@Oski Serbian is phonetic. One of only few fully phonetic languages. And there are words that sound the same as some English words, and mean completely different things.
@Awsomur it doesn't. If English is not your first language, you can take your pick of dialects and accents. So, you can highlight the "u" in "our", if that makes it more convenient for you.
@F104Deathtrap Serbian is a slavic language with German, Turkish, and western influences. Its grammar is pretty complex. Also, there are words that change through different grammar figures different than normal ones, those that don't change at all...
@PlaneMaker28 that is only near islands. Terrain in Unity is square, and only the rised part is visible above water. Try to drop something that doesn't float a bit further from the island, and it will keep sinking until you get bored and give up.
@WarHawk95 wheel is stuck because it has connected to something. I suggest mirroring one from the other side. If that doesn't work, re-make it. For performance, I suggest having more actual wing surface and less mass. Avoid scaling wings. To prevent unwanted roll, use the new drag editing option.
@QingyuZhou it should turn when wheels turn, not keep sliding forward. Real cars can flip (which I have almost witnessed on one occasion). Btw, did you move to Discord with the rest of SPMC? I can't find you there.
@QingyuZhou no problem. It's an incredible car, especially considering the part count. Only complaint I have is sideways traction. It's too low. Being an experienced driver, I must say that cars, especially those as heavy as Crown Victoria, have far more grip.
@DannyBoyToTheDoctor it's fine. It really was a funny joke. And you're not the only one who fell for it. It's been there for weeks before someone pointed it out to me.
@JayAr my way is to add highly buoyant planks to the waterline. Gyroscope could get the job done too. And make sure you don't have buoyancy under the waterline.
You can limit the speed by editing "maxAngularVelocity" on powered wheels. Then you can have a more powerful engine and realistic top speed. Also, Roll is much more convenient input for steering.
@SledDriver they sure are. I think they would be better if they were set to an activation group that would also unlock missiles (input = "Activate3", missiles on AG3), and if they only moved in one direction (maxInput = "1", minInput = "0").
@Displayter it must be a bug. There should be a few of those antennas right where the plane is in that picture, along with a few hangars and dozens of trucks and AA tanks. I might release a fix next week if I'm not too busy.
Flat bottom wings are wings with flat bottom and rounded top side, creating lots of lift and drag. Semi symmetric have slightly rounded bottom, reducing both drag and lift. Symmetric have both sides slightly rounded, for minimal drag.
This plane looks great, but acceleration and maneuverability are very unrealistic. It can turn within 200m, and under five seconds. I love the canopy though.
@Tank6376 lol. Can you point out parts of it that you don't like? I'm not being sarcastic here, I'd really like some feedback. There's another version of this chassis coming, and I want to make it more likeable.
@Oski Serbian is phonetic. One of only few fully phonetic languages. And there are words that sound the same as some English words, and mean completely different things.
@Awsomur it doesn't. If English is not your first language, you can take your pick of dialects and accents. So, you can highlight the "u" in "our", if that makes it more convenient for you.
@Awsomur those are three different words. I don't understand how people mix them up.
@F104Deathtrap Serbian is a slavic language with German, Turkish, and western influences. Its grammar is pretty complex. Also, there are words that change through different grammar figures different than normal ones, those that don't change at all...
@Chancey21 English is popular because it is very simple. Trust me, my first language is Serbian.
@BigDoggo no problem.
@GreatHenry not my idea. I can't remember who discovered it.
@PlaneMaker28 that is only near islands. Terrain in Unity is square, and only the rised part is visible above water. Try to drop something that doesn't float a bit further from the island, and it will keep sinking until you get bored and give up.
@zap210 no problem.
@WNP78 it's made too well :)
@WarHawk95 I think Overload will be updated to support that option. I'm not sure though.
@WarHawk95 wheel is stuck because it has connected to something. I suggest mirroring one from the other side. If that doesn't work, re-make it. For performance, I suggest having more actual wing surface and less mass. Avoid scaling wings. To prevent unwanted roll, use the new drag editing option.
No problem, @BMilan
For image link, write . Nice work.
@Displayter it appears that I have lost the original file (source code) needed to further work on this mod. No fix is coming.
@BlazeInfinity to get it to the hottest page so somebody can see it. It's not really worth a spotlight.
Looks great, man.
Amazing work. I really enjoyed flying it.
@QingyuZhou you can find it in the title of the SPMC on Hangouts.
@QingyuZhou it should turn when wheels turn, not keep sliding forward. Real cars can flip (which I have almost witnessed on one occasion). Btw, did you move to Discord with the rest of SPMC? I can't find you there.
@QingyuZhou no problem. It's an incredible car, especially considering the part count. Only complaint I have is sideways traction. It's too low. Being an experienced driver, I must say that cars, especially those as heavy as Crown Victoria, have far more grip.
This one looks weird. Good kind of weird.
@JayAr no problem.
@DannyBoyToTheDoctor it's fine. It really was a funny joke. And you're not the only one who fell for it. It's been there for weeks before someone pointed it out to me.
I have assumed that this is your entry for my challenge and added a link to the list. Looks nice.
I suggest leaving control surfaces (ailerons) exposed behind the fuselage cover. Nise cosmetic use of the engine.
@JayAr my way is to add highly buoyant planks to the waterline. Gyroscope could get the job done too. And make sure you don't have buoyancy under the waterline.
@Hawkeye156 it shows.
You can limit the speed by editing "maxAngularVelocity" on powered wheels. Then you can have a more powerful engine and realistic top speed. Also, Roll is much more convenient input for steering.
@CWPUDeathstar I suggest finding some hulls that are easier to work with. My hulls are a bit too complex.
@CWPUDeathstar what do you mean by "hull version"?
Oooh, fancy. Good shape, lots of well distributed details, and nice camo. I like it.
@Chancey21 I may not be too active in forums, but have plenty of eyes and ears that are :)
@158958550 there were tank challenges in the past. I like to keep my content unique.
@Leehopard great. Thanks for the entry.
@SledDriver they sure are. I think they would be better if they were set to an activation group that would also unlock missiles (input = "Activate3", missiles on AG3), and if they only moved in one direction (maxInput = "1", minInput = "0").
Nice design. Looks sharp.
I copy the URL and press ctrl+L in the editor. I use Chrome as my primary browser.
@Displayter it must be a bug. There should be a few of those antennas right where the plane is in that picture, along with a few hangars and dozens of trucks and AA tanks. I might release a fix next week if I'm not too busy.
@Displayter across the bridge, up the slope, to the left.
@Diver sure. Link me that version.
@Diver ok, I added it to the list.
Flat bottom wings are wings with flat bottom and rounded top side, creating lots of lift and drag. Semi symmetric have slightly rounded bottom, reducing both drag and lift. Symmetric have both sides slightly rounded, for minimal drag.
@WIZARD2017 no problem.
This plane looks great, but acceleration and maneuverability are very unrealistic. It can turn within 200m, and under five seconds. I love the canopy though.
old
@EliteArsenals24 thanks
@Tank6376 lol. Can you point out parts of it that you don't like? I'm not being sarcastic here, I'd really like some feedback. There's another version of this chassis coming, and I want to make it more likeable.
@Dllama4 no problem.
@M4A4Firefly thanks.
@Andrew1 then we can talk on unlisted posts. It is quicker. I don't mind handing out my mail, but I find conversing via mail annoying.
@Dllama4 thanks.