@JeffersonAirraid @JeffersonAirraid sorry mate i have forgoten how to use FT codes 😢, as for my auto aim system there's two types machine gun auto aim and cannon auto aim
for cannon auto aim it can be found in the (HOS) BB - X03 main turrets
The horizontal auto aim does not have target lead
The vertical auto aim does not have target lead
note : the 950 number you see again and again in the vertical auto aim that is the muzzle velocity of the cannon which calculates for the gun arc it needs for the shells to reach the target
The machine gun part auto aim is found in (HOS) BB - X03 in the CIWS turrets
horizontal FT also has target lead
vertical FT has target lead (somewhat inaccurate)
note : the horizontal auto aim found in this build is out dated. the number you see being repeated TargetDistance/2000))) + cos(-PitchAngle) * (-sin((RollAngle + 0))) * ((TargetDistance + rate(TargetDistance) * TargetDistance/2000the number "2000" is the bullet speed
the vertical auto aim is i inaccurate because the cockpit is far from the rotators so you might see the CIWS aiming is leading the target or just shooting behind the target
note :
the cannon and machine gun auto aim cant work together, because cannon auto aim accounts for gun arc and the machine gun auto aim does not need any
The horizontal FT in both build have limited angle of left to right
(clamp(deltaangle(TargetHeading,Heading) ,-120,120) / 180):0
the -120, 120 is the left and right limit for horizontal (cannon)
-
The vertical FT has - 90, 2,35) in the end of it (cannon)
dont touch the - 90 only 2,35 which is gun elevation and gun depression
2 gun depression , 35 max elevation but these can be interchangable depending on how the rotator is invert ON or OFF
-
the rotator must be set to :
range of motion to 10*
Input controller to min and max to -0.1 and 0.1 (interchangable)
T
+1This?
7 downloads 16 upvotes
@SuperSuperTheSylph yes
+1dont forget to tag me in your next build. i'll happily upvote
+1T
+1its a bowt
@BOSKnight i'm only active in upvoting and spotligting builds as of now (college)
the aesthetics are great. but my potato PC be playing in ultra low graphics 😆
+2T
+1Me :
+1gets tagged
happily upvotes
happily spotlights
@winterro i didn't think joysticks can be used like that after all this time 🤣
@TateNT34
nice!
feels like its not SP 😆
+1how did you fix the wobble in rotators ?
+2@TateNT34 what?
@JeffersonAirraid you should check out forums and posts made by other people, because that's how i also learned how to use them in the first place
i tagged you in my old unlisted post maybe it could help you
@TateNT34 i got lucky with just 4 tries and got the platoon
annonying rat in WTmobile
+1@JeffersonAirraid @JeffersonAirraid sorry mate i have forgoten how to use FT codes 😢, as for my auto aim system there's two types machine gun auto aim and cannon auto aim
for cannon auto aim it can be found in the (HOS) BB - X03 main turrets
The horizontal auto aim does not have target lead
The vertical auto aim does not have target lead
note : the 950 number you see again and again in the vertical auto aim that is the muzzle velocity of the cannon which calculates for the gun arc it needs for the shells to reach the target
The machine gun part auto aim is found in (HOS) BB - X03 in the CIWS turrets
horizontal FT also has target lead
vertical FT has target lead (somewhat inaccurate)
note : the horizontal auto aim found in this build is out dated. the number you see being repeated TargetDistance/2000))) + cos(-PitchAngle) * (-sin((RollAngle + 0))) * ((TargetDistance + rate(TargetDistance) * TargetDistance/2000the number "2000" is the bullet speed
the vertical auto aim is i inaccurate because the cockpit is far from the rotators so you might see the CIWS aiming is leading the target or just shooting behind the target
note :
the cannon and machine gun auto aim cant work together, because cannon auto aim accounts for gun arc and the machine gun auto aim does not need any
The horizontal FT in both build have limited angle of left to right
(clamp(deltaangle(TargetHeading,Heading) ,-120,120) / 180):0
the -120, 120 is the left and right limit for horizontal (cannon)
-
The vertical FT has - 90, 2,35) in the end of it (cannon)
dont touch the - 90 only 2,35 which is gun elevation and gun depression
2 gun depression , 35 max elevation but these can be interchangable depending on how the rotator is invert ON or OFF
-
the rotator must be set to :
range of motion to 10*
Input controller to min and max to -0.1 and 0.1 (interchangable)
i hope you understand my broken explaination
Thumbnail 🔥
+12wenty!
+1T
idk if there's a turtorial in making a server, with part limit and player limit
T
+1time to get rollen
+1T
+1hmm double cockpit
+12nd
+1late upvote
+1(summer class)
for a moment i thought it was a macross aircraft
+1T
DONT FORGET TO TAG ME so that i can spotlight it
+1T
what is the server IP ?
Works fine with my potato PC, averaging 150 FPS and 20FPS with shaders on
do you have discord ? i have cool pictures with my mechs with it
+1T
+1@StinkyRice can i test it on my low-end PC ?
how many parts does the build have right now?
Don't forget to tag me
+1i think if the cockpit is too far the elevator wont work.
i guess
Anti Tank SPAA
Boom stick
@Taboritsky I AGREE!
+1@deutschFELLA yes It was sawsome!
+2Who needs an engine anyway
ohh a fellow 4.8 years old account
+2Build more than just airplanes
-Jundroo
i was waiting for an eyeball locking at the Multiverse