@overlord5453 @Pnut are they really? ill be honest I havent really played with them, but in fairness, using 3 types of rotators is going to work better when posing the world cutting slash positions
It really depends, but pick a weekend or a friday, and go for like idk 5-7pm so after work/school/clubs for american time, but then this is kinda late for the rest of the world, so, its always a gamble
@126 idk my life has been pretty manic over the last year and with uni life and a job I’ve been busy. But recently I had a few days off and I’ve been into jjk and been trying to learn to draw and the likes.
So idk I guess I had the time and wanted to build again yk?
This is amazing, and a quick aside, theres a chance im making something related to this, if I could show it off in a video, credit will be given of course. This still all hinges on me actually making it, brilliant build
I mean imo, i was getting nothing until I started posting quality, as well as accepting community feedback, like my first big plane was a suggestion from Awsomur, his absolutely amazing suggestion got me featured on the websites homepage
@ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.
@ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes
@mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure
@TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that
@ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint
@IceCraftGaming any tips? i mean, they will smooth a bit if I fix their connections, but only so much yk
+1@overlord5453 ah right lol, ty for all your help and feedback regardless, especially the advice on joystick bases
@overlord5453 yeah, but like, does it look ok as a slash now? Or should I spend more time on it
@Graingy wrong country 😞
@126 @Pnut @MIGFOXHOUND31BSM26
OH RIGHT. I will fix the shoulder-arm join soon too
they make cheddar in caves in some places.
@overlord5453 ah right, cheers, do you happen to know if it works well for leg joints?
@IceCraftGaming yeahhh, they didnt smooth very well, I will redo them for certain, for some reason I just cant get them right lol
+1also the face will be sculpted more soon, I gotta get in them cheekbones
@overlord5453 @Pnut are they really? ill be honest I havent really played with them, but in fairness, using 3 types of rotators is going to work better when posing the world cutting slash positions
@126 @Pnut @MIGFOXHOUND31BSM26
oh and I'll sort out the shoulder join when the arm is fully done
u got this man
It really depends, but pick a weekend or a friday, and go for like idk 5-7pm so after work/school/clubs for american time, but then this is kinda late for the rest of the world, so, its always a gamble
+1@Dragoranos its a guy i guess lol
happy bday lol
@126 idk my life has been pretty manic over the last year and with uni life and a job I’ve been busy. But recently I had a few days off and I’ve been into jjk and been trying to learn to draw and the likes.
So idk I guess I had the time and wanted to build again yk?
ty for the support @MIGFOXHOUND31BSM26 I estimate it should take about a week or so, with my current schedule
This is amazing, and a quick aside, theres a chance im making something related to this, if I could show it off in a video, credit will be given of course. This still all hinges on me actually making it, brilliant build
+1@MIGFOXHOUND31BSM26 I love the dub so much icl
ty @SILVERPANZER
but also right now, i cant comment too much, the community seems to be waning, so your upvote cap will be lower anyway
I mean imo, i was getting nothing until I started posting quality, as well as accepting community feedback, like my first big plane was a suggestion from Awsomur, his absolutely amazing suggestion got me featured on the websites homepage
@SomeSPGuyWhoLikesLore me too, all i can say is boot up desmos and play with sine or cosine graphs
@ToeTips oh defo, theyre completely meant for one single map and nothing else, theyre bad cars ignoring those races
Airport lol
+1@ToeTips Yeaaahhhhhh, those ones, I made one for a race once, I have no idea how people make those insane race winning planes or cars
@ToeTips yeah, reaching insane speeds, basically glued to the ground. with turning that doesn't flip it, in a relatively small turning radius
@MobileBuilder21 thank you dude
@ToeTips yeah, lol, or hyper-maneuverable cars, they make up some of my favourite things, i just cant make them to save my life lol
@ToeTips I agree tbf and one of my favourite thing is supermaneuverable stuff, they’re all so fun to fly
@DatMaluchGuy19 Thanks dude ('-')7
@ToeTips style points, but yeah that's what I meant about drag being a pain, I want stuff to fly or move, just without all the weird stuff
@KSB24 fingers crossed, and tysm dude the support is great
+1@DatMaluchGuy19 Here it is
@MikeWeaver no, but, you can do a workaround with large explosion scale, increased speed, increased turn rate
@ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.
@ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff
happy bday
+1@ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes
@mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure
@SpartanJohn117 I couldnt agree more
@Supermarinethespitfire None taken lol, I completely agree
@TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that
@ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.
@ToeTips thanks lol
@ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint
cant wait for the new ComplicatedPlanes
+1That cockpit warm up sequence is absolutely incredible
+7