@CookieDefender The original is incomplete and therefore, unlisted. This is the complete version. If you are telling me that your device can not handle only 191 parts, I cannot help you. Sorry...
@Spitfirelad05 Do you realize that such guns take forever to reload? The giant thing looks very unprotected. It would appear that if the KV-6s got close enough, the guns on the Ratte would be ineffective as they would not depress enough to get a hit on the KV-6s. Also, the tracks on the Ratte are big, heavy, and also unprotected. Only a few hits are needed to disable them. Once they are disable, how will they get it fixed?
Ratte would be a slow, inefficient, ineffective, and giant target. It’s the most impractical vehicle concept I’ve ever seen and it would never work. If such a weapon did exist, it would be big, slowly, and inefficient in combat as I mentioned before. Yes, the KV-6 was also very impractical, but there would be 100 of them... The KV-6s would win. Ууррраа!!!
So you finally uploaded this beast. I was examining a picture just yesterday of this vehicle that I had saved on my computer from a long time ago when I was still building my IFV. Happy birthday!
@DeathStalker627 Yup. Simple XML modding with Overload. I modified many aspects of the missile including maneuverability and speed. Because of the Cleavers high kill area, I decided to mod the missiles’ proximity detonation. Basically, it blow up from 10-50 meters away from the target, killing it. This doesn’t force the missile to actually hit the target and makes it easier to destroy enemy aircraft.
Nah. Because SimpleLandia
lol
You should’ve given it a stealthy Malaysian Airlines paint scheme.
@QuickNils Oh hi
@SUKHOI Interesting. I’ll try them out later. ;)
@cyf666 我试着让它与真实的东西相似,抱歉。我在用谷歌翻译
@SuperSix Yup, I don’t like using mods on my builds.
@Mostly lol thanks
@BroAeronautics нет
@MAHADI Thanks! :)
@GeneralOliverVonBismarck I’ll be sure to check it out.
@KerlonceauxIndustries lol thanks
@MrSilverWolf Thanks!
This is a nice mod to have. Thanks!
@Rub3n213 SimpleLandia is dead.
@aplayer Based off of it.
Goodbye, old friend.
k
eh
окей
lol
@aplayer True. I designed this truck off of my imagination. It could look like anything.
too big
lol
What? Why? Who? Where? When?
Seriously, what is this?
Change the glossiness of the paint...
@CookieDefender The original is incomplete and therefore, unlisted. This is the complete version. If you are telling me that your device can not handle only 191 parts, I cannot help you. Sorry...
@Spitfirelad05 Do you realize that such guns take forever to reload? The giant thing looks very unprotected. It would appear that if the KV-6s got close enough, the guns on the Ratte would be ineffective as they would not depress enough to get a hit on the KV-6s. Also, the tracks on the Ratte are big, heavy, and also unprotected. Only a few hits are needed to disable them. Once they are disable, how will they get it fixed?
Ratte would be a slow, inefficient, ineffective, and giant target. It’s the most impractical vehicle concept I’ve ever seen and it would never work. If such a weapon did exist, it would be big, slowly, and inefficient in combat as I mentioned before. Yes, the KV-6 was also very impractical, but there would be 100 of them... The KV-6s would win. Ууррраа!!!
@Cegangae Sorry, more issues have popped up and have I have cancelled the upload. It will be up next week.
It was a while ago... it was removed from SP even earlier.
@Cegangae Sorry about the late response. It will be out sometime this weekend. :)
Ha I can spotlight u
oof
...
...
Why u tag me
Invite Link @breitling
I’m bad at planes but I’ve been learning about biplanes and WWI at school so I’m very interested and I’m considering joining. :)
So you finally uploaded this beast. I was examining a picture just yesterday of this vehicle that I had saved on my computer from a long time ago when I was still building my IFV. Happy birthday!
lol
@Othawne Aww. So nice. Thanks!
@DeathStalker627 Yup. Simple XML modding with Overload. I modified many aspects of the missile including maneuverability and speed. Because of the Cleavers high kill area, I decided to mod the missiles’ proximity detonation. Basically, it blow up from 10-50 meters away from the target, killing it. This doesn’t force the missile to actually hit the target and makes it easier to destroy enemy aircraft.
Great
@Blue0Bull -_-
@tsampoy Yep! Something will also be uploaded next week.
@GeneralOliverVonBismarck Thanks
@FishMiner Thanks!
@Gauss Thank you.
@EternalDarkness Thanks! :)