@EnderWiggin I'm looking into this more now. Looking at your XML, and it doesn't actually look like there's any violations. I'll get back to you on this.
I just checked all the airplanes that have been submitted so far. If your airplane is violating a rule, then you should have received a notification. Lot of part scale violations. If you did not receive a notification, then your current submission is good to go. No news is good news.
@AndrewGarrison Ah, well that should run pretty well then. Is your device low on memory? Have you restarted your device recently? Have you tried uninstalling and re-installing? If you decide to try uninstalling, make sure you back your planes up first!
@Misterman124 Sorry to hear that. What device are you using? If it's an older Android device, then it's hard to get companies to invest time and money to improve performance on a device that will soon be antiquated.
@CALVIN232 Might be a memory issue. Try disabling music and disabling Video Replay in the main menu and hopefully that will help to make the game a little more stable.
@ForeverPie Okay, thanks. Just leave it highlighted like it is and we will get to it as soon as we can. We are shooting to do about 1 platinum per day.
@Johndfg Sorry, no plans for that either. I don't think it's too bad to delete a plane. If I were going to delete a whole truckload, I would open up my posts like you have in the screenshot above. Then I would middle click each plane I want to delete so that it opens in a new tab and then just crunch through each tab and delete the airplane and then press CTRL+W to close that tab. Wouldn't take long at all to delete dozens of airplanes that way.
@Himynameiswalrus i featured it, but I pulled it back off because I realized that I pushed off another plane that had only been in a feature spot for a small time. I will post it again soon. Sorry about the confusion.
@Johndfg I'm sorry but I don't think we will ever add this feature. I agree it would be helpful in your case, but between the dev effort and the potential for players accidentally delete a lot of their planes I don't think it's a good idea.
@BaconAircraft
1. Is disabled collision attribute allowed to be applied to a submission? Yes
2. Are XML modded wings (disabled physics, non-breakable) allowed? Yes, as long as you don't use any of the restricted attributes - fuel tanks, engines, part scale, mass scale, and power scale.
3. Is XML modded fuselage allowed (negative fuel, negative weight)? No
@MechWARRIOR57 We have decided to only auto-feature the Platinum players. There are simply too many gold players to feature them all. It would take close to a year to get through everyone.
We will try and feature about one platinum player per day. @BaconAircraft, @Himynameiswalrus, @Tully2001, @BaconEggs you will be some of the first. Let us know when you have your airplane highlighted.
Okay, looking through the list of players it will take a very long time to work through all of the platinums AND golds, so we are going to start with the platinum. I'll post the blog post soon.
@Johndfg @BaconEggs @EternalDarkness We talked about this some more and we're actually going to go through and feature every player who is above gold and has never been featured. It will take a while to work through all the players, but we owe it to you guys. We'll throw up a blog post soon with some more details.
@Flightsonic We talked about this a little this morning and as long as you are giving credit to any original designs and have their permission, I think you are in the clear. I would like to see how this turns out.
@Flightsonic No, the game doesn't limit its memory use, but it will likely start throwing errors when it can't allocate any more memory, which is what your dev console is spitting out.
@Flightsonic Looks like you have an enormous aircraft loaded. When that happens, we change up the drag calculation so that it doesn't take a ridiculous amount of memory and time to compute. It looks like you are still running out of memory though.
@ian8811946 thanks for the info and you are correct that the no suspension collider doesn't solve the problem. It's been a while since I looked at that code. Unfortunately we don't have any plans to fix this issue or add proper transmissions / gears.
Sorry, unfortunately that's how wheel physics works with wheels that have suspension enabled. If you disable suspension on the wheel, it won't cut through the terrain like that.
@EnderWiggin I'm looking into this more now. Looking at your XML, and it doesn't actually look like there's any violations. I'll get back to you on this.
@EnderWiggin It has several scaled parts in it. Did you use Fine Tuner? Make sure you don't use the scale feature in Fine Tuner.
I just checked all the airplanes that have been submitted so far. If your airplane is violating a rule, then you should have received a notification. Lot of part scale violations. If you did not receive a notification, then your current submission is good to go. No news is good news.
@AndrewGarrison Ah, well that should run pretty well then. Is your device low on memory? Have you restarted your device recently? Have you tried uninstalling and re-installing? If you decide to try uninstalling, make sure you back your planes up first!
@RAF1 you're welcome! thanks for making awesome stuff!
@AeroMobilFlyingCar Everything @realluochen9999 creates deserves a feature.
looks good
@Misterman124 Sorry to hear that. What device are you using? If it's an older Android device, then it's hard to get companies to invest time and money to improve performance on a device that will soon be antiquated.
@EarthwormJim There's not very many built-in, but if you make a mod you can register your own commands. Here's what is in there by default:
@EarthwormJim Physics should be stable between varying FPS.
