Nice build and I'd love to curate this but there are a couple things preventing me from doing so. The airspeed gauge is not working correctly and there's no throttle control in the cockpit. If you add those, tag me on the post and I'll check it out again in VR for curation.
I know it's hard to get the scale right if you don't have access to SPVR, but everything in the cockpit is about 2x too large. Other than that, it's a nice build and I can tell you have put a lot of effort into it.
@ren64 v1.12 is now released on all platforms so you should be able to update for free anytime. Check the about page to see what version you are running.
@Bellcat We're still going to be curating for a little while, so they still have an important job. Just make sure to let us know when you make a new craft. I love your Atlas!
@Zaineman Downloading and flying planes is a lot of fun, but flying something that you built really is something you have to experience to fully understand how awesome and fun it is. I'm glad to hear you are enjoying the game to its fullest!
If you enjoy SimplePlanes VR, please consider leaving a positive review on the store where you bought it! It really helps to keep the Jundroo Machine running!
The 1.12 update for SimplePlanes is now live on all platforms. The Steam version of SimplePlanes will not have VR unless you purchase SimplePlanes VR on Steam. If you do, then it will unlock VR mode in the original SimplePlanes so you can easily toggle VR on and off during flight to test your builds out in VR.
Finally, a gyro that I can take the whole family on vacation with! I would love to curate this for VR, but the camera position is so low on the seat. If you can move the camera up a bit, let me know and I'll check it out again for curation. Also, the flight stick is very low too. If it was just a little higher that would also help.
This craft has a lot of potential. It just needs some sliders/levers in the cockpit so that VR players can control throttle and collective in VR. If you ever add that, let me know and I'll check it out for curation.
@klm747klm747 SPVR supports Oculus Quest on Steam. Just plug your Quest in with a USB-C cable (I actually prefer to use a USB-A to USB-C cable), enable Oculus Link, and launch SPVR. Unfortunately, a 5000 part build is unlikely to run well in VR as it needs to render each part twice (one for each eye) and at a higher framerate (72hz instead of 60hz).
@LtSergei14 There are a few ways to view any airplane you want in VR.
1) If you buy SPVR on Steam, then it unlocks VR mode so you can just stick with the original SimplePlanes and turn on VR mode whenever you want.
2) Copy the URL of an airplane and then press CTRL+L in the menu in SPVR to download that airplane.
3) When you log into your account in SPVR, you can access your favorites list. This is my preferred approach. I add airplanes to my favorites while browsing SimplePlanes.com and then the next time I'm in VR, I just go through my favorites and check them out.
@Hedero @PapaKernels That was my addition, sorry for the UI annoyance. I have fixed this so that it won't select the other part if you tap and hold on mobile. Sadly, it is very unlikely to make it in for the release on Friday, but it will be in the next update.
I fixed the yoke setup so it would work in VR and uploaded here. If you want to take the tweaks and update your XML, you are welcome to do so and I can take my post down. I just really want VR players to be able to fly this amazing plane. Very nice work!
I tweaked the XML on this to fix some issues in VR. The yoke was not providing full input for roll or pitch so I couldn't fly it in VR. Also, I fixed the compass and airspeed gauges. It's an awesome build and I just want to make sure SPVR players will be able to enjoy this when SPVR launches. If you are unhappy with my changes, let me know and I'll roll the XML back to your version.
I have updated the XML on this post to fix an issue with the wheels jittering in VR due to the lower physics timestep. I was able to fix it by reducing sideways friction on the wheels. If you are not okay with this tweak, let me know and I can revert the change, but I would also need to remove the curated status.
We added a new feature that hasn't been released yet that makes engine/wind/etc audio quieter when flying from the cockpit camera. I tweaked the XML of your camera part to disable that so when the update goes live your audio won't be quiet since this is an open cockpit.
We added a new feature that hasn't been released yet that makes engine/wind/etc audio quieter when flying from the cockpit camera. I tweaked the XML of your camera part to disable that so when the update goes live your audio won't be quiet since this is an open cockpit.
Very nice build. The only thing that could improve the VR experience is the gauges are not working correctly. Ensure that you are selecting the Gauge Type and not Face Type.
