One last thing you could try is asking a mod, they can probably see removed posts as well, maybe they can still find it and hopefully even restore it if you want. Just a guess tho but it's worth a try
weirdly enough, I rarely ever play with my own builds, not when they are wip, nor when they are finished. I do "play" with them when Im testing if all FT and other systems are working as intended but other than that, I just build and publish them, then almost never look back lol
@Dissent3R It's lowkey one of the best, most detailed maps for cars and such, I hope SP2 will have at least one city that is at least close to as detailed as that mod
@LunarEclipseSP I initially had the idea to make this to be a sheriff car speicfically because of Cars but in the end I liked the highway patrol idea more. As for the Mercury 8 Coupe, for now I'm only doing ficitonal cars (with the exception of one planned car) albeit strongly inspired by real cars (for example, this one was mostly inspired by the Ford Crestline). Unfortunately, I dont find the look of the Mercury 8 Coupe too appealing to build something based on it, sorry:(
Brilliant mod! One note tho: is there a way to add an option to replace F12 with any chosen button? F12 is the default button for steam screenshots so it's kind of annoying that it keeps making screenshots when I open or close the panel (and I'd rather replace the mod's button than the screenshot's button since Im already used to the latter)
@YarisSedan Alright, I think we can start off with the lead, but keep in mind, the chance of anyone having that saved is very close to zero, but we might be able to locate at least an archive fo the post, hopefully. I'll comment again when I find anything
A bit more info would probably help in the search: What even was your first build (as in, what vehicle/some other thing was it?), roughly when did you upload and when did you delete it? If you have any images of it, that could probably help too.
Also, if you'd somehow still have the link for it, we could try checking it on web archive and see if it was archived by any chance
@Ashdenpaw1 I'm gonna be honest, I didn't put too much research into using period accurate sirens, I just looked at reference images of police cars from the era and tried to losely replicate them. That being said, I now searched up the two things you mentioned and based on your comment, I believe I may have used the correct siren: the siren that I built (again, based on a reference photo I saw) looks a lot like the Federal Signal Pulsator shroud, which as you mentioned, should be the correct one (I might be wrong tho). Thanks for the great info tho and I'm glad you like it:)
@Lwillswith2sentryguns The police version currently stands at 546 parts and the final part count will most likely be around that as well because there is not much left to add
@LunarEclipseSP Pretty good guess actually:D
The Bravado Greenwood was based on the 1977 Dodge Monaco (or at least according to the GTA Wiki) whereas my car is losely based on the 1975 Plymouth Fury. Both Dodge and Plymouth were under Chrysler so their cars had a lot in common and the Monaco and Fury are pretty much the same on the outside.
@QuitesUK Sorry, I don't find that interesting enough and my backlog is already way too long that I won't run out of things to build for the next few years. I have another US pre dreadnought warship on it already tho, USS Maine ACR-1
You didn't piss me off. You are overreacting this a bit. All I asked you to do is to say "please" in the future, because you posted like 3 requests on my posts, 2 of which were just "xy ship link?" which is imo a kinda rude way to ask for something. Still, I'm not pissed, no need to make a forum about this, it's all good, just try to be more courteous with people in the future
@Jsoeidm2 *Oklahoma
It was 700 parts. I never released it because I was told I it's still too many parts and I couldnt find a way to make it even lower. I might put the link of it in the description of my Oklahoma post but it's a really outdated build by my current standards
@PapaKernels The disabled hinges serve as a wave dampening system, to make sailing on the ocean mod smoother, I explained the idea of it in detail in this comment. ShiroNeko came up with this system and I have been using it since my Borodino
The others already said the gist of it but I want to further reinforce it: upvotes (and the points that come with them) don't matter, they are not correlated with the quality of a build or the builder's skill. A literal block can get dozens if not hundreds of upvotes, while a masterfully crafted plane with every small detail meticulously placed can max out at 5. So I suggest you shouldn't care too much about upvotes or points, just keep building and sharing your creations if you enjoy it. If you ask me, just 10 comments praising one's build is worth far more than even a 100 upvotes.
@ff45 Well, if you are referring to the fact that it handles well on the ocean mod, that's because I used a special wave dampening system that works sort of like a suspension (Credit to ShiroNeko, he came up with the system). The basic idea is to place hinge rotators in the hull and set their input to "Disabled", then put the buoyancy blocks to their tips and use the nudge tool to nudge them away from the rotator (the further you move them, the smoother the system will work and bigger the waves it can handle). Because disabled rotators tend to "bend" a little when too much force is applied to them (such as the case of a very heavy ship) they will allow some amount of up and down movement for the buoyancy blocks, so when the ship hits a wave, it won't immediately jump up but instead the rotator will dampen it like a suspension
Not sure about this but I guess it's connected to the fact that an A13 is not exactly a beefy phone to begin with
SP1 is already abandoned by the devs, there will not be any future updates for it, the devs announced this on the last update of the game.
