4,721 Atoka220 Comments

  • SS Rawalpindi 2.7 years ago

    Okay, turns out Rawalpindi actually existed and it's not only a custom SH5 design lol
    Even more, it had 3 sisters and this one is the SS Ranpura
    Ranpura was a double screw whereas Rawalpindi was a single
    One day I'll probably rebuild this from scratch
    And also try to hop on some turrets since it was an AMC
    In the far future
    Maybe

  • Alraigo Container Ship (Alraigo Incident) 2.7 years ago

    Oh hey you actually did it lol
    And it's pretty good too
    Nice job
    I halted building ships cause I picked up SH5 again meahwnile (couldn't resist my sinking ship fetish and my inner ww2 nerd lol)

  • RMS Oceanic 2.8 years ago

    @EternalDarkness Ah damn that's what i do to get 0 mass scale on all major parts

    And No, but i'll look it up
    Sounds better than flooding forums and posts lol
    Thanks

  • RMS Oceanic 2.8 years ago

    @EternalDarkness I might try that
    It has 4 hidden boyant blocks in the sides and the black part of the hull is all set to max buoyancy soo
    Isn't it the same? heheh

  • RMS Oceanic 2.8 years ago

    So where do i have to put that line? Part properties with overload or it gets applied to the whole build?
    Also will it then calculate drag for the part behind, or eliminate it completely?
    It is made up of quite a few parts after all heh

  • How it feels taking your new ship on her maiden voyage 2.8 years ago

    @BMilan Köszi amúgy :D
    Gestour modjában van amúgy hullámzás, de az csak kis hajóknál működik

  • How it feels taking your new ship on her maiden voyage 2.8 years ago

    @BMilan Nem tudok tutorialozni, de a rétegbeállításoknál asszem lágy, vagy kemény fényre állítottam a rétegmódot, majd fehér ecsettel húztam 2 vastag vonalat, ahol a hullám lesz, adtam rá kontúrt, árnyékot, és elkezdtem összevissza húzgálni a maszatoló eszközzel
    A hajó körüli habzás meg csak fehér ecset maszatolva, meg random képekről levágtam a habokat :D

  • RMS Oceanic (Original) 2.8 years ago

    @soldier289 It's a smoke emitter part that comes with Gestour's SeaTraffic mod
    It really does bring these ships to life

  • Convoy Firetruck 2.8 years ago

    @EternalDarkness Ah sorry, here it is
    Just noticed that it's also a successor lol (juicy points for the creators hehe)

  • Convoy Firetruck 2.8 years ago

    @EternalDarkness
    Hey, I've just seen your comment under a build that if the auto credit system fails, I should tag a mod for fix
    I've uploaded it 3 months ago but didn't find anything about it in the rules nor didn't know about it yet so i'm sorry
    The author is tagged in the desc since forever so you can find them

  • RMS Oceanic (Original) 2.8 years ago

    Update: I added a link to another version with an actual rudder to test. Check it out as well and tell me if you like it (i really do)

  • Mod suggestions. 2.8 years ago

    Can I suggest features to already existing mods?
    If yes, The smoke emitter part from ai boat traffic mod should be linkable to activation groups and they should stop working when submerged (like engines)
    For ocean mod: More settings for wake, so they work and look good with big ships too, and a button to turn it on/off

    If it's not suitable here, sorry then (i didn't want to flood your mod posts with comments)

  • Mods that can make parts thin, tiny, or skinny 2.8 years ago

    With fuselage parts you don't even need overload under sizes of 10
    You can just type the numbers in the size slot

  • SP Extra bugs and suggestions here! 2.8 years ago

    All settings are high except for water

  • SP Extra bugs and suggestions here! 2.8 years ago

    Hey
    I tried to use the light parts from SP extra and they seem to bug out a lot
    I wanted to put some actual ligths on my ship, but even just using 2 makes the lights glitch out and not show up at all, or just barely emitting something
    Is it a graphics setting or what could be wrong?

