@Samflugzeugpanzer Why did you write that in half German?? Like, it serves 0 purpose in this context. If you were to write something like "PanzerKampfWagen VI. Tiger" or something, that'd be understandable because the 'PzKpfw' was one of the official vehicle designations of Germany in WWII... but translating "WWII" and "Battleship" into German makes no sense here.
Also I recommend you to check out my Updates page, where you can find my current list of plans, Bismarck being one of them although not in a WWII configuration (there are literally dozens of Bismarcks on the website, I want to build something more unique) but in a fictional 1980s configuration (based on the Iowa-class' 1980s refit)
@CRATE52PART2 The US never used the Firefly. It was a British modification of the Sherman (with the British 17 pounder gun) and was used mainly by the British. The Yanks created their own tank hunter variants of the Sherman (with the long barrel 76 mm gun variants) for the same purpose as the Firefly. So leaving the stars on it is inaccurate
@MisterT Could you add some air and water spawn points (I know custom spawn points can be created but some default spawn points would be better) that are coming from the direction of the allied fleet? For those who want to simulate coming with aircraft to destroy the beach defenses and also to spawn in with ships and fire at the beach as part of the fleet
@IrlTransportatioN ohh, really? well in that case, the USS Oklahoma you requested back then is ready, I'm still working on the mobile friendly version but it should be released soon
@IrlTransportatioN I've been thinking about building an airship for a while now but building an airship is actually not that easy so I'd need to do some consultation with someone who is good at it. If I'm gonna build one, it's not gonna be a replica tho, but rather something fictional where I can go wild.
Thanks for the recommendation tho, I'll add "Airship" to the Approved (later) category
@MRpingouin part count isn't always the reason for lag. A 400 part build can lag if it's large enough and has a lot of drag, meanwhile, a 1500 part build can still run well if it's perfectly de-dragged and is not too big
@Maestro1527 hmmm, I might but not any soon, my favourite ships of the ww1 US super-dreadnoughts are the Nevada and Pennsylvania class, both of which I've already built in instance of (USS Oklahoma and USS Arizona respectively) and now I want to work on different ships other than ww1/interwar US BBs. But I do want to try building a cage masted ship so I'll put this one on the accepted (later) list, thanks for the recommendation!
@Clutch actually, it was SOE trained Norwegian Commandos who destroyed that facility and later the Norwegian resistance sunk the ship that was supposed to take the remaining heavy water from Norway to Germany
@Tetrodotoxin I don't think it's because your laptop is weak.
I remember that this problem started after the 1.10 update and I read it somewhere that a similar problem can be caused by a specific Unity update so it might be that Jundroo updated the game's Unity version in 1.10 and that caused some compatibility issues with certain systems.
for some time I suspected that mods might cause the problem: but I tried disabling every single one of my mods and the problem still persisted. Now I have the same mods enabled on both of my laptops (Mod Settings, DesignerSettings, DesignerSuite, Color Editor, Overload, Fine Tuner, Underwater Camera, SP Multiplayer) and the game crashes upon alt+tabbing on the old laptop while it doesn't on the new one, it's a weird thing
I've been fighting with this exact issue on my old laptop too. never found a solution but it is not happening on my new laptop
Would you mind sharing your PC specs? We might be able to find a solution
My old laptop's are:
OS: Windows 8.1
CPU: i7-4720HQ
GPU: Nvidia Gefore GTX 950M
RAM: 8GB
New laptop's specs:
OS: Windows 10
CPU: i5-11400H
GPU: Nvidia Gefore RTX 3050 Ti
Ram: 16GB
@Raiquaza19AirComp In that case, I'd recommend you join the Port SP discord server if you have discord. It's an SP themed discord server specifcally for ship builders. It's a great place if you want to improve you ship building skills because many of SP's ship builders are there and everyone is very helpful.
Here is an invite link if you want to join: https://discord.gg/kXnJxsH
@SimpleHelper In you Steam library, you right click on SP and click on Properties. A new window will appear, the you go to "Betas" tab. There, in the dropdown menu you chose "public-test - Public Test". The game will the download a small update, and then, you are ready to play with the beta version
@AlphagamingWw2 my mobile can run it, so does a friend of mine's, plus someone in the comments also claimed that it ran smooth on their phone. Thus, I determined this build to be mobile friendly based on these feedbacks ans experiences.
However:
"Mobile friendly" is a very vague term because there is no way to determine what type of phone each and every user has, so there might be devices that can run even 2000+ part builds without a problem, while there could also be devices that have a hard time dealing with a 200 part build.
I'm sorry your device can't run this, but I'd recommend taking a look at my latest forum post where I announced a future series of mobile friendly rebuilds. Your device might be able to run these future builds but I can't promise it.
