@EarthwormJim Thanks! Okay, the freeze bug is what happens when the first plane to arrive at the final ring has missed one more rings. It hangs there until the other plane either wins, or cannot possibly win. For instance, in this case, the Indi Go 232 hit the final ring at 43 seconds, but missed a ring so it was waiting until 43+15=58 seconds. The Devil 300R crossed the finish line before that, so it won.
The ACN sparklight crash, the stream may have stuttered, but it's easier to see what happened in the video I just uploaded. It appears the sparklight was just the victim of the AI, and not a lag spike. This also looks to be the case with the Black Mamba. The AI took them both. The AI works in mysterious ways.
@EarthwormJim Thanks for keeping an eye on things today. I wasn't able to watch the stream at all today. If you want, please give me links to any matches where you saw the game or stream glitch and I will investigate this week.
@EarthwormJim It would be nice if I could get some method for you guys to validate your airplanes before submitting, but I just haven't had time to work on such a thing. The mass scale is not allowed, make sure you read the XML Modding section of the Tournament Guide.
@TheNightmare811 Has weapons. Mass scale did not pass validation: 0.25 Mass scale did not pass validation: 1E-11 Mass scale did not pass validation: 1E-11 Part scale did not pass validation: (0.8, 0.8, 1.0) Mass scale did not pass validation: 1E-11 Mass scale did not pass validation: 0.05 Modded Propeller Max RPM. Mass scale did not pass validation: 0.05 Modded Propeller Max RPM. Mass scale did not pass validation: 0.05 Modded Propeller Max RPM.
@Multidimensional Part scale did not pass validation: (0.2, 0.2, 0.2) Mass scale did not pass validation: 0.5 Part scale did not pass validation: (0.8, 0.8, 0.8) Part scale did not pass validation: (0.8, 0.8, 0.8)
@EarthwormJim Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34
It's an interesting idea. I'd have to do more research on how stealth airplanes are designed, because I've never studied this topic. It could be a fun game mechanic, and add a lot of replay value to the combat missions.
@ddweck32 Love that movie. Unfortunately there's no way to re-run the last few rounds. Also, I have more unfortunate news, EUCL3D closed down, so we can't do 3D prints anymore :(
@ddweck32 Thanks for letting me know. That definitely looks like a bug and you should have won. Your plane was going so fast it blew right through the ring before the game could register you had entered the ring's collider. I had fixed this bug on all other rings, but I forgot to include this fix on the finish ring. I'm sorry about that, there's nothing I can do about it now, but it shouldn't be an issue in the future.
@Alienbeef0421 I just checked the code. It does validate min/max values on input controllers. Sorry if I crushed your hopes and dreams ;) It's been a long time since I wrote that code!
I'm sorry for the late start. I had some technical difficulties with the router. Had to bypass the wifi and stretch a 30 foot cat5 cable across the office. It looks nice.
@Alienbeef0421 I stand corrected. Thank you for showing me the clear evidence. You are correct that the VTOL nozzle does have a default scale of 0.5, 0.5, 0.5. Now the unfortunate thing is that you can't set the scale to 0.5, 0.5, 0.5 with Fine Tuner, because the validation code checks for anything that's not 1,1,1. This means you have two options to fix VTOL nozzles. Just remove the ones on your plane and add some new, stock ones. Or you can edit the XML of your plane and just remove the scale="0.5,0.5,0.5" XML attribute from the VTOL nozzles. Removing the scale will make the part use its default scale, which as you pointed out, is 0.5, 0.5, 0.5 in the case of the VTOL nozzle. It looks like the VTOL nozzle is the only part that doesn't have a default scale of 1,1,1.
@Awesomeplanes That's interesting. I imagine that when that part when x-ray that if you left the designer and came back in that it would be solid, is that not true?
@Tully2001 We totally dropped the ball on April Fool's. We all completely forgot about it until it was too late. Also made it harder that April Fool's was on a weekend this year.
@FoxTech We're just pulling your leg. We know this is a copy, Philip was just testing the upload functionality after the outage we had this morning. Once again, great work @MrMecha!
@Alienbeef0421 That's not the default scale for VTOL nozzles. Default scale for all stock parts is 1,1,1 (which is the same as not having a scale= tag in the XML).
@Awesomeplanes If an extra copy is loaded on undo that means the game hit an error and failed to correctly undo. Bad state to be in, you should try and make frequent saves, that way if you hit this issue you can restore you build without losing too much time and effort. I'm sorry for the inconvenience.
@EarthwormJim Thanks! Okay, the freeze bug is what happens when the first plane to arrive at the final ring has missed one more rings. It hangs there until the other plane either wins, or cannot possibly win. For instance, in this case, the Indi Go 232 hit the final ring at 43 seconds, but missed a ring so it was waiting until 43+15=58 seconds. The Devil 300R crossed the finish line before that, so it won.
The ACN sparklight crash, the stream may have stuttered, but it's easier to see what happened in the video I just uploaded. It appears the sparklight was just the victim of the AI, and not a lag spike. This also looks to be the case with the Black Mamba. The AI took them both. The AI works in mysterious ways.
@EarthwormJim Thanks for keeping an eye on things today. I wasn't able to watch the stream at all today. If you want, please give me links to any matches where you saw the game or stream glitch and I will investigate this week.
You beat me in the tournament! Congrats!
@Tully2001 yep! fixed it. thanks!
I just ran another validation check. No news is good news.
I'm sorry to hear the game's not working. I would suggest forcing the game to run in D3D 9. You can find instructions here.
