247k EternalDarkness Comments

  • Panzer Wanderer I 8.3 years ago

    @BaconBandit55 no problem

  • Panzer Wanderer I 8.3 years ago

    @BaconBandit55 yup, it does work. The rockets elevate opposite from the gun, but other than that, it's good.

  • So Mods, what's up? 8.3 years ago

    RocketLL is taking a break. I haven't heard from Skua in a very long time. Squirrel, TheLatentImage, and Seeras are active, I think, and I don't know about MediocrePlanes. He's been off for a while now.

  • Panzer Wanderer I 8.3 years ago

    Remind me to test this later please. If it works as well as it looks, I'll spotlight it. I can't test it right now.

  • Consolidated B-24 Liberator 8.3 years ago

    Great job James. It's amazing

  • EngineOut 8.3 years ago

    Yay, a rotator motor!

  • To pav 8.3 years ago

    One of the options (the only one I know) is setting the length of a fuselage block to negative. You can use Overload mod for that. It makes the block see-through from the outside.

  • Out of Idea 8.3 years ago

    Make this

  • MCS Serpent (CGM-7) 8.3 years ago

    @ploptro7 thanks buddy

  • Hangouts Linky 8.3 years ago

    I wanna :)

  • Help with rear-propelled planes! 8.3 years ago

    @Awsomur no problem

  • Help with rear-propelled planes! 8.3 years ago

    @Awsomur Center of mass should be ahead of the center of lift

  • Help with rear-propelled planes! 8.3 years ago

    Engines are heavy. Check if your CoM is ahead of the CoL.

  • Designer with vehicles 8.3 years ago

    @mushr0om no problem. Thank you for making a background. A suggestion if you decide to make another one. An airport where the plane being built is on the parking next to the runway, and another plane (or a few different planes) is (are) periodically landing and taking off. Also, a radar spinning somewhere nearby.

  • Designer with vehicles 8.3 years ago

    @mushr0om great. Now it spawns, lands, and goes away. I love it.

  • Designer with vehicles 8.3 years ago

    @mushr0om ok, redownloading

  • Designer with vehicles 8.3 years ago

    @mushr0om so, now helicopters should work?

  • Designer with vehicles 8.3 years ago

    @mushr0om I did. No helis. I was spinning my camera for around five minutes, and didn't see a single one. And they are set to maximum (180,180). There should be so many of them, they are impossible to miss.

  • Designer with vehicles 8.3 years ago

    @mushr0om great. Only problem - I don't see helicopters. I have adjusted their spawn rate to 170-180, and stared at the sky for at least five minutes.

  • Designer with vehicles 8.3 years ago

    @mushr0om great. Tell me when you update the mod, so I can have the heli

  • Designer with vehicles 8.3 years ago

    @mushr0om that's easy to solve, by putting a block on top of the aircraft and shortening it. That's how I get my ships into the water on Ian's water background. But you don't have to do it. I like it this way too. Those helicopters ForeverPie would be a better thing to work on, or fixed-wing plane, so you don't have to animate the rotors on helicopters.

  • This might sound stupid... 8.3 years ago

    There was such a mod by Gestour. He removed it because there wasn't anything to spin the gears.

  • Designer with vehicles 8.3 years ago

    @mushr0om by lifting the terrain and everything up a bit, I think. But it's alright if you can't, that circle isn't that ugly. It's like a stand on which a new vehicle is being presented.

  • Designer with vehicles 8.3 years ago

    It's great. I'll sure use it. Only thing I would change is, I would remove the circle from under the build.

  • M.Corp LCU 3006 Invader 8.3 years ago

    @Thepilot172 you still have the no cockpit version, or should I tag you there again?

    +1
  • Help again 8.3 years ago

    @ams2005 no problem buddy. I'll keep building, of course.

  • MCS Serpent (CGM-7) 8.3 years ago

    @WeeBabySeamus thanks man

  • M.Corp LCU 3006 Invader 8.3 years ago

    @Thepilot172 sure. Can you take it off of this?

  • MCS Serpent (CGM-7) 8.3 years ago

    @WeeBabySeamus no problem. I'm glad that you like it. This one has the best armament of all my ships. If you are more into performance, I suggest trying my M.Corp White Swan light gunboat. It tilts in turns, and sails like an actual speedboat.

  • Squirrely Landings 8.3 years ago

    Gears too bouncy, and too much forward traction on the front one. It shouldn't be too hard to fix

  • M.Corp Rabbit LPC 8.3 years ago

    @Alienbeef0421 mobile friendly, not potato friendly

  • M.Corp Rabbit LPC 8.3 years ago

    @johnarcie009123 I'm glad you like it

  • How Do You Do It? 8.3 years ago

    @corsair013 no problem

  • Help again 8.3 years ago

    Make an account on Gravatar.com using the same mail as the one you are using for the profile here.

  • Grumman J2F Duck 8.3 years ago

    @LehaAlan oh. Good luck.

  • Grumman J2F Duck 8.3 years ago

    Why the last one?

  • M.Corp Rabbit LPC 8.3 years ago

    @Thepilot172 and yes, I have. I'll tag you on it.

  • M.Corp Rabbit LPC 8.3 years ago

    @Thepilot172 watch CoM and CoL. Also, regardless of what most people say, you want to have CoM and CoT at the same height. Try to make the plane as lightweight as possible. I suggest using FineTuner mod and Overload mod a lot. Also, even if you are making a fictional plane (like I always do), check pictures and informations about similar planes to make it as realistic as possible. Can't think of more right now.
    Also, some community tips: Always avoid arguments. Respect moderators, be friendly, and read the RULES.

  • M.Corp Rabbit LPC 8.3 years ago

    @Thepilot172 what kind of tips? Being here for a year and a few months makes me have enough tips to write a book.

  • M.Corp Rabbit LPC 8.3 years ago

    @Thepilot172 thanks. Comment means more to me than upvote anyway.

  • How can I put a pic on my text? 8.3 years ago

    @Dimkal put it online, then into a forum post

  • How Do You Do It? 8.3 years ago

    @Alienbeef0421 read my comment below. I said "detacher" three times... Pylons are good for something else

  • MCS Serpent (CGM-7) 8.3 years ago

    @Bill0411 @AdrianFlyingAce could you argue over that rickroll elsewhere?

  • How Do You Do It? 8.3 years ago

    @Alienbeef0421 the detacher has three attachment points. Use the third one for the custo missile body.

  • MCS Shadow (CGM-39) 8.3 years ago

    @Victor03 ok. Still, can't wait to see it

  • MCS Shadow (CGM-39) 8.3 years ago

    @Victor03 also, in this community, we consider it a common courtesy to mention in a description whose parts you used, and what parts are used. Example: "Turret by EternalDarkness". We call that "giving credit".

  • MCS Shadow (CGM-39) 8.3 years ago

    @Victor03 yup, this turret is one of a kind. Can't wait to see what you'll put it on.

  • How Do You Do It? 8.3 years ago

    You can't do that. What you can do for missiles is to put them on the bigger side of a detacher, and put whatever you want on the rear side of the detacher. Attach to a plane by the small side of the detacher, nudge it all together, and launch like a normal missile (with Lock-on, not activation group). That's how you get custom missiles.

  • MCS Shadow (CGM-39) 8.3 years ago

    @Victor03 ok, use it

  • Hotel 8.3 years ago

    Make the next map with a few less buildings. I can barely run the previous one at a few fps when I'm near the town.