Well, I don’t think I should really release a third version just to reduce roll rate since it’s such a small thing. If it really annoys you because of realism (I understand) the aileron wing piece is inside the dihedral wing. @ChisP
There is a 777 part version available at the top of the post description without cockpit gauges, custom engine nozzles and a lot of fuselage decoration. It was the most I could get it down to @Kakhikotchauri1
I’m almost done with the second version, do you have any more little improvements I could do? I want to make this one as good as possible :D @Mustang51
@metallicplanes You can find a full list of possible inputs here. To create the gauges, I attached 4 beacon lights to a fuselage piece, duplicated it multiple times, rotated each one by a certain degree and compiled them all into one gauge. This ensures the lights are in a perfect circle. After than it's just a case of putting in the rotator, needle, and calibrating the math for the rotators. Try reverse-engineering my gauges if you need help :).
@Mustang51 Thanks for the praise! I’m actually already working on a newer version with more fuselage detailing. And I’m also aware that the plane is a bit unmanoeuvrable, so I’m gonna fix that as well. Thx for the heads up about the compass, I didn’t know that lol.
@Mustang51 They're actually quite easy to figure out, try taking apart my gauges and looking at the inputs. Once you've read them it's somewhat simple to reverse engineer.
Today is your lucky day, I posted the engine as a module for you to use :) @CykelPotatis
The problem was I really wanted guns on mine, but ‘marines’ and ‘airforce’ were too long to put as decals so I had to go with ‘navy’ lol @WolfSpark
Well, I don’t think I should really release a third version just to reduce roll rate since it’s such a small thing. If it really annoys you because of realism (I understand) the aileron wing piece is inside the dihedral wing. @ChisP
+2Here's a 495 part version. It's pretty much just a fuselage, wings, engine and very minimal decoration lol. @CookieCrumz
Ok, I’ll see what I can do :) @CookieCrumz
Sorry, I’m not quite familiar with mobile requirements. Is there a maximum allowed or is it simply still too big?@CookieCrumz
The new version is out now if you’re interested :) @ndfr623
+1There is a 777 part version available at the top of the post description without cockpit gauges, custom engine nozzles and a lot of fuselage decoration. It was the most I could get it down to @Kakhikotchauri1
Glad you like it :D but your original afterburner is amazing. @MIKEESE
@MrPorg137
@Mustang51
Thank you guys so much! It really means a lot :D
+1If by ‘fix’ you mean increase, yeah I increased the manoeuvrability massively from the previous version @ChisP
Nice try }:) @Alta2809
+1Hmm... I’ll look into it :) @LuciferOfPoland
Do you... think my one is better than yours? :O @SodiumChloride
Thanks :) @Trainzo
Thought it was going to be a Rick Roll. Was not disappointed @Alta2809
+1@ZK443
HARD MODE
+1I’m almost done with the second version, do you have any more little improvements I could do? I want to make this one as good as possible :D @Mustang51
For only $999 @StavinairCaeruleum
+1I have a newer version coming along, I realised I missed out some stuff right after uploading @Numbers
Thanks, I’m aware of the mod but I wanted to go full vanilla :D @Falkenwut
+1@Planeacceleration
@Random40
Yeah my friend tried it on his phone and it got fried
+1@metallicplanes You can find a full list of possible inputs here. To create the gauges, I attached 4 beacon lights to a fuselage piece, duplicated it multiple times, rotated each one by a certain degree and compiled them all into one gauge. This ensures the lights are in a perfect circle. After than it's just a case of putting in the rotator, needle, and calibrating the math for the rotators. Try reverse-engineering my gauges if you need help :).
I see someone’s begun to tap into the armoured sector...
@Mustang51 I've already fixed up the compass issue. Next on the list is manoeuvrability. Might take a while though kinda busy with real life stuff.
@Mustang51 Thanks for the praise! I’m actually already working on a newer version with more fuselage detailing. And I’m also aware that the plane is a bit unmanoeuvrable, so I’m gonna fix that as well. Thx for the heads up about the compass, I didn’t know that lol.
@edensk Thank you :)
+1Well I’m broke so don’t think you can sell it to me lmao @Trijets
Yup, I saw PhlyDaily’s vid on it and that’s what made me make it @Trijets
@Mustang51 Thank you :) This vehicle is actually my personal non-aircraft favourite build :D
@Mustang51 Good luck!
+1@Mustang51 They're actually quite easy to figure out, try taking apart my gauges and looking at the inputs. Once you've read them it's somewhat simple to reverse engineer.
@Mustang51 - Ty ;)
@Mustang51 Thank you! This is my first cockpit of this calibre, and I put quite a lot of time into making it :D
Welcome to the Gauge squad! xD
Not bad, I like the new colour scheme! :D
Thanks! :D @Lennington
Oh, sure, go ahead! @TheCreatorandDestroyer99
What’s an RP? @TheCreatorandDestroyer99
Nice!
+1Sure! Go right ahead! You can post it on your page if you like. @Aceofmedics
@Strucker A mod-free version's up if you want to download it now.
+1I meant the vehicle was built with the idea of an SPAAG, not necessarily a tank, so my main focus was the turret @Strucker
I built this vehicle around the turret, I needed a quick tank base to mount it on. I’m trying to do vanilla tank tracks now @Strucker
+1Yeah but I have no idea how to make decent tank tracks yet :/ @Strucker
@Quec Why thank you, kind sir!
+1@D2XD2 yeah, that’s unfortunate, but there’s nothing I can really do since the spinning motion is required for the bomb spread :/
@Shippy456 A mod-free version will be available in a few hours if that’ll help :)
@Quec Thx! :D
+1@BuiltBionixInd10 Thanks! Haven't even finished the description and you're already here lol