Nice cockpit. There are a few issues preventing me from being able to curate: the flight stick does not work in VR. The throttle and trim levers intersect each other when throttle is at 100%. The air speed gauge is not working correctly. Ensure that you are selecting the Airspeed Gauge Type and not Face Type. If you make those tweaks, tag me on the post and I'll review it again for curation.
Nice build! I would like to curate it, but there's one small issue. When you push the throttle in, it disappears into the dash. If you could move it out a bit or maybe switch to a fighter throttle on the left panel then I'd be happy to review it for curation. If you decide to make that tweak, tag me on the post.
Nice craft. The VR experience for this craft could really be improved if the seats were moved back a bit and if the flight stick and throttles were 100% scale. If you make those tweaks, tag me on the post and I'll review it for curation.
Nice build and I'd love to curate this but there are a couple things preventing me from doing so. The airspeed gauge is not working correctly and there's no throttle control in the cockpit. If you add those, tag me on the post and I'll check it out again in VR for curation.
+15I know it's hard to get the scale right if you don't have access to SPVR, but everything in the cockpit is about 2x too large. Other than that, it's a nice build and I can tell you have put a lot of effort into it.
+1Okay, everyone relax, and most importantly, don't talk to the AI.
+21Okay, enough of that peek! Lips are sealed!
+2@Jundroo, I didn't know you could talk! But yes, that would be great positive energy if the players could give Camodo's video some love!
+24@Captiandaves lol, glad to hear it...I think?
@ren64 v1.12 is now released on all platforms so you should be able to update for free anytime. Check the about page to see what version you are running.
@woodwinds11 No, unfortunately, there's no way to zoom on mobile but it's on the todo list for v1.13.
+1@Bellcat We're still going to be curating for a little while, so they still have an important job. Just make sure to let us know when you make a new craft. I love your Atlas!
@Zaineman Downloading and flying planes is a lot of fun, but flying something that you built really is something you have to experience to fully understand how awesome and fun it is. I'm glad to hear you are enjoying the game to its fullest!
+1@Vincent :D
@JaySto That's great! Glad to hear you are enjoying the game! Love that positive energy!
+4@OldBomber No, purchasing SPVR on Steam will also unlock VR mode on the Steam version of SimplePlanes.
If you enjoy SimplePlanes VR, please consider leaving a positive review on the store where you bought it! It really helps to keep the Jundroo Machine running!
The 1.12 update for SimplePlanes is now live on all platforms. The Steam version of SimplePlanes will not have VR unless you purchase SimplePlanes VR on Steam. If you do, then it will unlock VR mode in the original SimplePlanes so you can easily toggle VR on and off during flight to test your builds out in VR.
+2Finally, a gyro that I can take the whole family on vacation with! I would love to curate this for VR, but the camera position is so low on the seat. If you can move the camera up a bit, let me know and I'll check it out again for curation. Also, the flight stick is very low too. If it was just a little higher that would also help.
+3This craft has a lot of potential. It just needs some sliders/levers in the cockpit so that VR players can control throttle and collective in VR. If you ever add that, let me know and I'll check it out for curation.
@Hedero You're welcome! Thanks for making great stuff! I love checking out your VR builds!
@klm747klm747 SPVR supports Oculus Quest on Steam. Just plug your Quest in with a USB-C cable (I actually prefer to use a USB-A to USB-C cable), enable Oculus Link, and launch SPVR. Unfortunately, a 5000 part build is unlikely to run well in VR as it needs to render each part twice (one for each eye) and at a higher framerate (72hz instead of 60hz).
+2@LtSergei14 There are a few ways to view any airplane you want in VR.
+21) If you buy SPVR on Steam, then it unlocks VR mode so you can just stick with the original SimplePlanes and turn on VR mode whenever you want.
2) Copy the URL of an airplane and then press CTRL+L in the menu in SPVR to download that airplane.
3) When you log into your account in SPVR, you can access your favorites list. This is my preferred approach. I add airplanes to my favorites while browsing SimplePlanes.com and then the next time I'm in VR, I just go through my favorites and check them out.
