@PhantomBladeCorp That's something to keep in mind when using custom designers, although it would also affect your orientation when you spawn in sandbox
They'll just make SimplePlanes 2 lol but instead of having a designer with parts you'll have to code your aircraft entirely with letters and numbers xD
I would've done it, but I don't have a thing for replicas. The vtol part is easy though. I'll see what I can do, I already have a vtol setup here that automatically transitions to forward flight when the landing gear is retracted.
@Baldeagle086 I usually just build first, then I go search for some concept art for inspiration. Playing Fractured Space and Star Citizen did help me with my ship designs
how did you do the last screenshot?
Another tilted preview! Lol anyways great work!
Now this is perfection! Great work buddy!
the xml properties are to be named as luminosity, bulbScale, and cornerType (similar to fuselages).
@Sauce but it would be a nightmare for new users, especially those who've never coded their entire life lol anyway this is a good suggestion of yours
@PhantomBladeCorp ohh, I see. I'll try this on my next post :D
@PhantomBladeCorp That's something to keep in mind when using custom designers, although it would also affect your orientation when you spawn in sandbox
They'll just make SimplePlanes 2 lol but instead of having a designer with parts you'll have to code your aircraft entirely with letters and numbers xD
Gotta love that tilted preview
Nice work!
I would've done it, but I don't have a thing for replicas. The vtol part is easy though. I'll see what I can do, I already have a vtol setup here that automatically transitions to forward flight when the landing gear is retracted.
nice work!
congratulations!
nice work!
@destroyerP thank you!
@ThomasRoderick overseer ain't a mining vessel though, even if it was made by a mining company
@spefyjerbf that's too bad. I hope there would be some editable xml attributes for RCNs in future updates.
You totally circumvented the fuel restriction... that's clever!
Nice work!
Great work!
@Baldeagle086 sure! I can help if you want, and thank you!
@Z3RO no problem! I'll just spotlight again
@Ihavenorealideawhatiamdoing thank you! Glad you enjoyed :D
@Gravity no problem!
nice work!
@PyrusEnderhunter lol hope you enjoy!
@DJ123 well my phone ran it fine, it depends on your mobile device
@spefyjerbf thank you! I've been developing this style during my short absence
@Dllama @spefyjerbf @ FlyingThings description is complete!
@RailfanEthan @YuukaNeko @Ihavenorealideawhatimdoing description is complete!
nice work!
@JoddyFubuki788 yes?
@AtlasSP thanks! @though I can
@JoddyFubuki788 thanks! I went a little bit overboard with the part count
Nice work!
For your spaceship you could try making a replica of a sci-fi ship that has never been built here in SP
Nice boat!
@spefyjerbf thank you! My detailwork gave this one a really high partcount though
@Z3RO thank you! It's a pretty interesting concept
@PyrusEnderhunter we're both back!
@Solarisaircraft thanks!
@YuukaNeko glad you noticed! I prefer the Watchman's railguns though, that's why I went with it instead of a beam weapon for it's primaries
@Baldeagle086 I usually just build first, then I go search for some concept art for inspiration. Playing Fractured Space and Star Citizen did help me with my ship designs
@Baldeagle086 thanks! No I don't have any with me right now
@Treadmill103 thanks!
@Tiseth @RailfanEthan @PyrusEnderhunter desc has been updated, and thank you too!
interesting!
amazing work right here!
Looks like a space cargo freighter, the missing area above the engines could be used for the bridge section
Nice work!