@EarthwormJim It would be nice if I could get some method for you guys to validate your airplanes before submitting, but I just haven't had time to work on such a thing. The mass scale is not allowed, make sure you read the XML Modding section of the Tournament Guide.
I really need to automate this process :)
@TheNightmare811 Has weapons. Mass scale did not pass validation: 0.25 Mass scale did not pass validation: 1E-11 Mass scale did not pass validation: 1E-11 Part scale did not pass validation: (0.8, 0.8, 1.0) Mass scale did not pass validation: 1E-11 Mass scale did not pass validation: 0.05 Modded Propeller Max RPM. Mass scale did not pass validation: 0.05 Modded Propeller Max RPM. Mass scale did not pass validation: 0.05 Modded Propeller Max RPM.
@Multidimensional Part scale did not pass validation: (0.2, 0.2, 0.2) Mass scale did not pass validation: 0.5 Part scale did not pass validation: (0.8, 0.8, 0.8) Part scale did not pass validation: (0.8, 0.8, 0.8)
@EarthwormJim Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34 Mass scale did not pass validation: 0.34
@CALVIN232 Part scale did not pass validation: (0.3, 0.3, 0.3)
@PaderiegeZ Part scale did not pass validation: (0.1, 0.1, 0.1)
Just validated all airplanes. No news is good news.
It's an interesting idea. I'd have to do more research on how stealth airplanes are designed, because I've never studied this topic. It could be a fun game mechanic, and add a lot of replay value to the combat missions.
I agree. I just added it. Thanks for the suggestion.
@Multidimensional Sorry, unfortunately I can't. You'll just have to wait it out.
@TheLatentImage Thanks for letting me know.
@ddweck32 Love that movie. Unfortunately there's no way to re-run the last few rounds. Also, I have more unfortunate news, EUCL3D closed down, so we can't do 3D prints anymore :(
@CoBros2 Your plane loaded correctly. I just finished uploading the first part of this tournament so you should be able to see your race now.
Great airplane. I apologize that my bug killed your chances of winning the tournament :(
@ddweck32 Thanks for letting me know. That definitely looks like a bug and you should have won. Your plane was going so fast it blew right through the ring before the game could register you had entered the ring's collider. I had fixed this bug on all other rings, but I forgot to include this fix on the finish ring. I'm sorry about that, there's nothing I can do about it now, but it shouldn't be an issue in the future.
Ya we should probably update that...
@Alienbeef0421 I just checked the code. It does validate min/max values on input controllers. Sorry if I crushed your hopes and dreams ;) It's been a long time since I wrote that code!
@Alienbeef0421 I'm not sure without looking at the code, but I don't think so. What did you have in mind?
@hopotumon settle down there, your comments are getting a little spammy.
You have a lot of mods installed, do you see this happen when mods are disabled?
You beat me! Have an upvote.
@t8erh8er yep, and to reduce memory usage.
I'm sorry for the late start. I had some technical difficulties with the router. Had to bypass the wifi and stretch a 30 foot cat5 cable across the office. It looks nice.
@JoddyFubuki788 okay I fixed it
@helilover03 nope, that's a first!
@Alienbeef0421 I stand corrected. Thank you for showing me the clear evidence. You are correct that the VTOL nozzle does have a default scale of 0.5, 0.5, 0.5. Now the unfortunate thing is that you can't set the scale to 0.5, 0.5, 0.5 with Fine Tuner, because the validation code checks for anything that's not 1,1,1. This means you have two options to fix VTOL nozzles. Just remove the ones on your plane and add some new, stock ones. Or you can edit the XML of your plane and just remove the scale="0.5,0.5,0.5" XML attribute from the VTOL nozzles. Removing the scale will make the part use its default scale, which as you pointed out, is 0.5, 0.5, 0.5 in the case of the VTOL nozzle. It looks like the VTOL nozzle is the only part that doesn't have a default scale of 1,1,1.
@Awesomeplanes That's interesting. I imagine that when that part when x-ray that if you left the designer and came back in that it would be solid, is that not true?
I would recommend side-loading Google Chrome. Here are instructions on how to side-load.
@Tully2001 We totally dropped the ball on April Fool's. We all completely forgot about it until it was too late. Also made it harder that April Fool's was on a weekend this year.
@FoxTech We're just pulling your leg. We know this is a copy, Philip was just testing the upload functionality after the outage we had this morning. Once again, great work @MrMecha!
@FoxTech I've investigated the issue and found that this is an original design and not a copy.
@Alienbeef0421 That's not the default scale for VTOL nozzles. Default scale for all stock parts is 1,1,1 (which is the same as not having a scale= tag in the XML).
Just ran another validation check. No news is good news.
@Awesomeplanes If an extra copy is loaded on undo that means the game hit an error and failed to correctly undo. Bad state to be in, you should try and make frequent saves, that way if you hit this issue you can restore you build without losing too much time and effort. I'm sorry for the inconvenience.
I'm looking into this now. Thanks for letting us know.
I'm looking into this now. Thanks for letting us know.
@emprit @Vynel @Bagas @Rosse @Alienbeef0421 @Baldovino you are also using massScale and/or partScale on some of your parts.
@TheOwlAce you don't have a plane submitted..... O.o
@CALVIN232 You have a part that is using the massScale XML attribute and set it to 0.
@LatteCoffee55 Let me know if you see it again.
@KDS You can use Fine Tuner as long as you are only changing position and rotation. Just don't use it to change the part scale.
@MAHADI yes
@Flightsonic Can you elaborate on that a little more?