  • Ocean 2.8 years ago

    I checked again and I was wrong, it's only 0 and 1
    Thanks for your answers, I'll continue fiddling around until that
    Also noticed the wakes spawn under the cockpit right? Just so I can set accordingly

  • Ocean 2.8 years ago

    I played around and managed to find it really hardly (the cockpit is at 16m and still works)
    It's just too little for my 215m long oceanic to even notice lol
    Am I missing something or the wake height can really only be 1?
    I saw your video and it seemed much larger
    For the bouncing I tried to set the waves and buoyancy and it kinda solved it

  • Ocean 2.8 years ago

    Hey Gest'
    I saw your comment about the Wake sliders and stuff but I have never managed to make them happen with any of my ships
    Are the slider's numbers in meters?
    Or perhaps my cockpit is just too high up? (i build early 20th century ocean liners)
    Also my ships keep bouncing even with the launch and thruster parts on them (with calm seas as well) and they are slower by some 5-10 km/h

  • RMS Oceanic (Original) 2.8 years ago

    Set mass scale to 0 on the largest parts, like hull and superstructure, so locomotion won't be a hard job to solve, I learnt it the hard way. My rawalpindi weighs 705 tons, accelerates slowly and has huge momentum like a real ship. This one is only nearly 15 tons and moves very lightly and while not realistic, it is fun for SP.

    I use jet engines to propel the ship and gyros to turn it and add stability. And to weight it down and make sure it floats, I hide 4 fuselage blocks with max dead weight and buoyancy just inside the hull on both sides each end of the ship's widest point on the waterline. Also worth setting max buoyancy on the hull above the waterline but not below

    This is how I build ships. The other are just pure cosmetics (including the propellers and turning rudder)

  • How it feels taking your new ship on her maiden voyage 2.8 years ago

    As the first line says, I used photoshop if you mean the ship wake
    The actual waves are from Gestour's Ocean mod. Tho looking at it's settings, it's supposed to simulate ship wake or I don't know what that is, cause it doesn't work lol

  • RMS Oceanic (Original) 2.8 years ago

    Thank you guys, I hope you like it, I really find it beautiful
    Also I think adding a bridge view with animated helm and telegraphs was a good idea, it really feels like I'm turning a ship like that lol
    (Again, all credits go to @MegaFox for that)

    @ACEPILOT109 If it's an early 20th century liner, passenger or cargo ship, then probably (considering part count and size). But old sail ships modern ships and warships are a no-no for me. I don't like them and they have too much details for my pc to handle

    Also i build very slowly in my little free time and I'm lazy too lol
    This ship took me 2 weeks while I built the carpathia on just a weekend lol

  • what should be my first plane? 2.8 years ago

    Fw-200

  • Generic 40's German cruise ship 2.8 years ago

    Not just mobile
    Even my pc lags at my 1200 part arcona and the side is hot from the cpu while fans running on the highest rpm they can physically achieve lol
    And then there's Feanor with his astonishing ships with part counts even reaching almost 9000 lol

  • Generic 40's German cruise ship 2.8 years ago

    Almost
    It gave me the idea
    It would be nice to build but it would probably have a part count somewhere near 2000 lol

  • RMS Carpathia 2.8 years ago

    @realSavageMan
    Yea, but she was already having her final rest on the bottom by the time Carpathia arrived
    But you should do it
    My game would definitely crash before I get to set them up for a screen :D

  • Some stunning ship screens and questions 2.8 years ago

    @Someoneelse With the mod you can decrease buoyancy
    Without the mod you can play around with parts' buoyancy and see what looks best
    And then you can maybe add some superbuoyant blocks on some detachers so you can sink it when you want to
    I may actually try it sometime lol

  • Some stunning ship screens and questions 2.8 years ago

    @BMilan Yes, that's what I do
    Sometimes it gets fixed but mostly i have to keep doing it for like 2-3 mins til it stops lol
    Also noticed that it seems to happen when the computer is overloaded (loading stuff, looking at something laggy) that's why I was suspicious
    I'll experiment around and see

