@PyrusEnderhunter I see, MDR is ship-mounted, spatial distortion buoys work like an actual real-life buoy, it is a standalone piece of equipment that works with other buoys to form a massive detection grid.
@PyrusEnderhunter the Continuum still has Grecillia, the Continuum Defense Force HQ. As for ISFOS, you may have to set up your own command center in one of your planets
@JoddyFubuki788 but their one advantage is that they can both operate in air and space, giving them an edge over starfighters in terms of combat theatres.
@JoddyFubuki788 but their maneuverability is hindered (they use both flaps and RCNs for controls, and when in space they can only use RCNs, and starfighters has double the amount of RCNs since they are space-dedicated, giving the starfighters superior maneuverability.), and their armor is weaker (aerospace fighters need to maintain aerodynamics thus having to reduce weight for streamlining).
@JoddyFubuki788 While they are multirole when flying in atmosphere, aerospace fighters wouldn't stand a chance against a true starfighter in a dogfight. It's better off as an interceptor/bomber in space.
*spatial distortion buoys may work instead of MDRs, There can only be one Grecillia-Class supercarrier per battlefleet due to its rarity, you could have used the Liberation-Class as they are far more numerous is number, and Excision-Class dreadnoughts are usually placed as flotilla leaders with destroyer escorts, not a whole pack of them. But overall it's a great chapter, I may need to rework the starmap to include Overus Prime.
@PyrusEnderhunter fleet carrier in the middle surrounded by destroyer escorts, flotilla leader in front, escort dreadnoughts at rear guard, escort carriers beside the fleet carrier surrounded by cruiser and destroyer escorts, and the frigates and corvettes act as rear and forward scouts.
@JoddyFubuki788 my fleet is a mix. It is composed of a fleet carrier, a dreadnought flotilla leader, 2 escort dreadnoughts, 2 escort carriers and a bunch of frigates, corvettes, cruisers and destroyers.
@PyrusEnderhunter that's a lot of fighters already, 800 + 700 x2 of the Liberation Class (2 of those as escort carriers and 1 Grecillia Class as fleet carrier per battlefleet, and the Continuum has 150 battlefleets and more are added every year.)
@JoddyFubuki788 I don't feel like upgrading it anymore, I feel like it has reached its maximum level (which was your latest version with the super pack)
@JoddyFubuki788 My Interdictor series are their main starfighter complement, although they can also hold aerospace fighters for planetary operations. As for the bombers, they are still under construction.
@PyrusEnderhunter I see, MDR is ship-mounted, spatial distortion buoys work like an actual real-life buoy, it is a standalone piece of equipment that works with other buoys to form a massive detection grid.
@PyrusEnderhunter sounds good to me! I'd like to see all my ships in action
@PyrusEnderhunter the Continuum still has Grecillia, the Continuum Defense Force HQ. As for ISFOS, you may have to set up your own command center in one of your planets
@JoddyFubuki788 yes. I plan to go by Garuda Squadron for the aerospace team while I will name the starfighter team as Ribbon Squadron.
@JoddyFubuki788 that sounds like a pretty good idea!
@JoddyFubuki788 but their one advantage is that they can both operate in air and space, giving them an edge over starfighters in terms of combat theatres.
@JoddyFubuki788 but their maneuverability is hindered (they use both flaps and RCNs for controls, and when in space they can only use RCNs, and starfighters has double the amount of RCNs since they are space-dedicated, giving the starfighters superior maneuverability.), and their armor is weaker (aerospace fighters need to maintain aerodynamics thus having to reduce weight for streamlining).
@JoddyFubuki788 yeah, but it is still too far ahead from this point, and I don't want to spoil the story ;)
@JoddyFubuki788 I'm thinking of giving one of the Continuum battlefleets with two squadrons, a aerospace fighter squadron and a starfighter squadron.
@JoddyFubuki788 While they are multirole when flying in atmosphere, aerospace fighters wouldn't stand a chance against a true starfighter in a dogfight. It's better off as an interceptor/bomber in space.
@JoddyFubuki788 earth is destroyed, remember?
@reCarn
@reCarn step 1: git step 2: gud
@JoddyFubuki788 @PyrusEnderHunter we need more planets bois
Overus Prime was saved from the Tors, but that wasn't the last of it.
*spatial distortion buoys may work instead of MDRs, There can only be one Grecillia-Class supercarrier per battlefleet due to its rarity, you could have used the Liberation-Class as they are far more numerous is number, and Excision-Class dreadnoughts are usually placed as flotilla leaders with destroyer escorts, not a whole pack of them. But overall it's a great chapter, I may need to rework the starmap to include Overus Prime.
@JoddyFubuki788 still in the making! ;)
@JoddyFubuki788 @PyrusEnderHunter next chapter is here!
This reminds me of the Tevarin dropship from Star Citizen, nice build anyway!
@ZephyrSystems yeah but I stopped playing
A bit different from the usual, but great build though!
Nice! More weapons for my ships
@PyrusEnderhunter fleet carrier in the middle surrounded by destroyer escorts, flotilla leader in front, escort dreadnoughts at rear guard, escort carriers beside the fleet carrier surrounded by cruiser and destroyer escorts, and the frigates and corvettes act as rear and forward scouts.
@JoddyFubuki788 I'm sure you will like this one
@JoddyFubuki788 Excision-Class dreadnoughts are best suited for frontline assault and support roles.
@JoddyFubuki788 my fleet is a mix. It is composed of a fleet carrier, a dreadnought flotilla leader, 2 escort dreadnoughts, 2 escort carriers and a bunch of frigates, corvettes, cruisers and destroyers.
@PyrusEnderhunter that's a lot of fighters already, 800 + 700 x2 of the Liberation Class (2 of those as escort carriers and 1 Grecillia Class as fleet carrier per battlefleet, and the Continuum has 150 battlefleets and more are added every year.)
@JoddyFubuki788 I don't feel like upgrading it anymore, I feel like it has reached its maximum level (which was your latest version with the super pack)
Very nice!
@JoddyFubuki788 My Interdictor series are their main starfighter complement, although they can also hold aerospace fighters for planetary operations. As for the bombers, they are still under construction.
Very nice!
Inspired by Star Citizen's Caterpillar, isn't it?? Nice work though!
Very nice! Love the overall shape.
@PyrusEnderhunter I will, though I will have to make some revisions ;)
Darned nice! You're getting good at integrating your tech to our universe
@Sakari what did you do to my ship?
@Sakari it's a spaceship, they only go that fast in space
@Treadmill103 thank you!
I made a successor from this
Noice
Very nice!
@RAF1 I immediately knew when the name Pastovokia rang a bell in my head ;)
@RAF1 no, but I find that particular ship design interesting.
I'm willing to bet that you're a fan of Ace Combat. Nice build though!
@MrMecha @Alienbeef0421 @spefyjerbf thank you guys
@AfterShock I restarted from scratch
@WeeBabySeamus thank you! very much appreciated
one of your best-looking builds so far... great work!
noice
@AfterShock another spaceship