54.4k CoolPeach Comments

  • WHY THEY HAVE TO DO THAT!? 3.7 years ago

    You can use the emission property to get the same results

  • FW-190 A-8 Cold Start - Cockpit POV 3.7 years ago

    Im using a turbofan engine for the wind up sound, and that essentially turns on when the button is pressed and turns off when the button is not pressed (using variables). As for the actual timer, that's a bit more in depth, let me know if you want to know more about that @Soardivision160th

  • FW-190 A-8 Cold Start - Cockpit POV 3.8 years ago

    It is like the old way, but only takes 2 parts, compared to like 20 the old way. I can offer some help if you like @marcox43

  • FW-190 A-8 Cold Start - Cockpit POV 3.8 years ago

    Not VR, that hasn’t been released yet. But right now all the buttons and switches are interactable
    @CaptainSkylark

  • FW-190 A-8 Cold Start - Cockpit POV 3.8 years ago

    Used a single text part on top of a generic cockpit dial face and the just spaced the text around accordingly. Couldn’t change the actual increments tho, that’s set by the dial faces. @marcox43

  • FW-190 A-8 Cold Start - Cockpit POV 3.8 years ago

    Right now just under 1800. I could get that lower by reworking certain areas of the fuselage/wings with the new pieces though, possibly. @MrShenanigans

  • FW-190 A-8 Cold Start - Cockpit POV 3.8 years ago

    No fancy edits, just footage of me starting up the Fw-190. Procedure is based upon real life, but still needs some refinement.

  • New Beta - Version 1.11.103 3.8 years ago

    Big fan of the new variables. Out of interest though, if we assign a variable to a control base with a cylinder grip on it, will the game take inputs from the VR grip? If so, how will this effect the variable, especially when there are other variables in it as well, will the game simply add or subtract the VR input?

  • Boeing B-17G "Nine-O-Nine" 3.8 years ago

    Possibly, given the new update and how easy it’ll be to make the fuselage I might look into it later. @Mainthedevil

  • USS Missouri "Mighty Mo" (BB-63) - 1984 3.8 years ago

    Well I currently don’t wish to spend my time removing parts sorry. @Saddam

  • How the new update will affect the community? 3.8 years ago

    Well that’s partially due to a lack of significant updates, but I think your underestimating what is achievable with these new parts. It may become easier for a beginner to plop a bunch of dials on their plane, but the better players will be building better wings, fuselages, fully fledged cockpits and more. It’s naive to say that this the beginning of the end. @FlyingPatriot

  • Vickers Vanguard cockpit functional systems showcase 3.8 years ago

    Ah shame, sounds very cool however
    @Kennneth

  • Vickers Vanguard cockpit functional systems showcase 3.8 years ago

    What is that engine sound for the APU, is it a mod or something?

  • 1.11 Beta is now available 3.8 years ago

    For the joystick control bases parts, are the axis set globally? Makes it difficult to get them to rotate on an angle, which would be solved if the axis where based locally. But maybe this might cause issues with VR idk?

  • 1.11 Beta is now available 3.8 years ago

    Incredible!!

  • How do I make the nose smooth 3.8 years ago

    It’s best to just use larger fuselage pieces for those areas, like you would do for a non-paneled regular build. It does mean you have to transition the panelled section into the non panelled area.

  • Secrets of SP Aerofoils unlocked (in more detail) 3.8 years ago

    Flat bottom is the best performing aerofoil, since it has the highest CL/CD ratio and in general produces a lot of lift for not that much drag (relatively). Likewise, it also doesn't stall, so you will generate lift at nearly any AoA.
    .
    I've heard you cannot enter the codes as they are fixed, so the ones on the document are just the reference ones, but if you say that you can Id love to see an example.
    .
    The NACAPROP aerofoil, which I didn't include, is quite linear in terms of its lift vs AoA, so it doesn't stall, but it will generate less lift the majority of the time than a symmetrical aerofoil. @Formula350

  • Secrets of SP Aerofoils unlocked (in more detail) 3.8 years ago

    According to edensk it doesn't, but I'm not sure. I have a feeling there won't be any change though, but I would need to test it to make sure. @jamesPLANESii

  • Secrets of SP Aerofoils unlocked (in more detail) 3.8 years ago

    Haven’t checked properly, but believe wing chord is around 1m. So that’s an Re of around 3 million (in that region). Not sure if SP models this though, I’m not sure changing the chord on this setup would have any effect (assuming we keep the area the same) But would have to test this to find out. @spefyjerbf

  • Secrets of SP Aerofoils unlocked (in more detail) 3.8 years ago

    Cheers for that, I'll add that in too. @edensk

  • Ay yo Andrew, please make 1 more set of colors, I run out of colors when I build cus there’s only like 12 3.9 years ago

    I mean from what I've heard, the only limitation with the colours is the UI, the addition of more is probably not too mammoth of a task, but would be great to have.