@V The fix has not been included in a beta build and is unlikely to make the update this Friday, but it will be in the next update.
+1@V See my comment just below yours.
@Hedero @PapaKernels That was my addition, sorry for the UI annoyance. I have fixed this so that it won't select the other part if you tap and hold on mobile. Sadly, it is very unlikely to make it in for the release on Friday, but it will be in the next update.
+3@Hedero Okay, I have updated your XML. I just swapped the rotators in the yoke setup with joystick bases and I moved the camera forward a bit.
@MajorFreischmidt Thank you for letting us know.
+2@Hedero if you think what I did looks okay, then I can update your XML for you.
I fixed the yoke setup so it would work in VR and uploaded here. If you want to take the tweaks and update your XML, you are welcome to do so and I can take my post down. I just really want VR players to be able to fly this amazing plane. Very nice work!
+3No, sorry, but you can't pick stuff up like that.
I tweaked the XML on this to fix some issues in VR. The yoke was not providing full input for roll or pitch so I couldn't fly it in VR. Also, I fixed the compass and airspeed gauges. It's an awesome build and I just want to make sure SPVR players will be able to enjoy this when SPVR launches. If you are unhappy with my changes, let me know and I'll roll the XML back to your version.
+1Nice build. Only thing that seems a little off in VR is the fighter throttle is too large so the player's hand sinks inside of it when grabbing it.
@KnightOfRen You're right, it was confusing. I edited my comment to be a little more clear.
+1The plan was to put a button in the flyout to toggle it on/off.
+3We intended to do this in v1.12, but sadly we didn't have time to get to it. We will remove it in v1.13, which we will release in early 2022.
+12Curated
I have updated the XML on this post to fix an issue with the wheels jittering in VR due to the lower physics timestep. I was able to fix it by reducing sideways friction on the wheels. If you are not okay with this tweak, let me know and I can revert the change, but I would also need to remove the curated status.
+4We added a new feature that hasn't been released yet that makes engine/wind/etc audio quieter when flying from the cockpit camera. I tweaked the XML of your camera part to disable that so when the update goes live your audio won't be quiet since this is an open cockpit.
+3No, sorry, curation just means your craft will be accessible to players in SPVR. We have about 150 curated crafts right now.
We added a new feature that hasn't been released yet that makes engine/wind/etc audio quieter when flying from the cockpit camera. I tweaked the XML of your camera part to disable that so when the update goes live your audio won't be quiet since this is an open cockpit.
I'd like to curate it, which means that it will show up in the airplane browser inside SimplePlanes VR so players can download and play it in VR.
Very nice build. The only thing that could improve the VR experience is the gauges are not working correctly. Ensure that you are selecting the Gauge Type and not Face Type.
+2Looks great! Thanks for making those tweaks.
+2Excellent build. I hope you don't mind, but I updated the cameras with a new XML attribute to disable the new quiet cockpit effects since.
Nice cockpit. There are a few issues preventing me from being able to curate: the flight stick does not work in VR. The throttle and trim levers intersect each other when throttle is at 100%. The air speed gauge is not working correctly. Ensure that you are selecting the Airspeed Gauge Type and not Face Type. If you make those tweaks, tag me on the post and I'll review it again for curation.
Nice build! I would like to curate it, but there's one small issue. When you push the throttle in, it disappears into the dash. If you could move it out a bit or maybe switch to a fighter throttle on the left panel then I'd be happy to review it for curation. If you decide to make that tweak, tag me on the post.
Nice craft. The VR experience for this craft could really be improved if the seats were moved back a bit and if the flight stick and throttles were 100% scale. If you make those tweaks, tag me on the post and I'll review it for curation.
@Falkenwut yes, if you attach a cylinder grip to what you already have it should work.
+2@ReinMcDeer Yes, the URL ID will need to match this post, so you'll need to make sure it says:
url="c5cS78"
+1Okay, thanks! I’ll check it out later today.
@FlyingPatriot Ideally, flight controls and seats should remain at 100% scale to feel best in VR. I have some other tips here.
+1Very nice build! The cockpit is borderline too small in VR, but I went ahead and curated it for VR because it is still very usable and a lot of fun.
+9