SP2 will very likely be more demanding performance-wise, as it will have somewhat better graphics than SP1, so if your phone already struggles with SP1, it likely won't get better with SP2.
It's highly unlikely, in fact, I'm certain that SP2 won't require constant internet connection. It would only make sense if the game was multiplayer-only, but SP2 is not going to be multiplayer-only. MP will only be an extra, optional featue, so you are only required internet connection when you do want to use MP or when you want to upload/download planes, but if you just want to build and play alone in the sandbox, that will certainly be possible without internet connection.
@ThomasRoderick Yes, but my depth charges dont go that deep iirc. Or is it not working for you? (for the record, I only tested it on the ocean mod and it worked fine there, I'll test it on the vanilla water when I get home)
As Migfoxhound said, an infinite winch is the best solution for it. If you need more help with it, try contacting @Bogey or examine his carriers, he is (imho) the uncrowned king of these systems
@ThomasRoderick Thanks:) the depth charges are just cannon parts with very low muzzle velocity and custom projectile lifetime to make them explode exactly at the right time and depth
@cooldude321 I included a slightly lower part (2024 instead of 2827) version on the top of the description, give that one a try, hopefully it'll work better. If not, I'm sorry then:(
This was probably my most difficult project so far. Not only I started working on it long before the ship was even announced to be in WoWS (thus I had no 3D model to be a reference), but the ship in general was very obscure and unkown. I also made my job harder by deciding to build her as she was when she was sunk in 1940, which ruled out a lot of photographic reference (as well as the WoWS model too because that shows her as she was built) because she wasn't phtotgraped too much in her final years.
I spent hours google translating french language forums and other sources as english language sources on the ship were scarce. Overall, the research part of this project was quite difficult but I'm very happy I was able to pull it off and I'm very proud of the final build. I hope you guys will enjoy it too:)
@MIGFOXHOUND31BSM26 Stork Island and Kumamatanga Archipelago, both by MisterT
One last thing you could try is asking a mod, they can probably see removed posts as well, maybe they can still find it and hopefully even restore it if you want. Just a guess tho but it's worth a try
weirdly enough, I rarely ever play with my own builds, not when they are wip, nor when they are finished. I do "play" with them when Im testing if all FT and other systems are working as intended but other than that, I just build and publish them, then almost never look back lol
@Dissent3R It's lowkey one of the best, most detailed maps for cars and such, I hope SP2 will have at least one city that is at least close to as detailed as that mod
+1@LunarEclipseSP I initially had the idea to make this to be a sheriff car speicfically because of Cars but in the end I liked the highway patrol idea more. As for the Mercury 8 Coupe, for now I'm only doing ficitonal cars (with the exception of one planned car) albeit strongly inspired by real cars (for example, this one was mostly inspired by the Ford Crestline). Unfortunately, I dont find the look of the Mercury 8 Coupe too appealing to build something based on it, sorry:(
+1Brilliant mod! One note tho: is there a way to add an option to replace F12 with any chosen button? F12 is the default button for steam screenshots so it's kind of annoying that it keeps making screenshots when I open or close the panel (and I'd rather replace the mod's button than the screenshot's button since Im already used to the latter)
+4@YarisSedan Welp, I couldnt find anything about it, sorry:(
+1@YarisSedan One last thing, do you happen to remember what the title of the post was?
+1@YarisSedan Alright, I think we can start off with the lead, but keep in mind, the chance of anyone having that saved is very close to zero, but we might be able to locate at least an archive fo the post, hopefully. I'll comment again when I find anything
+1A bit more info would probably help in the search: What even was your first build (as in, what vehicle/some other thing was it?), roughly when did you upload and when did you delete it? If you have any images of it, that could probably help too.
+3Also, if you'd somehow still have the link for it, we could try checking it on web archive and see if it was archived by any chance
@Ashdenpaw1 Oh I see now, I'll keep that in mind when I make another car from this era, thanks for the info mate:)
T
Police cruiser version: >>click here<<
Civilian verison: >>click here<<
Racing version: >>click here<<
Army version: >>click here<<
Taxi version: >>click here<<
@Ashdenpaw1 So like the one I put to the right of the central police light on the roof? Or is that not the correct one?
@Ashdenpaw1 I'm gonna be honest, I didn't put too much research into using period accurate sirens, I just looked at reference images of police cars from the era and tried to losely replicate them. That being said, I now searched up the two things you mentioned and based on your comment, I believe I may have used the correct siren: the siren that I built (again, based on a reference photo I saw) looks a lot like the Federal Signal Pulsator shroud, which as you mentioned, should be the correct one (I might be wrong tho). Thanks for the great info tho and I'm glad you like it:)
Beautiful work as always!
Requested tags:
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@Lwillswith2sentryguns
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@Lwillswith2sentryguns Soon
@Lwillswith2sentryguns Around 155 Km/h for the police and civilian versions, and around 177 Km/h for the racing version.
