@ThomasRoderick you might want to use rocket pods rather than individual rockets if you want that amount of ammunition. I will be accepting weapon sets since they are composed of individual weapons and I will also be considerate on bases and stands used for the demonstration of the weapon. But other than that I will still follow the max part count rule.
@BaconRoll No. I count the weapon itself only but please specify the main attachment point so I can easily drag it and save as a sub assembly. There I can Identify the part count.
@L0NGSW0RDPIL0T just tested it. Manuevering is great even with low physics. Not sure what the base thing is for but when it's intact it contributes to drag.
@F1sh @TimeTraveler @ThePilotDude. Here's Mik's tutorial. There is actually an easier to do it without messing with the sp files. Here's a tutorial of mine. It's not actually about making custom weapons but it shows the principle of making one.
@Texasfam04 I was thinking of that maybe I'll start it next year ;)
It's nice to have old players coming back. Welcome back!
Nice :)
What does it look like?
Nice
@DuckMintnewprofile cool!
How do you achieve these photorealistic shots?
NOW THAT'S A FRICKIN ROCKET RIGHT THERE!!!
@IonMechanics yey
@Texasfam04 I think you can think of something ;)
Very cool!
@Texasfam04 that's great!
Design and maneuverability is nice. Great work as usual!
@Texasfam04 I actually got help from other builds so it wasn't my original idea. Still pretty cool though.
@AWESOMENESS360 plays He's a Pirate
@Chancey21 Aye matey ;)
Tremendous logo by @StallFlight nice job.
@ThomasRoderick alright. Goodluck
@flyingsteve88 Yup and that too
That's just sad...
@flyingsteve88 Though they look so good, sadly they cannot be entered since I am requiring scaled weapons.
@ThomasRoderick deadline is still far. I think you would come up with something else.
@ThomasRoderick you might want to use rocket pods rather than individual rockets if you want that amount of ammunition. I will be accepting weapon sets since they are composed of individual weapons and I will also be considerate on bases and stands used for the demonstration of the weapon. But other than that I will still follow the max part count rule.
@BaconRoll I highly agree lol
@DIESh4rk
Silver = 1000 points
Gold = 5000 points
Platinum = 25 000 points
@DIESh4rk Thanks!
@DIESh4rk Deadline is on October 1. I'll post the results by then.
@DIESh4rk yey
@BaconRoll No. I count the weapon itself only but please specify the main attachment point so I can easily drag it and save as a sub assembly. There I can Identify the part count.
Oh golly
@L0NGSW0RDPIL0T yeah I've noticed that
@L0NGSW0RDPIL0T just tested it. Manuevering is great even with low physics. Not sure what the base thing is for but when it's intact it contributes to drag.
@robloxweponco only overload, finetuning and color editor
@robloxweponco sure!
@AstleyIndustries that's another challenge for you to make it look nice while having low part counts :P
@L0NGSW0RDPIL0T sure
@Ephwurd of course :).
@Roswell me too
@CALVIN232 Just a wing gun with modded bullet scale value.
@Minecraftpoweer alrighty
@AWESOMENESS360 Yes. Check rule number 9 ;)
@Minecraftpoweer I actually don't count the main cockpit in the part count. So that takes you 4 parts to remove if you like.
@EternalDarkness Fair Point
@EternalDarkness Here are some:
Forced Detacher,
Dispensable Smoke Trail Nozzle,
H.A.L.T Reusable Parachute,
Aegis Anti-Ballistic Projector,
Tactical Laser,
Modular Articial Smoke Trail Nozzle
I don't know exactly know what to call them except gizmos lol. Mind helping how to classify them?
@EternalDarkness That'll do :).
@ThePilotDude no prob!
If it's not that of a hassle you can join this :P. And by this I mean mine lol (no self advertising intended)
A "gizmo" tag would be nice because I've made a couple of gizmos and classified them with only one tag and that is "parts"
@Newplanewhodis goodluck!
@F1sh @TimeTraveler @ThePilotDude. Here's Mik's tutorial. There is actually an easier to do it without messing with the sp files. Here's a tutorial of mine. It's not actually about making custom weapons but it shows the principle of making one.