30.4k ChiChiWerx Comments

  • Mig-19S 8.1 years ago

    Very nice! The plan view is almost perfect! It does need custom gear, you should repost it later when you figure out how to do that...plus this would look fantastic in bright red, in the colors of the old Soviet demonstration team.

  • What is trim? 8.1 years ago

    I'll elaborate with my take on your question. Have you ever flown an airplane in SP and the nose constantly falls down or pitches up unless you hold the stick (pitch) forward or back? A little tiring, isn't it? Trim is a way to "set" a control surface, usually the horizontal stabilizer, to a specific position. This allows you to keep your nose "trimmed" up or nose "trimmed" down a certain amount to enable (usually) level flight, without having to keep the stick (pitch control) pushed up or down, especially when you change speeds while flying. As @SHCow answers below, trim is a selection in the submenu for control surfaces and is controlled by the up/down slider on the right side of the screen in iOS.

    Some other things to know about trim: Trim is used in real life for not only pitch adjustment, but yaw (rudder) and roll (aileron) adjustments. In pilot training, the mantra is "trim's your friend" and learning to constantly use pitch trim is one of the very first skills taught to new pilots (believe me, new pilots never use trim enough). Trim adjustment is required whenever aircraft speed up or slow down, as in speeding up after takeoff to cruise speed and slowing down to land. That's why a trim problem in a large, heavy jet that flies fast (such as a 747) is a major emergency, while a trim "problem" in a Cessna 152 is usually no big deal and can be controlled simply by holding the yoke forward or back to compensate (a little pressure over a long period of time does wear out the pilot and make aircraft control suffer).

    +1
  • About my Liberator... 8.1 years ago

    No worries, that's how it goes with SP, will look out for it, looks fantastic on my Jetstream, though!

  • Here is a question in my mind that reaaaalllyyyy needs an answer 8.1 years ago

    Many reasons, one of the chief reasons is that a catastrophic engine fire or failure can cause the wing to separate from the fuselage. This in fact (though findings attribute cause to a fire in the wing area) happened in 2006 to an RAF Nimrod over Afghanistan. Have to remember, jet engines in the 1960s were less reliable and prone to failure, more so than today.

  • Moving CoM for Individual Parts? 8.1 years ago

    @AstleyIndustries figured it out, it's on the first page of the Overload menu at the very bottom, x,y,z coords.

  • McDonnell Douglas A-4K Skyhawk (RNZAF) 8.1 years ago

    @corsair013 aaahhh, makes sense now, nice redo.

  • Boeing 247 8.1 years ago

    This is nice, I see you decided not to include a specific livery, opting instead for the classic bright aluminum finish.

  • McDonnell Douglas A-4K Skyhawk (RNZAF) 8.1 years ago

    @corsair013 you didn't find this version of the A-4K for your project?

  • Moving CoM for Individual Parts? 8.1 years ago

    @AstleyIndustries I figured that was the way, but when I looked at the engine in Overload, could not find the CoM as a variable, have only seen that variable for the fuselage piece. Might I add it as a new line in Overload?

  • Boeing 247 Livery 8.1 years ago

    Yes, agree PCA would be an eye catching bright red scheme!

  • Help with rear-propelled planes! 8.1 years ago

    Yeah...with heavy jet engines, you need to make sure you put fuel or ballast forward to get the CoM (red line) ahead of the CoL (blue line). In SP, the engines are a small assembly; however, in most aircraft, even fighters, the lighter tailpipe or afterburner section is much longer, so the engine's CoM is further forward than what it is in SP builds, moving the total CoM further to the rear than what it is in real life.

  • Cavad Ca-12E 8.1 years ago

    Nice!

  • Talon Testers!!!! 8.1 years ago

    @BogdanX hey, cool trick, I see you've gone digital to compare the two 3-views...how did you manage to do it?

