@ChasingHorizon there are some similarities, like the fact that both are single-runway carriers, but also a lot of differences, like the overall design, superstructure, deck shape...
@Pilotmario M.Corp Dread, and the Dread class, are meant to provide air support for the rest of the fleet. It's supposed to carry air superiority fighters. Standard M.Corp battlefleet would consist of Dominator class guided missile destroyers providing backbone of the fleet, guided missile frigates (wip) providing heavy protection on the outskirts of the fleet parameter, and heavily armed missile corvettes (wip, probably something like overgrown fast missile boats) providing anti-ship capability of the fleet. In difference to American naval tactics, which relies on aircraft carriers, with other ships simply being there to defend it, M.Corp relies more on smaller ships, using carriers as protection from airborne threats.
@Redstoneracer24 I have tried to check it out, but it seems to have been removed. I'm following your, so I get notification whenever you upload something.
-When making a ship, make sure that the hull with the basic superstructure is seaworthy before detailing.
-When making a ship, hull is best made by stacking three layers of fuselage blocks on top of each other. Bottom layer shouldn't have any buoyancy, but should have fuel and dead weight. Middle layer should optionally have a little bit of buoyancy. Top layer should have a lot of buoyancy. Superstructure should be as light as possible.
-If you want your build to be noticed, use light colors. Against dark background of the editor, light colors will make your model stand out.
-When building a land vehicle, key word is suspension. Any noob can put wheels on a fuselage block. Use those shocks. Simple is ok, but no suspension means noob quality vehicle.
-Underwater propellers are easy to make. Xml edit the cord scale (blade thickness) to above the in-editor limit. Make them look like ship propellers, and they'll work as ship propellers.
-Be friendly. Good models won't get you far if you treat others like garbage.
@SkrillEclipse @iFalco @ElGatoVolador I know about those, but they have been posted dozens of times already, and I didn't want to repeat.
@General360 if you want underwater props, take them from my "Inquisitor class" boat, from sailship, or from my latest patrol boat.
@bjac0 chocolate =)
If I understood well, MediocrePlanes made an alt to serve as a target for his target practicing. @Tully2001
@Skua, come back, buddy. We miss you.
@bjac0 sushi
@bjac0 grilled stake
@bjac0 tacos
Excellent job, Med. It looks fabulous.
@bjac0 hot dog
@FrankieB oh. Ok. I'll just keep appreciating =3
@FrankieB saying "thanks" to everyone who upvotes your stuff. I upvoted cuz I like it. No need for gratitude.
@FrankieB just kidding. No problem, m8
Bwah, he's infected
@bjac0 chicken nuggets
@bjac0 burger
Did you do T-72? If yes, tag me on it. If no, WHAT THE HELL ARE YOU WAITING FOR!
@bjac0 boiled eggs
@bjac0 sandwich =3
@cobalT ma samo ih skini sa nekog od mojih čamaca. Ako hoćeš sam da ih praviš, samo namesti širinu lopatica da liči na brodski propeler.
@bjac0 stuffed turkey
Eh, I can't remember. I think it's trim and VTOL, but I'm not sure. Try it out.
+1@ChasingHorizon there are some similarities, like the fact that both are single-runway carriers, but also a lot of differences, like the overall design, superstructure, deck shape...
@GenrichTitov no problem. Keep up the good work
Git an upvote, m8
@Pilotmario M.Corp Dread, and the Dread class, are meant to provide air support for the rest of the fleet. It's supposed to carry air superiority fighters. Standard M.Corp battlefleet would consist of Dominator class guided missile destroyers providing backbone of the fleet, guided missile frigates (wip) providing heavy protection on the outskirts of the fleet parameter, and heavily armed missile corvettes (wip, probably something like overgrown fast missile boats) providing anti-ship capability of the fleet. In difference to American naval tactics, which relies on aircraft carriers, with other ships simply being there to defend it, M.Corp relies more on smaller ships, using carriers as protection from airborne threats.
@bjac0 banana
Nice. It has an engine =3
@Cedy117 @HZhu thanks guys
@Redstoneracer24 I did. I believe the crash was caused by poor maintenance of the aircraft, something that Americans are well known for.
@bjac0 pizza
@Pilotmario just make it a successor, please. As the description says, it is meant to be modified.
@UnloadedRex no problem, buddy. If you want to modify any other of my crafts, you certainly can.
@Aerobako ground to ground. It's a medium range ballistic missile, like the ones that usually carry nuclear warheads.
Not bad. Try taking more close-up pictures of your future builds, so that they look better on pictures. That will attract more attention to them.
@Redstoneracer24 I have tried to check it out, but it seems to have been removed. I'm following your, so I get notification whenever you upload something.
Congratulations. Well earned, my friend.
@ChasingHorizon which one?
@bjac0 tomato
@Frant24 lol, thanks.
Nice. A great modification to that old bird. And it's "him". I'm a male.
@General360 thanks.
@FlOu oh. Have fun there.
@FlOu thank you. Why so inactive on the chat?
@ChiChiWerx no problem, buddy.
@JackTheBestBoss thanks, buddy.
-When making a ship, make sure that the hull with the basic superstructure is seaworthy before detailing.
-When making a ship, hull is best made by stacking three layers of fuselage blocks on top of each other. Bottom layer shouldn't have any buoyancy, but should have fuel and dead weight. Middle layer should optionally have a little bit of buoyancy. Top layer should have a lot of buoyancy. Superstructure should be as light as possible.
-If you want your build to be noticed, use light colors. Against dark background of the editor, light colors will make your model stand out.
-When building a land vehicle, key word is suspension. Any noob can put wheels on a fuselage block. Use those shocks. Simple is ok, but no suspension means noob quality vehicle.
-Underwater propellers are easy to make. Xml edit the cord scale (blade thickness) to above the in-editor limit. Make them look like ship propellers, and they'll work as ship propellers.
-Be friendly. Good models won't get you far if you treat others like garbage.
I hope these will come useful.
Nice idea. I like it
@DragonAerotech no problem. She's a good plane.
Yippee, you're finally making something with an engine!