23.7k Axartar Comments

  • With this treasure. 7 months ago

    @IceCraftGaming any tips? i mean, they will smooth a bit if I fix their connections, but only so much yk

    +1
  • Im running out of names here. 7 months ago

    @overlord5453 ah right lol, ty for all your help and feedback regardless, especially the advice on joystick bases

  • Im running out of names here. 7 months ago

    @overlord5453 yeah, but like, does it look ok as a slash now? Or should I spend more time on it

  • Graingy Survey: What do You Know About Cheese? 7 months ago

    @Graingy wrong country 😞

  • Im running out of names here. 7 months ago

    @126 @Pnut @MIGFOXHOUND31BSM26

  • Im running out of names here. 7 months ago

    OH RIGHT. I will fix the shoulder-arm join soon too

  • Graingy Survey: What do You Know About Cheese? 7 months ago

    they make cheddar in caves in some places.

  • With this treasure. 7 months ago

    @overlord5453 ah right, cheers, do you happen to know if it works well for leg joints?

  • With this treasure. 7 months ago

    @IceCraftGaming yeahhh, they didnt smooth very well, I will redo them for certain, for some reason I just cant get them right lol

    +1
  • With this treasure. 7 months ago

    also the face will be sculpted more soon, I gotta get in them cheekbones

  • With this treasure. 7 months ago

    @overlord5453 @Pnut are they really? ill be honest I havent really played with them, but in fairness, using 3 types of rotators is going to work better when posing the world cutting slash positions

  • With this treasure. 7 months ago

    @126 @Pnut @MIGFOXHOUND31BSM26

  • With this treasure. 7 months ago

    oh and I'll sort out the shoulder join when the arm is fully done

  • GUYS. ONE. MORE. 7 months ago

    u got this man

  • What is the best time (literally time) to publish a craft? 7 months ago

    It really depends, but pick a weekend or a friday, and go for like idk 5-7pm so after work/school/clubs for american time, but then this is kinda late for the rest of the world, so, its always a gamble

    +1
  • Eight handled sword, Divergent Sila, Divine General, Mahoraga. 7 months ago

    @Dragoranos its a guy i guess lol

  • IT IS MY BIRTHDAYYYYY 7 months ago

    happy bday lol

  • 8 Handled Sword. 7 months ago

    @126 idk my life has been pretty manic over the last year and with uni life and a job I’ve been busy. But recently I had a few days off and I’ve been into jjk and been trying to learn to draw and the likes.

    So idk I guess I had the time and wanted to build again yk?

  • Eight handled sword, Divergent Sila, Divine General, Mahoraga. 7 months ago

    ty for the support @MIGFOXHOUND31BSM26 I estimate it should take about a week or so, with my current schedule

  • Malevolent Shrine 7 months ago

    This is amazing, and a quick aside, theres a chance im making something related to this, if I could show it off in a video, credit will be given of course. This still all hinges on me actually making it, brilliant build

    +1
  • 8 Handled Sword. 7 months ago

    @MIGFOXHOUND31BSM26 I love the dub so much icl

  • Tie Crawler 7 months ago

    ty @SILVERPANZER

  • How to get more upvotes 7 months ago

    but also right now, i cant comment too much, the community seems to be waning, so your upvote cap will be lower anyway

  • How to get more upvotes 7 months ago

    I mean imo, i was getting nothing until I started posting quality, as well as accepting community feedback, like my first big plane was a suggestion from Awsomur, his absolutely amazing suggestion got me featured on the websites homepage

  • How to make a mech walk. 1.1 years ago

    @SomeSPGuyWhoLikesLore me too, all i can say is boot up desmos and play with sine or cosine graphs

  • A-10 Phantasm 1.6 years ago

    @ToeTips oh defo, theyre completely meant for one single map and nothing else, theyre bad cars ignoring those races

  • Say "Airport" in your language! 1.6 years ago

    Airport lol

    +1
  • A-10 Phantasm 1.6 years ago

    @ToeTips Yeaaahhhhhh, those ones, I made one for a race once, I have no idea how people make those insane race winning planes or cars

  • A-10 Phantasm 1.6 years ago

    @ToeTips yeah, reaching insane speeds, basically glued to the ground. with turning that doesn't flip it, in a relatively small turning radius

  • The Zenith Paladin 1.6 years ago

    @MobileBuilder21 thank you dude

  • A-10 Phantasm 1.6 years ago

    @ToeTips yeah, lol, or hyper-maneuverable cars, they make up some of my favourite things, i just cant make them to save my life lol

  • A-10 Phantasm 1.6 years ago

    @ToeTips I agree tbf and one of my favourite thing is supermaneuverable stuff, they’re all so fun to fly

  • My last build is out now. 1.6 years ago

    @DatMaluchGuy19 Thanks dude ('-')7

  • A-10 Phantasm 1.6 years ago

    @ToeTips style points, but yeah that's what I meant about drag being a pain, I want stuff to fly or move, just without all the weird stuff

  • The Zenith Paladin 1.6 years ago

    @KSB24 fingers crossed, and tysm dude the support is great

    +1
  • The Zenith Paladin 1.6 years ago

    @DatMaluchGuy19 Here it is

  • New XML properties 1.6 years ago

    @MikeWeaver no, but, you can do a workaround with large explosion scale, increased speed, increased turn rate

  • A-10 Phantasm 1.6 years ago

    @ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.

  • A-10 Phantasm 1.6 years ago

    @ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff

  • In my very early 20s 1.7 years ago

    happy bday

    +1
  • A-10 Phantasm 1.7 years ago

    @ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes

  • Help on stabilizing Mech 1.7 years ago

    @mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure

  • Tie Crawler 1.7 years ago

    @SpartanJohn117 I couldnt agree more

  • Tie Crawler 1.7 years ago

    @Supermarinethespitfire None taken lol, I completely agree

  • Aperture Science Weighted Storage Cube 1.7 years ago

    @TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that

  • A-10 Phantasm 1.7 years ago

    @ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.

  • Mech dog... 1.7 years ago

    @ToeTips thanks lol

  • A-10 Phantasm 1.7 years ago

    @ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint

  • Why I Think the Next Jundroo Game WON'T Be SimplePlanes 2 | An Opinion Piece 1.7 years ago

    cant wait for the new ComplicatedPlanes

    +1
  • LOW EARTH ORBIT DEFENSE INTERCEPTOR 1.7 years ago

    That cockpit warm up sequence is absolutely incredible

    +7