  • What is the first thing you're going to make when the update comes out? 3.9 years ago

    Gonna remodel my F-16 without it looking like I've taken a butter knife to the fuselage

  • SPVR - Fuselage Slice 3.9 years ago

    Its not a mod, read the FAQ
    @Chaka

  • FW-190 A-8 [TEASER] 3.9 years ago

    Yea probably one of my favourites actually, although it is a bit parts intensive
    @Destroyerz117

  • Builds delayed 3.9 years ago

    Shame to see you go, maybe you might find some inspiration one day to comeback though

  • FW-190 A-8 [TEASER] 3.9 years ago

    Yea, that’s the plan anyways. @AWESOMENESS360

  • FW-190 A-8 [TEASER] 3.9 years ago

    Hahaha, no I kind of agree in a sense. It might just be that the old one is more complete than the newer one, maybe once I add all those dots it might look as good as the old one. @AWESOMENESS360

  • FW-190 A-8 [TEASER] 3.9 years ago

    Probably after the new update drops, want to utilise the new parts. Also looking forward to your P-51, might make for some excellent duels. @CRJ900Pilot

  • Republic P-47N-2 ThunderBolt 3.9 years ago

    Sure
    @Mrfoxus

  • Focke Wulf Fw-190 A-8 Teaser 3.9 years ago

    Been busy lately, but you can look at my most recent forum post for an update
    @FyerGamerGuy

  • USS Missouri Cinematic Trailer - SimplePlanes 4.1 years ago

    Modified wasps
    @Hawker180hurricane

  • Textured fuselage block: Smoothing success! 4.3 years ago

    This is unbelievable, simply unbelievable

  • USS Missouri "Mighty Mo" (BB-63) - 1984 4.3 years ago

    Remaking the Fw-190 I started years ago, but taking a while since I don’t have much time nowadays. Not sure what you mean by “ancers” tho? @T57HEAVY

  • USS Missouri "Mighty Mo" (BB-63) - 1984 4.4 years ago

    Yea go for it, i’d love to see it when it’s done @Awe5ome

  • Simpleplanes fan movie lll 4.4 years ago

    Damn, that shot at 1:02 with the music was really nice, good stuff!

  • USS Missouri "Mighty Mo" (BB-63) - 1984 4.5 years ago

    Sick, good to hear that the system works well!
    @Jackii

  • New vs Old [TEASER] 4.5 years ago

    Yikes
    @Default4

  • New vs Old [TEASER] 4.5 years ago

    Thanks man, I have a few new things I want to try out with this build so lots more to come @CRJ900Pilot

  • Railways & Roads 4.5 years ago

    Ahhh, thanks so much
    @Kennneth

  • New vs Old [TEASER] 4.5 years ago

    @ChrisPy
    I think I remember u being interested in the old build, thought u might be interested in seeing this?

  • New vs Old [TEASER] 4.5 years ago

    Appreciate it man. There have been lots of German fighters lately, so lots of spirals to go around, plus they’re pretty cool
    @NaONCo2HCH2

  • New vs Old [TEASER] 4.5 years ago

    Strange, maybe u should get a blanket if ur feeling cold ahaha
    @NotSoNormalPioneer

  • Railways & Roads 4.5 years ago

    I really like this map, especially since it’s the only good train map in SP. I was wondering how u went about doing the train tracks in unity? What assets/tools did u use? I’m looking to create a train proper route in SP if ur wondering why I’m asking

  • Warriors|Simpleplanes Cinematic 4.6 years ago

    Some pretty fantastic camera shots, really like the tracking shot of the craft from another craft. Good work!

  • [TEASER] B-25 Mitchell 4.6 years ago

    It’s out, check my bio for the link
    @Bubbatrain6

  • Degradation and SimplePlanes 4.7 years ago

    I respect that, everyone does have different opinions. @ChrisETH

  • Grumman F8F-2 Bearcat 4.7 years ago

    Haha thank you. But this build would need a complete revamp if I wanted to make it again. Very outdated build style and techniques. @KnightOfRen

  • USS Missouri "Mighty Mo" (BB-63) - 1984 4.7 years ago

    Only for the AA flak and CIWS, the main guns need to be manually aimed @Star737

  • USS Missouri "Mighty Mo" (BB-63) - 1984 4.7 years ago

    You can reupload it, but the landing gear did work fine so not sure if it’s a significant change @Notrjmm

  • B-25J-5 Mitchell "Apache Princess" 4.7 years ago

    The landing gear only works on High Physics, the suspension acts funny on lower physics, especially on mobile. @Notrjmm