247k EternalDarkness Comments

  • Mk 210-class Multirole Warship 8.4 years ago

    @ChasingHorizon @Pilotmario you both have a bit of a point here. Guns and missiles aren't meant for the same job. Modern naval guns, radar assisted, have a conceivable chance of hitting a ship-sized moving target at up to 50km, and shells are almost impossible to stop. On the other hand, a missile can accurately hit it at over 300km. Most modern missiles use slow/fast concept, where the missile approaches the target at subsonic speed, just a few meters above the water, and then engages a supersonic, maneuvering mode in order to close the terminal distance and avoid CIWS.

  • EGN-2 Che Guevara Class Frigate 8.4 years ago

    @ChasingHorizon Gato followed the development of Hydra-class from the beginning. Since his and my navy are allied, I gave him sekrit documentz.

  • Avro Canada CF-100 Canuck 8.4 years ago

    Very nice. I love it

  • Advanced Rendering 8.4 years ago

    @mushr0om much better, but still, can't the options be added to standard camera, or custom camera made to behave like the ordinary one?

  • [Closed!] Weapon Design Challenge 8.4 years ago

    @spefyjerbf nevermind, it failed. It works, but it has so much recoil it would do as an propulsion system. I think I discovered a new bug.

  • Advanced Rendering 8.4 years ago

    @mushr0om I certainly hope so. Until then, I'll use only Lense flares. They sure add to the game experience.

  • Advanced Rendering 8.4 years ago

    @mushr0om nice. Definitely an improvement.

  • Advanced Rendering 8.4 years ago

    @mushr0om that would be great. Just tag me when you update, so I don't miss it.

  • 55 Part submission (SB-202) 8.4 years ago

    Niiiiice. I like it. I'll test it in flight along with other entries, but visually, it's great.

  • Advanced Rendering 8.4 years ago

    Only flaw (in my opinion) is the custom camera. It's stuck to cockpit view, and moves with every mouse movement. Other than that, it's a nice mod.

  • MCS Shadow (CGM-39) 8.4 years ago

    @BogdanX thanks. I tried to make custom missiles for this ship, but they always hit the water. I tried scaling their mass, giving them fins for stabilisation, but nothing worked. After setting angle high enough that they don't hit the water, they fly well. Problem is, that's outside the max elevation of launch tubes. The gun was a lot of work, and I'm glad you like it.

  • [Closed!] Weapon Design Challenge 8.4 years ago

    A tri-barrel gunpod with spinning gun, compatible with modern aircraft/vehicles ok?

  • Mikoyan-Gurevich MiG-21 MWTA 8.4 years ago

    Nice. Thanks for the entry

  • MCS Slicer (FGM-3) 8.4 years ago

    @NANOMAN I have made it for some. They are unlisted. For this one, there would be no point in doing that. It's too large.

  • MCS Shadow (CGM-39) 8.4 years ago

    @Planefun I based this design on Norwegian Skjold-Class corvette

  • MCS Shadow (CGM-39) 8.4 years ago

    @ChasingHorizon how so? It has a stealthy shape, weapons retract, it's stealth-coated, and has skirts to prevent reflection from inner sides of hulls. Anyway, if you have complaints, contact Norwegian Navy. They copied this design in advance from the M.Corp a couple of years ago, and they are very, very happy with it.

  • BAL D-4 Loiter 8.4 years ago

    Not bad m8. I like it. But what's the thing in the nose? If it's an antenna or a pito-tube, it should have been tinner.

  • 54 Part Cow 8.4 years ago

    Lol, nice entry buddy

  • 55 Part Challenge! SIMPLE V1 - Doodlebug 8.4 years ago

    Nice work. Thanks for the entry

  • 55 Part Challenge CLOSED 8.4 years ago

    @Maverick2110 download this, remove everything but the cockpit, and build onto the cockpit. Then your build will be a "successor" to mine, and I'll have it one a list of successors.