    Szerk.: Ja várj, hogy te is magyar vagy lol

  • RMS Carpathia 2.8 years ago

    @realSavageMan Ah so you have a pretty titanic lifeboat
    Included a screen with it if you dont mind c:

  • Im very tired at building and so....... 2.8 years ago

    Lusitania and Titanic in a draw for me
    But if I had to choose, probably Titanic (and the whole Olympic class)

  • Thank You For Silver! 2.8 years ago

    Thanks guys
    I have to stay at smaller, simpler, low part count ships for now cause my pc whines above 600 parts and melts down over 1000 lol
    But at least I found something that I can be good at in SP and it's also a good way to spend my time
    Also these early 20th century liners are a piece of my heart so I'll most likely build these kind of ships

  • Wreck Exploration - RMS Titanic 2.8 years ago

    I like the attention to detail, as it's stated that her middle screw was also 3 bladed
    And that part count is impressive damn

  • a i r 2.8 years ago

    Wait that's illegal

  • New tag for custom-built, highly detailed cockpits 2.8 years ago

    @CRATE52PART2 There are mods for that already

  • Another ship sinking blooper 2.8 years ago

    Btw no, this doesn't even remotely remind me of Britannic ahh, what did you think?
    (lol)

  • RMS Carpathia 2.9 years ago

    Turns out I somehow accidentally left a random block on the bridge starboard side...
    Just delete it and forget it
    I dunno how it got there for real lol...

  • A X general cargo vessel 2.9 years ago

    My gawd she's beautiful
    Wish my pc wouldnt burn down above 1000 parts lol

  • Some ship questions (SOLVED) 2.9 years ago

    Solved it by moving the props higher
    Looks a bit dumb, but hey it works

  • Some ship questions (SOLVED) 2.9 years ago

    I seem like I got the stability right
    Added max dead weight to the buoyant blocks inside and a little bit more power to the gyro and seems fine.

    Haven't tought about scaling the props, thanks
    I'll keep trying cause I wanna publish her before the weekend, now she's fully ready, just need to solve the propblem (dat pun)

  • Ship building blooper, and WIP ship build 2.9 years ago

    lmao yea
    It was really immersive how slowly it sank with a tiny little list lol

  • SS Cap Arcona ocean liner 2.9 years ago

    Ah sweet
    I know some these drawings from Floating Sandbox lol
    Also just found pics for her plans with a top view as well

  • How to make ship paddles rotate? 2.9 years ago

    Ok, I'll keep trying and experimenting then, thanks bud'

  • How to make ship paddles rotate? 2.9 years ago

    @edensk Doesn't work still
    I increased it all the way to 1000. Should i set speed and range? (shouldn't matter if it's infinite tho)

  • How to make ship paddles rotate? 2.9 years ago

    @ExiledKristen I'm talking about the paddlewheel not the rudder. I already did that as i said in the post

    I'll try it edensk, thanks. I found a different code that didn't work

  • P.S. Seeandbee 2.9 years ago

    When i see a nice ship with low part count, i download
    Sweet
    Btw she's a P.S. (paddle steamer)

  • DShK Technical 3.0 years ago

    @TheNightmareCompany Don't forget the massive 1215 parts lol

  • RMS Mauretania 3.0 years ago

    Great job on the controls, very easy and fun
    And also beautiful job by Thanadol

    And for the many circular scoop vents
    I like them, they're kind of cute lol

  • amogus 3.0 years ago

    @AWESOMENESS360 "Oh, looks simple" -checks part count- FIFTEEN HUNDRED

  • RMS TITANIC 3.0 years ago

    "And where the sailors are"
    If I'm correct it's called the accomodation area

  • Is it possible to make props look like this? 3.1 years ago

    Yea, so the question still remains