@Lwillswith2sentryguns The police version currently stands at 546 parts and the final part count will most likely be around that as well because there is not much left to add
+1@LunarEclipseSP Pretty good guess actually:D
+2The Bravado Greenwood was based on the 1977 Dodge Monaco (or at least according to the GTA Wiki) whereas my car is losely based on the 1975 Plymouth Fury. Both Dodge and Plymouth were under Chrysler so their cars had a lot in common and the Monaco and Fury are pretty much the same on the outside.
@TemporaryReplacement Yes, I'd like to stay on the tag list
+1@QuitesUK Sorry, I don't find that interesting enough and my backlog is already way too long that I won't run out of things to build for the next few years. I have another US pre dreadnought warship on it already tho, USS Maine ACR-1
T
@KPLBall Sorry, I'm not interested. Please don't tag me on posts where I didn't request to be tagged
You didn't piss me off. You are overreacting this a bit. All I asked you to do is to say "please" in the future, because you posted like 3 requests on my posts, 2 of which were just "xy ship link?" which is imo a kinda rude way to ask for something. Still, I'm not pissed, no need to make a forum about this, it's all good, just try to be more courteous with people in the future
@Jsoeidm2 I'll add it later when I have time. Also, I don't mean to be rude but you should maybe try using the word 'please' in the future
@Jsoeidm2 *Oklahoma
It was 700 parts. I never released it because I was told I it's still too many parts and I couldnt find a way to make it even lower. I might put the link of it in the description of my Oklahoma post but it's a really outdated build by my current standards
@PapaKernels The disabled hinges serve as a wave dampening system, to make sailing on the ocean mod smoother, I explained the idea of it in detail in this comment. ShiroNeko came up with this system and I have been using it since my Borodino
+1@Jsoeidm2 I added it, have fun with it!
The others already said the gist of it but I want to further reinforce it: upvotes (and the points that come with them) don't matter, they are not correlated with the quality of a build or the builder's skill. A literal block can get dozens if not hundreds of upvotes, while a masterfully crafted plane with every small detail meticulously placed can max out at 5. So I suggest you shouldn't care too much about upvotes or points, just keep building and sharing your creations if you enjoy it. If you ask me, just 10 comments praising one's build is worth far more than even a 100 upvotes.
+4T (for the police version too)
@ff45 Well, if you are referring to the fact that it handles well on the ocean mod, that's because I used a special wave dampening system that works sort of like a suspension (Credit to ShiroNeko, he came up with the system). The basic idea is to place hinge rotators in the hull and set their input to "Disabled", then put the buoyancy blocks to their tips and use the nudge tool to nudge them away from the rotator (the further you move them, the smoother the system will work and bigger the waves it can handle). Because disabled rotators tend to "bend" a little when too much force is applied to them (such as the case of a very heavy ship) they will allow some amount of up and down movement for the buoyancy blocks, so when the ship hits a wave, it won't immediately jump up but instead the rotator will dampen it like a suspension
@ThomasRoderick Yes, but my depth charges dont go that deep iirc. Or is it not working for you? (for the record, I only tested it on the ocean mod and it worked fine there, I'll test it on the vanilla water when I get home)
+1As Migfoxhound said, an infinite winch is the best solution for it. If you need more help with it, try contacting @Bogey or examine his carriers, he is (imho) the uncrowned king of these systems
Looks very nice! Great job!:D
+1@ShiroNeko Thanks Shiro:D
@ThomasRoderick Thanks:) the depth charges are just cannon parts with very low muzzle velocity and custom projectile lifetime to make them explode exactly at the right time and depth
+1L'Adroit is published: >>click here<<
@Toyotakijang1978 The ship is already published >>click here<<
@cooldude321 I included a slightly lower part (2024 instead of 2827) version on the top of the description, give that one a try, hopefully it'll work better. If not, I'm sorry then:(
Requested tags:
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Requested tags:
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@cooldude321
@TheMouse
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+1@Pnut
@ShiroNeko
@spectre118
Requested tags:
@MentallyDistorted
@YarisSedan
@MIGFOXHOUND31BSM26
This was probably my most difficult project so far. Not only I started working on it long before the ship was even announced to be in WoWS (thus I had no 3D model to be a reference), but the ship in general was very obscure and unkown. I also made my job harder by deciding to build her as she was when she was sunk in 1940, which ruled out a lot of photographic reference (as well as the WoWS model too because that shows her as she was built) because she wasn't phtotgraped too much in her final years.
I spent hours google translating french language forums and other sources as english language sources on the ship were scarce. Overall, the research part of this project was quite difficult but I'm very happy I was able to pull it off and I'm very proud of the final build. I hope you guys will enjoy it too:)
T
@Jsoeidm2 Sure, I completely forgot about that one, thanks for reminding me lol
I'll add it a bit later