@EarthwormJim Hard to say since every PC is different, but best way to tell is to try them both and compare.
Try this troubleshooting page.
@CALVIN232 Might be a memory issue. Try disabling music and disabling Video Replay in the main menu and hopefully that will help to make the game a little more stable.
@SPCWorkshops nice! i think you reached escape velocity there. If it keeps going, it might end up in SimpleRockets 2.
@ForeverPie Okay, thanks. Just leave it highlighted like it is and we will get to it as soon as we can. We are shooting to do about 1 platinum per day.
@Hockeygoalie21 Yes, you can put wings inside of other wings using nudging.
@Zkillerwolfe Yes, you can disable collisions on any part in your plane.
@PlanesOfOld In theory you're right, unfortunately it's not something I can enforce and it's a slippery slope. Just embrace it and have fun!
@Camroncs airplanes are spawned in air, definitely don't need any landing gear!
@Johndfg Sorry, no plans for that either. I don't think it's too bad to delete a plane. If I were going to delete a whole truckload, I would open up my posts like you have in the screenshot above. Then I would middle click each plane I want to delete so that it opens in a new tab and then just crunch through each tab and delete the airplane and then press CTRL+W to close that tab. Wouldn't take long at all to delete dozens of airplanes that way.
@Himynameiswalrus i featured it, but I pulled it back off because I realized that I pushed off another plane that had only been in a feature spot for a small time. I will post it again soon. Sorry about the confusion.
@KINTARO I'm sorry but we don't do name changes anymore.
@Johndfg I'm sorry but I don't think we will ever add this feature. I agree it would be helpful in your case, but between the dev effort and the potential for players accidentally delete a lot of their planes I don't think it's a good idea.
@Tully2001 Okay, thanks!
@BaconAircraft that's fine. Let us know when you're ready.
@BaconAircraft
1. Is disabled collision attribute allowed to be applied to a submission? Yes
2. Are XML modded wings (disabled physics, non-breakable) allowed? Yes, as long as you don't use any of the restricted attributes - fuel tanks, engines, part scale, mass scale, and power scale.
3. Is XML modded fuselage allowed (negative fuel, negative weight)? No
@SkullsAndCrossbones You could give your 3D print to someone else.
@PyrusEnderhunter sure, just as long as it doesn't have any jet engines or XML-mods.
@MechWARRIOR57 High physics
@MechWARRIOR57 I'm sorry but I can't make promises like that.
@MechWARRIOR57 We have decided to only auto-feature the Platinum players. There are simply too many gold players to feature them all. It would take close to a year to get through everyone.
We will try and feature about one platinum player per day. @BaconAircraft, @Himynameiswalrus, @Tully2001, @BaconEggs you will be some of the first. Let us know when you have your airplane highlighted.
I've removed this post since I made a new one.
Okay, looking through the list of players it will take a very long time to work through all of the platinums AND golds, so we are going to start with the platinum. I'll post the blog post soon.
@Johndfg @BaconEggs @EternalDarkness We talked about this some more and we're actually going to go through and feature every player who is above gold and has never been featured. It will take a while to work through all the players, but we owe it to you guys. We'll throw up a blog post soon with some more details.
@Flightsonic We talked about this a little this morning and as long as you are giving credit to any original designs and have their permission, I think you are in the clear. I would like to see how this turns out.
@mustafanaveed Nudging and rotating is allowed. Part scaling is not.
I'm not sure I understand exactly. Would you be posting the same airplane under your separate accounts?
@BaconAircraft @legiondesigns Okay, guys, let's take some time to cool off. I suggest you both use the block feature and go on your separate ways.
@Generalkeath you had multiple parts using the partScale XML attribute, which is not allowed.
@Flightsonic lol, yes that doesn't look good! definitely running out of memory.
@Flightsonic No, the game doesn't limit its memory use, but it will likely start throwing errors when it can't allocate any more memory, which is what your dev console is spitting out.
@Flightsonic Looks like you have an enormous aircraft loaded. When that happens, we change up the drag calculation so that it doesn't take a ridiculous amount of memory and time to compute. It looks like you are still running out of memory though.
@marcox43 Autoflip should work for this tournament. Sorry about that.
Definitely nothing to do with the smoke trail mod. It's one of the few mods with published source code.
For strictly gaming, you would be better off with the the 960M.
@Tully2001 yes
disableAircraftCollisions="True"
is allowed for this tournament.You can try forcing D3D9 and see if that helps stability.
@ian8811946 thanks for the info and you are correct that the no suspension collider doesn't solve the problem. It's been a while since I looked at that code. Unfortunately we don't have any plans to fix this issue or add proper transmissions / gears.
Sorry, unfortunately that's how wheel physics works with wheels that have suspension enabled. If you disable suspension on the wheel, it won't cut through the terrain like that.