68.0k B1BLancer Comments

  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    @GeneralCorpInc I’ll try using that then

    +1
  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    @GeneralCorpInc keep the name. Most of my ships are made in For-Rants so that would be perfect. I am also making a missile launcher for anti-ship purposes too. Can you help me with it? I just need the cleavers to shoot straight out of the silos and then ignite a little after leaving the silo. I just can’t get it to work though. It either just explodes or phases through the parts. here it is

    +1
  • Thank You For 25K!!! 13 days ago

    And now starts the road to 50K and beyond…

    +1
  • [KE-RP] ACI-A-98 Thresher shark 13 days ago

    @MIGFOXHOUND31BSM26 it is only 1952, so the cost of military equipment is much lower. So one million would be a bit expensive for early jets.

    +1
  • [KE-RP] ACI-A-98 Thresher shark 13 days ago

    @MIGFOXHOUND31BSM26 depends, the GB-11A is 350,000 dollars per unit (includes weapons) and the GB-11B is 410,000 dollars per unit (also includes weapons). The GB-11A is equipped with two 20mm rotary cannons and four radar-guided Fox 1 missiles. It has a top speed of 820 mph, and a max service ceiling of 50,000 feet. The GB-11B is equipped with two 20mm rotary cannons, four radar-guided Fox 1 missiles, two infrared-guided Fox 2 missiles (the GAPM-11), and features improved aerodynamics and physics. The performance of the GB-11B is higher than that of the GB-11A, and the GB-11B has more resilient paint and a stronger airframe. The GB-11B also has twice the countermeasures of the GB 11A, and both the A and B models of the GB-11 are naval aircraft, so you can land them on aircraft carriers if you want to. The Gb-11B also has a targeting pod with a laser, for the worlds only laser-guided munitions. If you are interested in those two, contact @GeneralCorpInc again. I’d recommend the GB-11A as a lower-cost alternative, and the GB-11B would be a much more capable version for more dangerous threats. If you want the GB-11B but can’t quite afford a fleet of them on time, consider using a fleet of mainly the GB-11A with a few GB-11B’s sprinkled into the mix.

    +1
  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    @GeneralCorpInc I can fit it on, I will have three different missile systems for anti-ship and anti-air purposes. I have individual radar systems for this so I can handle all of that.

    +1
  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    @GeneralCorpInc you think you could separate the launcher system and missiles from the truck in an unlisted build? I would like to put this on the RSS Zaragoza but I also want to keep the truck-based version as well.

    +1
  • [KE-RP/Teaser] Upon Spin Request! 13 days ago

    @GeneralCorpInc perfect. Well done my little minion. You are making Spin a very sturdy defense system in the event of an attack on our mainland.

    +1
  • Tagging list 14 days ago

    @alexJgameYTukraine000000 affirmative

    +1
  • [KE-RP] SAMS-250 "Sovereign" 14 days ago

    @MIGFOXHOUND31BSM26 @GeneralCorpInc approved

    +1
  • [KE-RP] SLAAM-2 Osiris II — Mobile SAM System 14 days ago

    @MIGFOXHOUND31BSM26 okay, how many? You can also buy @GeneralCorpInc ‘s SAMS-250 which is basically an improved version of this for larger threats. He is a Spinnish company so you have to ask both of us to order that too if you want

    +1
  • A8M1 Mod. 22 14 days ago

    @ShirakamiShimada Death before dishonor

    +1
  • [KE-RP] Military and Economy Ranking. 14 days ago

    @MIGFOXHOUND31BSM26 make more companies, acquire more land, etc.

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 14 days ago

    @SomeSPGuyWhoLikesLore locked in alien ahh

    +1
  • RDF EagleShark 14 days ago

    @AviationLoverGEEK444 same for me

    +1
  • RDF EagleShark 14 days ago

    @RB107 I make my stuff VR all the time, almost every plane I make is VR. It helps you get more points a lot faster

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 14 days ago

    @SuperSuperTheSylph gulp

    +1
  • Nic News: The New Hope 14 days ago

    @AviationLoverGEEK444 if it was whoever has the most points you guys would be bowing down to me and LunarEclipseSP. It just doesn’t make sense

    +1
  • RNJ Recovers 14 days ago

    @AviationLoverGEEK444 but do they have citizenship

    +1
  • RNJ Recovers 14 days ago

    @AviationLoverGEEK444 got it. Are they Next-in-cans as in born in Next-in-co before Spinnish occupation, or are they native Spinniards — as in born in Spin or Next-in-co after the occupation from Spin began? And do they have any Spinnish form of citizenship?

    +1
  • RNJ Recovers 14 days ago

    W-w-what…?
    Six deaths in spin? Who did this

    +1
  • AR-RP start postponing for an idefinite period 14 days ago

    Take your time, I’m patient!