  • [NEW PROJECT]Messer Schmidt Me-155A carrier-based fighter 8.1 years ago

    Cool...the Germans should have modded the Me-109 landing gear that way from the get-go, apparently the 109 was difficult to land, the narrow track being one of the main reasons. However, I imagine the 155 would have still been a nightmare to land on a ship, with that long nose and low pilot seating position. Probably would have had to develop an arcing final, a la F4U, but even then initially the Navy didn't want to put the Corsair on carriers for the reason it was difficult to land.

  • Cirrus SR22T 8.1 years ago

    Great detail, flies VERY realistically, I, myself, can learn a lot from you, sir!

  • Cirrus SR22T 8.1 years ago

    Very nice.

  • ConCAVE Shapes 8.1 years ago

    @jamesPLANESii hah! Yes, I've been dying to build a commode!

  • How do you build slick aircrafts? 8.1 years ago

    Well, it takes time and you only have 216 points, so I assume you're newer here. First, it takes time to learn all the tricks. A great way to do that is to find some iOS creations (since you're iOS) you really like, take them apart, see how they're built. Try and imitate the build ideas yourself. PC is definitely easier than iOS, but you can make some good creations...there are some creations on my highlight page which are iOS, where I started out myself: My XB-70, C-47, Waco glider and F-15 are all iOS builds.

  • Can you help me make the DC-3 8.1 years ago

    Here you go: DC-3. If you use or mod it, I would appreciate a shout-out when you post it.

  • Modifying Block Sizes Left and Right 8.1 years ago

    @FlyingThings when you size a fuselage piece, you can modify the height and width at the front and back of the block, but you cannot make the left side and right side anything but the same as each other. I know you can turn fuse pieces sideways, but adding the ability to modify the size of the third dimension would enable more complex/realistic shapes, plus, you would have nose cones which adhere to the new polygon shapes, not like now, where all nosecones are symmetrical.

  • Cold War 50s Challenge BAC Lightning F.1 8.1 years ago

    Nice, especially considering it's on iOS.

  • Heimatschutz A1 8.2 years ago

    Nice, very original design and, dare I say, a plausible real-life concept?

  • ME.262 HG III 8.2 years ago

    It is a little large and it definitely needs a description of what it is (an Me-262 design study from the latter days of WWII), but it's pretty original, nice!

  • F9F-6 Cougar 8.2 years ago

    She's a beauty, very nice!

  • Bf-109G-14 Erich Hartmann Winter skin (1945) 8.2 years ago

    Ace of aces.

    +1
  • Fiat CR.77 Fuciliere 8.2 years ago

    Aaaahhhh....Le Fucilieri! My favorite fictional Italian avion!

  • E-3 8.2 years ago

    Made on iOS, so I'm impressed. 174 parts, again impressed at your efficiency. Flies well, a little too well, 1000 mph at 20,000 ft. My only critique is that you could have used the smaller turbofans to give it more realism, but overall, I like it!!!

  • ER-52 (Post-war) 8.2 years ago

    @ReischetzFokke, you're right, my mistake, it DOES also look a lot like a Ki-64, but I meant the He 100, NOT the 51!

  • TuBe-124 Jet flying boat, Soviet Navy "Blue 14" (Guided torpedos armed!) 8.2 years ago

    Wow, continuing to push the envelope!

  • P47M-1-RE Thunderbolt(Bostwick's plane) 8.2 years ago

    Very realistic appearing TBolt, though a little bit slower than the real thing. Very nice build, though.

  • Saunders-Roe SR.A3 8.2 years ago

    Love it...very easy to land on the H2O

  • Scaled Rotors 8.2 years ago

    So, I would advise: You not only have the problems in mirroring rotators, but anything connected to a wing surface. When I build a complex project, I may mirror a part simply to duplicate it, but I do so away from the wing itself, which necessitates my manually reattaching both parts on each side, as close as possible to the exact opposite point. It's actually a little easier than it sounds, as there are a finite number of attach points. I then nudge both parts into their respective positions after reattaching, whether its a rotator or fuselage part.

