@lolcreeper45 That's really odd... I just downloaded it and it ran perfectly. Are you sure it isn't an issue on your end? Maybe your 1 key is broken or something? You're the only one out of 2000 people to have this issue...
Yeah that is true :/ good thing is next time I make something I already know all the issues and addons generated from my previous 2 phantoms so I don’t have to do 3 versions @Diloph
There is a 777 part version available at the top of the post description without cockpit gauges, custom engine nozzles and a lot of fuselage decoration. It was the most I could get it down to @Kakhikotchauri1
I’m almost done with the second version, do you have any more little improvements I could do? I want to make this one as good as possible :D @Mustang51
@metallicplanes You can find a full list of possible inputs here. To create the gauges, I attached 4 beacon lights to a fuselage piece, duplicated it multiple times, rotated each one by a certain degree and compiled them all into one gauge. This ensures the lights are in a perfect circle. After than it's just a case of putting in the rotator, needle, and calibrating the math for the rotators. Try reverse-engineering my gauges if you need help :).
@Mustang51 Thanks for the praise! I’m actually already working on a newer version with more fuselage detailing. And I’m also aware that the plane is a bit unmanoeuvrable, so I’m gonna fix that as well. Thx for the heads up about the compass, I didn’t know that lol.
@Mustang51 They're actually quite easy to figure out, try taking apart my gauges and looking at the inputs. Once you've read them it's somewhat simple to reverse engineer.
@Mustang51
My F4s use em :) @Grayfox06
Coloured red for the glory of the motherland I assume
24 :) @AtlasSP
@lolcreeper45 Good luck, sorry I can't help
@lolcreeper45 That's really odd... I just downloaded it and it ran perfectly. Are you sure it isn't an issue on your end? Maybe your 1 key is broken or something? You're the only one out of 2000 people to have this issue...
The throttle must be at 100% AND with Activation Group 1 on (it wouldn’t make sense to be able to engage afterburners at say 25% thrust) @lolcreeper45
Love all the slants!
I didn’t design it to work :/ @robloxweponco
@robloxweponco
@KolTech
Thanks guys!
Yeah, the gauges are like 200+ parts lol @hRmm
Thank you! Glad you like ‘em! :D @weebabyseamus
Hey everyone, as pointed out by Diloph, you do not have to upvote this one since it is basically a reupload.
Yeah that is true :/ good thing is next time I make something I already know all the issues and addons generated from my previous 2 phantoms so I don’t have to do 3 versions @Diloph
Fuselage: Upgrade
There’s quite a lot going on inside @CookieCrumz
Get the plane here if you're interested :D
P.S Sorry for the bad frame rate, my computer's a bit of a potato
Today is your lucky day, I posted the engine as a module for you to use :) @CykelPotatis
The problem was I really wanted guns on mine, but ‘marines’ and ‘airforce’ were too long to put as decals so I had to go with ‘navy’ lol @WolfSpark
Here's a 495 part version. It's pretty much just a fuselage, wings, engine and very minimal decoration lol. @CookieCrumz
Ok, I’ll see what I can do :) @CookieCrumz
Sorry, I’m not quite familiar with mobile requirements. Is there a maximum allowed or is it simply still too big?@CookieCrumz
There is a 777 part version available at the top of the post description without cockpit gauges, custom engine nozzles and a lot of fuselage decoration. It was the most I could get it down to @Kakhikotchauri1
Glad you like it :D but your original afterburner is amazing. @MIKEESE
If by ‘fix’ you mean increase, yeah I increased the manoeuvrability massively from the previous version @ChisP
Hmm... I’ll look into it :) @LuciferOfPoland
Do you... think my one is better than yours? :O @SodiumChloride
Thanks :) @Trainzo
I’m almost done with the second version, do you have any more little improvements I could do? I want to make this one as good as possible :D @Mustang51
I have a newer version coming along, I realised I missed out some stuff right after uploading @Numbers
@metallicplanes You can find a full list of possible inputs here. To create the gauges, I attached 4 beacon lights to a fuselage piece, duplicated it multiple times, rotated each one by a certain degree and compiled them all into one gauge. This ensures the lights are in a perfect circle. After than it's just a case of putting in the rotator, needle, and calibrating the math for the rotators. Try reverse-engineering my gauges if you need help :).
I see someone’s begun to tap into the armoured sector...
@Mustang51 I've already fixed up the compass issue. Next on the list is manoeuvrability. Might take a while though kinda busy with real life stuff.
@Mustang51 Thanks for the praise! I’m actually already working on a newer version with more fuselage detailing. And I’m also aware that the plane is a bit unmanoeuvrable, so I’m gonna fix that as well. Thx for the heads up about the compass, I didn’t know that lol.
Well I’m broke so don’t think you can sell it to me lmao @Trijets
Yup, I saw PhlyDaily’s vid on it and that’s what made me make it @Trijets
@Mustang51 Thank you :) This vehicle is actually my personal non-aircraft favourite build :D
@Mustang51 They're actually quite easy to figure out, try taking apart my gauges and looking at the inputs. Once you've read them it's somewhat simple to reverse engineer.
@Mustang51 - Ty ;)
@Mustang51 Thank you! This is my first cockpit of this calibre, and I put quite a lot of time into making it :D
Welcome to the Gauge squad! xD
Not bad, I like the new colour scheme! :D
Thanks! :D @Lennington
Oh, sure, go ahead! @TheCreatorandDestroyer99
What’s an RP? @TheCreatorandDestroyer99
Sure! Go right ahead! You can post it on your page if you like. @Aceofmedics
I meant the vehicle was built with the idea of an SPAAG, not necessarily a tank, so my main focus was the turret @Strucker
Yeah but I have no idea how to make decent tank tracks yet :/ @Strucker
@D2XD2 yeah, that’s unfortunate, but there’s nothing I can really do since the spinning motion is required for the bomb spread :/
@Shippy456 A mod-free version will be available in a few hours if that’ll help :)