@MA2211CwCABaerospace I'm currently working on some custom AA missiles that works similar to the fire and forget version but you must maintain lock, otherwise the missile will go for the selected target
@UnguidedCylinder In that case, you can try making the cockpit and a working base before the details. In that way, the VR stuff can be tested before requiring better equipment. Quest II have about the same power as mobile, so keep that in mind. Also, the seats are prebuilt to be VR compatible, just adjust the rest of the cockpit within arm distance
@UnguidedCylinder sure. You can add me on discord as well if you want to have a faster communication than comments (eltru_enito).
VR planes must be simpler, due to hardware limitations. Have that in mind when designing planes
You made a mistake: the islands are empty inside, so there's only surface to take in account, however mobiles are more than capable to run it and the proof is that the mods works. I didn't saw that this island wasn't in android and spent a very long time looking for it on VR until I ran out of fuel and thought "~3° of heading error doesn't make that much difference at 60 miles, I think I didn't see it or maybe it isn't in game"
All of these new things could have been added to SP1...
+1@UnguidedCylinder I've just seen it before your comment. I've accepted the friend request
+1@MA2211CwCABaerospace I'm currently working on some custom AA missiles that works similar to the fire and forget version but you must maintain lock, otherwise the missile will go for the selected target
+1@MA2211CwCABaerospace Thanks, I made a better version that allows for fire and forget. It's the same aspect as this one
+1@V no, I mean, the second link, on your comment 8 months ago, doesn't work either. Is there another link I'm not seeing?
+1When early access?
@Graingy so essentially SP1, SP1 VR and SP1 for android are all waste of money
@UnguidedCylinder In that case, you can try making the cockpit and a working base before the details. In that way, the VR stuff can be tested before requiring better equipment. Quest II have about the same power as mobile, so keep that in mind. Also, the seats are prebuilt to be VR compatible, just adjust the rest of the cockpit within arm distance
@UnguidedCylinder sure. You can add me on discord as well if you want to have a faster communication than comments (eltru_enito).
VR planes must be simpler, due to hardware limitations. Have that in mind when designing planes
@UnguidedCylinder Would you like me to help you? I have Quest 2
It's not curated yet. Is it fully compatible with VR?
Is there a way to become a beta tester?
@OverlordPrime that's very inconvenient... It's not doing much work to be able to move an entire aircraft :/
How to make a bomb bay:
walk
You made a mistake: the islands are empty inside, so there's only surface to take in account, however mobiles are more than capable to run it and the proof is that the mods works. I didn't saw that this island wasn't in android and spent a very long time looking for it on VR until I ran out of fuel and thought "~3° of heading error doesn't make that much difference at 60 miles, I think I didn't see it or maybe it isn't in game"
@V it has been deleted too