 The world's slowest (and ugliest) jet plane. It was a jet-powered crop duster in the 1970's.
@asteroidbook345 I'm assuming the RPM limit is variable? Or is it a specific constant?
You seem concerned about realism, so I'll share what I know about engines and fuel consumption. All jet engines burn an alarming amount of fuel, modern turbofan are much more efficient than older turbojets but they're so much bigger that they still guzzle fuel at an astonishing pace.
Each engine has ideal conditions based on vibration, efficiency, temperature a d airflow. Usually this boils down to a range of throttle settings and a range of altitudes. All aircraft fly slower at low altitude, but some are suited for it than others. Only certain engines work well at higher altitudes, usually these have sophisticated air intakes. Aaaaand finally, afterburners. Afterburners just about double your thrust, but they triple your fuel consumption, a MIG-21 can only use afterburner for 5 minutes before the engine literally shuts itself off!
You can certainly use clamp to keep the blades from overspinning but I have to confess I am not good enough at FT to replicate the sluggish throttle response.
V-FORCE
PZL M15 "BELPHEGOR"
@TheSavageManZ I have no recollection of alleged events, nor would I be at liberty to discuss them if they were to have ocurred.
@SnoWFLakE0s No, not necessary at all. But I think that if it is as small a change as it seems (it could be very difficult for all I know) it could have an outsized QOL impact.
I mean, most people have been inside of a Ford at some point in their lives. Very few people can say the same about a Sikorsky, you know?
+1@SnoWFLakE0s Well I still find it arcane, unintuitive and not completely reliable. Adding an extra attach point to a handful of parts is a pretty minor change and I think it could open up some new possibilities.
Wait, is it Sunday? DO I HAVE TO GO TO WORK IN THE MORNING?!
+5QAPLA'
@FairFireFlight I want to thank you for this and all the other How-To's you've done over the years. You're a very helpful person.
@SnoWFLakE0s I should have re-familiarized myself with the detacher method before posting. Does launching the weapon in question rely on activation groups (or other FT related inputs) or can it be used directly through the vanilla weapon selector system?
@CRJ900Pilot I toyed around with that method a year or so ago and it does kind of work. I think I recall some drawbacks but regardless, it would be nice to be able to have something more straightforward.
@Mikey101234 I like you, you've got a sense of humor
+1This boat is mad cute, you get an upvote and a spotlight.
Polikarpov PO-2
@EternalDarkness
@TheSavageManZ
@AsteroidBook345
Interested in your thoughts here
"Make this for me"
"Give me credit"
Anything else, M'Lord?
+4I did link it. Click the word " cameras!" In my other comment. That's the blue paint job, they also used a pink one, lol
I'm glad you built this particular jet. Such a brilliant combination of so many crazy ideas "Hey guys, let's make a jet bomber that drives like a motorcycle and runs on fireworks! Also, let's have it carry nukes!" "Go home, Bob, you're wasted."
The Phantom's older brother, you can see a family resemblance.
Bruh
+1You've got talent
How on earth did you keep the part count below 700 like that? Did you sell your soul to the devil in exchange for these skills or what?
CAMERAS!
The spy plane models of the Spit were extra fast and had cool paintjobs.
To make anything (ships, cars, planes, people, anything) more agile, reduce weight.
Turning is the result of "leverage", which you can look up on wikipedia. Basically, in SP if the control surface (the flappy bits) is bigger and far away from the center of lift and center of mass, it will have better leverage. Modern jet fighters have such big control surfaces that the entire tail pieces move like this
THOU SHALT PUT IMAGES IN THY TEASERS OR THOU SHANT POST TEASERS AT ALL!!!!
+4I was ready to upvote this, both because it is a pretty decent chassis and also not a rickroll