Will the slicing only be visual or will it also apply to the collisions of the fuselage? (eg if I slice a hole on top of a hollow fuselage and drop another part on it, will it fall into it or will it just stop on top of it as if the fuselage was still a whole piece?
Also speaking of collisions, can you make the customizable fuselages' collisinions match their customized edges? (eg if they have circular edges, they can roll away and not act like they still have hard egdes)
@WNP78
@BryanO5 As of now, I plan to make mobile friendly versions of my older ships (USS Texas, USS Arizona, HMS Dreadnought, USS Oklahoma) as these are the least mobile friendly of my builds plus I'm very obsessed with ships recently. I'm not sure if other older builds (let's call them "pre BMS builds") will have mobile friendly versions because as far as I know, most of them are not that problematic (they are usually not large is size and only a few of them have part counts above 600)
As for future builds: every new build I make will be tested on my phone and if it can't run them, then a mobile friendly version of it will be made. At least that's the plan but I will try to follow that plan, starting with the USS Oklahoma mobile friendly version which will be published in a few days
Note: there are some details (such as a working clock on the forward mast) that are not present on the screenshots as they were added after the screenshots were made
While you're here, I kindly ask you to fill this form for me: >>click here<<
It only takes a few minutes for you but it would help me a lot!
401
+2@Samflugzeugpanzer Why did you write that in half German?? Like, it serves 0 purpose in this context. If you were to write something like "PanzerKampfWagen VI. Tiger" or something, that'd be understandable because the 'PzKpfw' was one of the official vehicle designations of Germany in WWII... but translating "WWII" and "Battleship" into German makes no sense here.
Also I recommend you to check out my Updates page, where you can find my current list of plans, Bismarck being one of them although not in a WWII configuration (there are literally dozens of Bismarcks on the website, I want to build something more unique) but in a fictional 1980s configuration (based on the Iowa-class' 1980s refit)
@CRATE52PART2 The US never used the Firefly. It was a British modification of the Sherman (with the British 17 pounder gun) and was used mainly by the British. The Yanks created their own tank hunter variants of the Sherman (with the long barrel 76 mm gun variants) for the same purpose as the Firefly. So leaving the stars on it is inaccurate
+1Awesome!
+1Ont thing tho: you forgot to remove the white star (which is the US army insignia) from the sides and the top of the engine bay
@MisterT Could you add some air and water spawn points (I know custom spawn points can be created but some default spawn points would be better) that are coming from the direction of the allied fleet? For those who want to simulate coming with aircraft to destroy the beach defenses and also to spawn in with ships and fire at the beach as part of the fleet
+2Igen
Amazing!
+10Can't wait for VR Mecha Suits
@IrlTransportatioN ohh, really? well in that case, the USS Oklahoma you requested back then is ready, I'm still working on the mobile friendly version but it should be released soon
@Samflugzeugpanzer I'm sorry but I'm not interested in building a bison, I don't really like it's look, sorry
@SupremeDorian you should add V's post about the rules of curation
@IrlTransportatioN Thanks! I'm happy to hear that! :)
@IrlTransportatioN I've been thinking about building an airship for a while now but building an airship is actually not that easy so I'd need to do some consultation with someone who is good at it. If I'm gonna build one, it's not gonna be a replica tho, but rather something fictional where I can go wild.
Thanks for the recommendation tho, I'll add "Airship" to the Approved (later) category
Thus, we are one step closer to SP in SP. We'll get there one day
+4Oooh I love this!
+1Hostile Planes, Goa way!
@Maestro1527 I have to refuse that one, I'm not into aircraft carriers too much. Thanks for the recommendation though.
@MRpingouin part count isn't always the reason for lag. A 400 part build can lag if it's large enough and has a lot of drag, meanwhile, a 1500 part build can still run well if it's perfectly de-dragged and is not too big
@Maestro1527 hmmm, I might but not any soon, my favourite ships of the ww1 US super-dreadnoughts are the Nevada and Pennsylvania class, both of which I've already built in instance of (USS Oklahoma and USS Arizona respectively) and now I want to work on different ships other than ww1/interwar US BBs. But I do want to try building a cage masted ship so I'll put this one on the accepted (later) list, thanks for the recommendation!
+1@Clutch actually, it was SOE trained Norwegian Commandos who destroyed that facility and later the Norwegian resistance sunk the ship that was supposed to take the remaining heavy water from Norway to Germany
@HungarianLad Köszi és király vagy hogy elolvastad a bio-t! :D
Nem rossz! csak így tovább! :D
This amazing! you are an absolute genius!
+2T
How is performance cost calculated? @AndrewGarrison
T
@Tetrodotoxin numerous times
@Tetrodotoxin I don't think it's because your laptop is weak.