  • Scaled Rotors 8.2 years ago

    I've never had any problems with scaled rotators. The only problems I've ever experienced is when mirroring rotators, for the reasons @AstleyIndustries describes: In short, when scaling or even (as I've seen it) when nudging, then mirroring, SP chooses the nearest attach point to the newly mirrored object, not the one that's necessarily symmetrical to the other side. Will also cause roll tendencies that so many encounter. I even posted on this earlier. While I've only observed how it happens and how to avoid it, @AstleyIndustries uses the correct terminologies of "mesh" and 3D models and probably better understands why it's happening.

  • Lycernia Corps. Lc-61A Viper 8.2 years ago

    Quite F-18-ish, with some original spins, like the colors as well.

  • INFINITE FUEL--DUMBEST THING IN SP 8.2 years ago

    @Benkelmans that does seem to be the case from time to time. The resizeable fuselage blocks seem to be a bit heavier than necessary, so they are not perfectly modeled to match real life (besides, they don't even have "resizeable fuselages" in real life!). I can certainly see the dilemma there, perhaps along with the option of selecting an "afterburner" setting, a future update to the game might lower or adjust the size of SP structures.

  • Su-17M4 8.2 years ago

    Flies really well, realistic performance.

  • Su-17M4 8.2 years ago

    I have to ask, how did you build the rocket pods? Are there multiple default pods on each side?

  • Su-17M4 8.2 years ago

    @SimpleFlow kind of a meld of the 17 and 22, but definitely has the 17's dorsal spine shape. Has the double wing fence from the 22. Nice build, though!

  • CóondorJet Challenger (For 22 Parts Challenge) 8.2 years ago

    Cute, easy to fly, easy to land.

  • FFR-Y5 - Yuriko. YFFD core defense force. 8.2 years ago

    The weapons bay is fantastic. This is similar to how the F-22 bay works, except the AIM-9s pivot out instead of descending.

  • Mantiss - variable Z thrust and lift 8.2 years ago

    Fascinating.

  • ER-52 (Post-war) 8.2 years ago

    A lot alike to an He 51, methinks...

  • R2Y2 Kai V3 8.2 years ago

    Flies very well!

  • Double rotor helicopter 8.2 years ago

    Ok, this is a fantastically controllable heli/VTOL plane, upvote + Spotlight!

  • STOL Experiment 01 8.2 years ago

    Realllllyyyy hard to fly, but a fun challenge trying to avoid crashing...I actually lost the top engine (tips of blades very close to the fuse), but managed to keep on flying...

  • Got Rocks Super Cub 8.2 years ago

    I was just able to take off from Yeager airfield, spiral down into the crater, land, then takeoff again, spiral back up out of the volcano and land back at Yeager...of course, I ran out of gas a couple miles short of the runway and had to glide in, but this thing glides fantastically well at about 50 mph, so, no sweat!

  • Yak-15 8.2 years ago

    @Seonor yes, very true, will fix on the one I downloaded, thanks!

  • Yak-15 8.2 years ago

    Wow, quite strange, the VTOL is set up as roll control...how come? It doesn't have any adverse rolling that I can tell...

  • INFINITE FUEL--DUMBEST THING IN SP 8.2 years ago

    @Sauce well, ok, fair enough. All caps is a little over the top, as is the "dumbest thing ever" comment, but I accept that you have a different view. I'm not offended, I don't really offend that easily, but I do think we should keep it civil...besides, as you tell me, you don't like infinite fuel either, so I guess we DO agree, don't we? In my community, we call that being "in violent agreement." I guess that's a good way of describing it, right?

    Besides, I love your tiger series aircraft, they're fantastic!

  • RF T-625 Barghest (WarFox-Inc.) 8.2 years ago

    I like it, very futuristic