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 14 days ago

    @GeneralCorpInc as in compared to my original A model, and improved as in more realistic

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 14 days ago

    @AviationLoverGEEK444 idk

    +1
  • Another lot of MS-Paint Low-Res art. 14 days ago

    Make an MS paint work of countryball form of the Imperial Republic of Spin please please please please
    And please please please give him give him some unique accessory like how the US countryball has sunglasses or the UK one has a monocle and tophat

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 14 days ago

    @AviationLoverGEEK444 yup

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 14 days ago

    @Technicalstrat approved

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 14 days ago

    @AviationLoverGEEK444 no acts of such on my watch 🛑

    +1
  • [KE-RP] GB-11B Kite — Improved Multi-Role Fighter 14 days ago

    Republic of Nether-Jim
    @AviationLoverGEEK444
    Republic of Swisher-Man
    @Voytek
    Check-oh-Slav-attack-yeah (Idk tell me what ur nation is called please 😭)
    @MIGFOXHOUND31BSM26

    +1
  • [KE-RP/Teaser] Upon Spin Request! 14 days ago

    @GeneralCorpInc 🥀

    +1
  • RDF EagleShark 15 days ago

    @MIGFOXHOUND31BSM26 KE-RP is in 1952 now, but we have the technology of 1960. We’ve just done so much and have developed a ton from conflicts, that we have the ability to just make this stuff. Also variable-geometry wings have been a thing since the Nazis when they were making wonder weapons.

    +1
  • [KE-RP] Zapato Resigns 15 days ago

    @deutschFELLAtheLeopard2A7 that’s why it’s funny Lol, the irony

    +1
  • [KE-RP/Teaser] Upon Spin Request! 15 days ago

    @Technicalstrat gulp

    +1
  • [KE-RP] SPArK-75MG "War Settler" 15 days ago

    @Technicalstrat approved

    +1
  • [KE-RP/Teaser] Upon Spin Request! 15 days ago

    @Technicalstrat no can do, sorry. Parliament does not approve of this vehicle’s export to any nation or entity

    +1
  • [KE-RP/Teaser] Upon Spin Request! 15 days ago

    @GeneralCorpInc I can handle that stuff for you

    +1
  • [KE-RP/Teaser] Upon Spin Request! 16 days ago

    Holy skibidimoly
    You are da best
    Please I need to see this asap 😭

    +1
  • [KE-RP] STOP!! 16 days ago

    @deutschFELLA exactly

    +1
  • [KE-RP] STOP!! 16 days ago

    @deutschFELLA Your strategy is improving I must say! Using air superiority and missile technology to deal with an outdated and obsolete blockade technique was smart. I have learned a lot from the Fourth BE-Spin war. So uh, are we finally at peace 😭

    +1
  • RDF EagleShark 16 days ago

    YES! I NEED 1780 UNITS ASAP
    You can make the first 250 and Cobraero can make the rest in Spin

    +1
  • City Ambiance 16 days ago

    I subbed

    +1
  • [KE-RP] Zapato Resigns 16 days ago

    @BaconEggs I am so confused abt why no one commented abt why his last name is just Spanish for shoe. 😭 the next leader will have a similar name, if Frangusto Fiasco isn’t running that is.

    +1
  • [KE-RP] SPArK-75MG "War Settler" 16 days ago

    I pray you will do well on the other exams, and thank you for engineering this beauty. I will order 500 units

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 17 days ago

    @GeneralCorpInc oops, like a mix of the MIM-104 launchers and those missile launchers on the sides of Russian warships? Maybe that’s a good one

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 17 days ago

    @GeneralCorpInc great, thank you!

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 17 days ago

    @GeneralCorpInc good. Well then in that case, can you please make an anti-ship missile system launched from silos similar to the MIM-104 Patriot? And I need it to fit on a Zapato class frigate too. Like two side-by-side launching tubes with the same dimensions as a Patriot. Can you do it? 😭

    +1
  • [KE-RP] Spin Begins the Invasion of BE Colonies 17 days ago

    @GeneralCorpInc sure. And can you take a few build requests too? I will also be servicing a few builds from over a year ago like the CH32 Starflyer

    +1
  • [KE-RP] Zapato Resigns 17 days ago

    @AviationLoverGEEK444 He’s gone.

    +1
  • [KE-RP] Spin could be defeated in the colonies. 17 days ago

    @deutschFELLA true

    +1
  • RNJ forces decimated. Spin faces their consequences. 17 days ago

    @deutschFELLA yea I guess we do have a stalemate here. My terms are just that I don’t lose any territory, RNJ gets their territory back, and we make new rules to stop conflicts like this. You can have all your territory in Ah-Frik-ah back too btw.
    Sorry I got involved Lol, just wanted to help my ally RNJ.

    +1