  • MCS Shadow (CGM-39) 8.4 years ago

    @Planefun the cockpit is under water. Because of that, AI can't detect it. That's how you stealth on SP

  • MCS Shadow (CGM-39) 8.4 years ago

    @TTHHSSSS thanks. I'm glad you like it. Gun took some time to aim properly. Now, it can shoot Ice Base defences from 5 miles away if you aim just a bit above them.

  • 55 Part Challenge CLOSED 8.4 years ago

    @Smasher glad to hear it

  • 55 Part Challenge CLOSED 8.4 years ago

    @PlanesOfOld nope. They gotta look good and fly well. Competition is fierce, buddy.

  • 55 Part Challenge CLOSED 8.4 years ago

    @Rubyfreddy ok

  • Light UAV (55 parts challenge) 8.4 years ago

    Nice entry. I like it

  • MCS Shadow (CGM-39) 8.4 years ago

    @InternationalAircraftCompany niiiiice

  • M.Corp Spider 8.4 years ago

    @MAHADI thanks

  • for the 55part challenge 8.4 years ago

    Thanks for the entry

  • 55 Part Challenge entry- NL-24 cargo plane 8.4 years ago

    Not bad. Thanks for the entry

  • Community Collaboration Project Proposal: Project Space Station 8.4 years ago

    Count me in. I never built space stuff, but this sounds fun.

  • Light ground attack 8.4 years ago

    Interesting design. Thanks for the entry

  • 55 Part Challenge CLOSED 8.4 years ago

    @MemeKingIndustriesAndMegaCorporation the guy accidentally didn't make his post a successor, and it's a good entry, so I tagged it here in the comments not to miss it when I start judging.

  • 55 Part Challenge entry 8.4 years ago

    Thanks for the entry

  • M.Corp Spider 8.4 years ago

    @bang091 thanks. I'm glad to hear that buddy.

  • P-79 "Licahnt" 8.4 years ago

    @Dynamicneedle I'm not sure if I'll check my favorites. I'll post a link to it in the comments of my challenge post.

  • P-79 "Licahnt" 8.4 years ago

    To make it a successor, copy the coded part of the url of the challenge and paste it into url="" part of the xml. It looks great, and I don't want to miss it when I start judging.

  • 55 Part contest entry 8.4 years ago

    Thanks for the entry

  • Enemies 8.4 years ago

    Set "AI air traffic" to "None", and spawn a number of enemies in "Aggressive" mode.

  • M.Corp Spider 8.4 years ago

    @dogerki what do you mean they stick to the turret? I tested the vehicle for weeks, and fired all missiles multiple times to make sure there are no hidden flaws.

  • 55 Part Challenge CLOSED 8.4 years ago

    @zealt of course you can

  • 55 Part Challenge Turboprop 8.4 years ago

    @Razor3278 depends on the mod. But, if you have purchased the game, you should have the latest version.

  • 55 Part Challenge Turboprop 8.4 years ago

    @Razor3278 are you using Overload and Fine Tuner mods? If not, start using them. They allow you to make very small details. Fine Tuner allows you to place the part exactly where and how you want, and Overload gives you in-game access to XML editing, giving you options beyond usual ones. Also, thak time with your builds. A good build takes between 10 and 15 work hours on average.

  • 55 Part Challenge Model 619-C 8.4 years ago

    I almost missed this one. It's a nice entry. Thanks for submission buddy.

  • 55 Part Challenge Turboprop 8.4 years ago

    It's very nice. You captured the essence of Wyvern within those 55 parts. There are a few tricks you could have used to make it even better, but I guess that comes with experience. Thanks for a submission.

  • 55 Part Naboo N1 Starfighter 8.4 years ago

    @pushthelimits no problem

  • 55 Part Challenge CLOSED 8.4 years ago

    @Chimichungas you can do it on any platform. Just format it exactly as I told you.

  • 55 Part Challenge CLOSED 8.4 years ago

    @Chimichungas not bad. Mind posting a link here, so I don't miss it when judging? Write [name of the build] (link to the build) without space in between.

  • 55 Part Challenge CLOSED 8.4 years ago

    @MemeKingIndustriesAndMegaCorporation thanks