@Prince1747 I somewhat encounter it too after I tested it, but it happened only to 1 missile and after I activate and deactivate it repeatedly (maybe more than 10 times). Im pretty sure the code is right so probably its the SP physic that cannot handle rapid activativation-deactivation.
@CptLiar Thanks!, for the flaperon which is also a pitch control surface, I just follow how the flap works, deflected downward when aircraft need to pitch. Is it wrong? Also for pitch down then up problems, its on the Glimiter code. Idk wheres the line that makes it that way. I just make the down-up problems happen faster cuz the unedited one will happens much slower, making it more dangerous.
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But in anyway, thanks for the insight :)
You can by detaching ± half the amount of your parts count. You will registered dead in the game so won't get locked on. You still can fly and launch missiles
@Gx Thanks! I will keep that in mind for my future builds. but for inlet, I could do it if it has f22 style inlet. I don't know how to do the platform alignment if it uses dsi type of inlet. For the clipping part, yeah Im aware of it but i was lazy to fix it cuz it need some nudging and stuff, so sorry lol. But thanks for the feedback and all
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@Dxii makasihh
@Walvis Thanks! for the drag thing, I kind of forgot about it until the parts are too much. I probably could use the script thingy but I was too lazy back then lol.
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@S1lly u r right it's probably better to use that lol
@V I see, I will keep that in mind for my future builds. Also for aft, where are the general location for aft button? I think I put AG1 on button in throttle yoke but I'm not sure.
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@tomlin5412 Thanks dude you make my works easier
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@ReinMcDeer Thanks!
If im not wrong, if you made a new location in the USS beast, the location will be "tied" to USS Beast. But now It didn't. So it will spawn, it didn't tied with the carrier and sometimes it will be in the middle of the ocean.
@WarthogTheHog sorry I'm quite lazy rn lol but try to set every setting in the quality setting low and charge ur phone while removing the pod. Maybe that helps
Edit 10/5/22, there's some modification, now it's kinda better at maintaining speed at turning, higher pitch rate (at M0.4-0.6), and better stability at supermaneuver
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Edit 22/05/22, Code modification: even better Glimiter and overall handling for both maneuverability and stability. Now it's possible to have 24-26 sustained pitch rate sometimes 27 using TVC.
bruh
+4@JS01 for aircraft with rich details like this, I think things like that aren't necessary lol. Its hidden after all
+1You even build the inlet duct even tho its hidden, very nice
@LlamaIndustries yes
T for the bomber
+1@Choppercharlie16 make this thing subassembly first
+3I like the aft shot. The fire looks very cool
+1@Choppercharlie16 Pylon bellow cockpit. That the part that you want to attach to your plane
+1ehek
+1Update 8/6/2022, modified GBL-25. Increased accuracy, should be more likely to hit the target
that's some nice wheelie landing
@FeatherWing I use Xbox game bar
+1@Prince1747 I somewhat encounter it too after I tested it, but it happened only to 1 missile and after I activate and deactivate it repeatedly (maybe more than 10 times). Im pretty sure the code is right so probably its the SP physic that cannot handle rapid activativation-deactivation.
+1@CptLiar Thanks!, for the flaperon which is also a pitch control surface, I just follow how the flap works, deflected downward when aircraft need to pitch. Is it wrong? Also for pitch down then up problems, its on the Glimiter code. Idk wheres the line that makes it that way. I just make the down-up problems happen faster cuz the unedited one will happens much slower, making it more dangerous.
+4.
But in anyway, thanks for the insight :)
You can by detaching ± half the amount of your parts count. You will registered dead in the game so won't get locked on. You still can fly and launch missiles
@Gx Thanks! I will keep that in mind for my future builds. but for inlet, I could do it if it has f22 style inlet. I don't know how to do the platform alignment if it uses dsi type of inlet. For the clipping part, yeah Im aware of it but i was lazy to fix it cuz it need some nudging and stuff, so sorry lol. But thanks for the feedback and all
+3.
@Dxii makasihh
@Walvis Thanks! for the drag thing, I kind of forgot about it until the parts are too much. I probably could use the script thingy but I was too lazy back then lol.
+2.
@S1lly u r right it's probably better to use that lol
@WojakArgento Thanks! sure go ahead
+2.
@TRD6932 lol I'm sorry
@V I see, I will keep that in mind for my future builds. Also for aft, where are the general location for aft button? I think I put AG1 on button in throttle yoke but I'm not sure.
+1.
@tomlin5412 Thanks dude you make my works easier
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@ReinMcDeer Thanks!
@LlamaIndustries speed=INF
@BlackThuNDR
+2@V Thanks dude very helpful!
@TRD6932
+2@Brayden1981
@combatwombat363
@MRLATTSOO gw biasanya bikin pesawat fiksi, gak terlalu suka bikin replica
+2@Usel3ss this is a missile, that's how it works. Its not meant to be controlable
Thanks to ollielebananiaCFSP for general tips at making cinematic plane
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Also t for tag
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It's out
@Usel3ss nope
If im not wrong, if you made a new location in the USS beast, the location will be "tied" to USS Beast. But now It didn't. So it will spawn, it didn't tied with the carrier and sometimes it will be in the middle of the ocean.
+1@BaconAircraft I like how you worded it. Def r/brandnewsentence material lol
+1damn you make it flyable too lol
+1@Brayden1981 you will see
nice
+2@MRLATTSOO yep
+1@MAHADI ayyy pirate gang
@IDNSatya ada inferno didalem tp maxSpeednya 0 atau INF
You could use the smooth function to the engine input if you don't care about realistic twr and don't mind tweaking each part's drag
+1@TRD6932 the detailed one is made after I made this plane
+1@CptLiar thanks
@MetalShaezodoonic yeah, cockpit building is not my thing
@TRD6932 @WarthogTheHog
+2@AltmzTrn_39 drag ama mass fuselagenya coba disable aja, jd yang bermassa ama ada dragnya cuman missile core aja
+1@SyntheticL thanks
@TRD6932 you know what, I think imma upload it, but I will do it later
@TRD6932 there's the option on camera to lock missile in part properties. 'Missile Locking' from no to yes
+1@WarthogTheHog sorry I'm quite lazy rn lol but try to set every setting in the quality setting low and charge ur phone while removing the pod. Maybe that helps
@Harder258 It's not mine. The engine is made originally by KGCheater but I modified it. If you want to use it go ahead. Updated credit
+1@Udinsukabakwan iya cuy
Hey @Vincent, can you make this build to be a successor of this? Many Thanks
Definitely have the potential to do mine-laying using these lol
+1@byrevigaming make it subassembly
Edit 10/5/22, there's some modification, now it's kinda better at maintaining speed at turning, higher pitch rate (at M0.4-0.6), and better stability at supermaneuver
.
Edit 22/05/22, Code modification: even better Glimiter and overall handling for both maneuverability and stability. Now it's possible to have 24-26 sustained pitch rate sometimes 27 using TVC.