I remember that this problem started after the 1.10 update and I read it somewhere that a similar problem can be caused by a specific Unity update so it might be that Jundroo updated the game's Unity version in 1.10 and that caused some compatibility issues with certain systems.
for some time I suspected that mods might cause the problem: but I tried disabling every single one of my mods and the problem still persisted. Now I have the same mods enabled on both of my laptops (Mod Settings, DesignerSettings, DesignerSuite, Color Editor, Overload, Fine Tuner, Underwater Camera, SP Multiplayer) and the game crashes upon alt+tabbing on the old laptop while it doesn't on the new one, it's a weird thing
I've been fighting with this exact issue on my old laptop too. never found a solution but it is not happening on my new laptop
Would you mind sharing your PC specs? We might be able to find a solution
My old laptop's are:
OS: Windows 8.1
CPU: i7-4720HQ
GPU: Nvidia Gefore GTX 950M
RAM: 8GB
New laptop's specs:
OS: Windows 10
CPU: i5-11400H
GPU: Nvidia Gefore RTX 3050 Ti
Ram: 16GB
@Raiquaza19AirComp In that case, I'd recommend you join the Port SP discord server if you have discord. It's an SP themed discord server specifcally for ship builders. It's a great place if you want to improve you ship building skills because many of SP's ship builders are there and everyone is very helpful.
+1Here is an invite link if you want to join: https://discord.gg/kXnJxsH
@Raiquaza19AirComp this is already very a great work so I think you can be proud of yourself.
+1Are you planning to make more ships in the future?
Awesome! very well done, especially considering that it was made on android.
+2@SimpleHelper In you Steam library, you right click on SP and click on Properties. A new window will appear, the you go to "Betas" tab. There, in the dropdown menu you chose "public-test - Public Test". The game will the download a small update, and then, you are ready to play with the beta version
+1Rule 30 of the Internet: "There are no girls on the Internet."
+34@AlphagamingWw2 my mobile can run it, so does a friend of mine's, plus someone in the comments also claimed that it ran smooth on their phone. Thus, I determined this build to be mobile friendly based on these feedbacks ans experiences.
However:
"Mobile friendly" is a very vague term because there is no way to determine what type of phone each and every user has, so there might be devices that can run even 2000+ part builds without a problem, while there could also be devices that have a hard time dealing with a 200 part build.
I'm sorry your device can't run this, but I'd recommend taking a look at my latest forum post where I announced a future series of mobile friendly rebuilds. Your device might be able to run these future builds but I can't promise it.
@Ryn176 yeah, that would be an interesting experiment for sure. Let me know about the results (tho I might try it myself too)
+3This is probably the color theme that game uses when it creates the orthographic images for the uploads. Very interesting find.
+10T
9- They are heavily based on the Arleigh Burke-class of destroyers
+1@Atoka220 Ah értem. Okos, majd lehet h én is megpróbálom egy két screenshoton mert marha jól néz ki
Tudsz dobni egy tutorialt, hogy hogy lehet ilyen jól megphotoshopolni a hullámokat amiket a hajó hagy maga után? marha jól néz ki :D
@WNP78 Sounds good!
+1And what about the problem with the collisions of the edges I mentioned? can that be solved or it is not possible?
Will the slicing only be visual or will it also apply to the collisions of the fuselage? (eg if I slice a hole on top of a hollow fuselage and drop another part on it, will it fall into it or will it just stop on top of it as if the fuselage was still a whole piece?
+7Also speaking of collisions, can you make the customizable fuselages' collisinions match their customized edges? (eg if they have circular edges, they can roll away and not act like they still have hard egdes)
@WNP78
T
+1@BryanO5 As of now, I plan to make mobile friendly versions of my older ships (USS Texas, USS Arizona, HMS Dreadnought, USS Oklahoma) as these are the least mobile friendly of my builds plus I'm very obsessed with ships recently. I'm not sure if other older builds (let's call them "pre BMS builds") will have mobile friendly versions because as far as I know, most of them are not that problematic (they are usually not large is size and only a few of them have part counts above 600)
+2As for future builds: every new build I make will be tested on my phone and if it can't run them, then a mobile friendly version of it will be made. At least that's the plan but I will try to follow that plan, starting with the USS Oklahoma mobile friendly version which will be published in a few days
@stevemc01 Check out my latest forum post
@MobilefriendlyT800
Almost forgot the one who requested it
@Maestro1527
+2@Flyer77
@sharkysSPacc
@Thunderhawk
+1@ThatOneThiccPlaneStealer
@Strikercritsilver
Note: there are some details (such as a working clock on the forward mast) that are not present on the screenshots as they were added after the screenshots were made
While you're here, I kindly ask you to fill this form for me: >>click here<<
It only takes a few minutes for you but it would help me a lot!
Ismét egy gyönyörű munka!
Nagyon jól építesz :D