This is a great craft and I'd love to curate for VR, but there doesn't appear to be a way to control the angle of the rotor systems in VR. I think I have to activate an AG and then use VTOL on the analog stick, but for curation we really need a button and some sliders in the cockpit tha the player can reach out and interact with. If you make those tweaks, please tag me on the post and I'll review it again for curation.
Your builds are looking better. Everything is a bit small in the cockpit but passable for VR. If you added a throttle slider and label your switches then I could curate this.
Beautiful craft and I would love to curate but none of the controls can be grabbed in VR. In order to make a custom control grabbable in VR, you need to use Joystick Base part instead of rotators. You can basically swap out your current rotators for Joystick Base parts and just set the input rotation axes to what you want them to control. Also, for the yoke, it might be good to use the Cylinder Grips where you want the player's hands to grip.
If you need any help, just let me know. I'd love to help get this awesome airplane ready for VR.
@AWESOMENESS360 @1918 If I understand correctly, you want to tap and hold on the part connection to highlight the connected part, right? That will work again after the next update.
.
If you want to select the part, then you will need to quickly tap the part connection instead of tap and hold. Personally, I find it useful to click a part connection so I can select a part that might be hidden behind other parts. Do you understand what I mean and how the existing functionality that everyone wants will be restored but now if you briefly click you can select the connected part?
Thanks! I tweaked the XML to adjust the bindings on the joystick so the VR player could fire weapons while gripping the joysticks. Thanks for updating this awesome old craft!
It now selects the part instead of highlighting the other part on mobile. Is that the problem you are referring to? If so, that will be reverted in the next build. Well, it will still be possible to select a part if you click it within 0.25 seconds. If you tap and hold for any longer than that it will just highlight the connected part. Sorry about this change, I can see it has annoyed a lot of mobile players.
Amazing build! This feels excellent in VR. I did notice the bindings on the joystick are set so that the trigger cycles the targeting mode and button A fires the guns. If that wasn't intentional, let me know and I can tweak the XML on this post to switch those bindings.
@ren64 We just pushed out an update that should fix the issue on your Mac. After you try the update (v1.12.118.2), let us know if it works or not. Sorry for the inconvenience!
@CaryMGVR In the main menu, just click the blue button under Player Aircraft to open the airplane browser. You can browse online, curated airplanes right there. If you want to browse non-curated airplanes, then login with your SimplePlanes account. You can also add airplanes to your favorites list on the website and then access your Favorites from that same airplane browser in-game.
@SnoWFLakE0s so, does that mean challenge accepted? You are a wizard with funky trees so that would be entertaining to see what you come up with. Do you have SPVR?
@X99STRIKER I agree! There are many aircraft that can make quick work of the destroyers and the carrier but landing gracefully on the carrier afterward would take some piloting finesse.
Challenge: Who can sink both destroyers and then destroy the aircraft carrier and then land on it before it sinks…in VR? I require video evidence. First 3 videos of this in VR will receive 1000 points. Tag me in your post.
@Zacc513 it’s unfortunate but the resolution of some VR headsets does cause the displays to appear blurry at about the default distance. There is simply not enough pixels to render the gauges crisply at that distance. It is baffling because just moving your head forward a few inches is often enough to clear it up. I’m used to it now and hardly even notice. My head is moving all around when I’m flying and dropping countermeasures while dodging incoming missiles and gunfire.
@ACheGuevera I’m glad you are enjoying the game! The Oculus Quest version will not support mods, unfortunately. It’s an Android platform so it has the same limitations that prohibit the Google Play and Amazon version from running mods.
@Kangy thanks! I’ve been having so much fun trying out the newest builds in VR. Doesn’t matter if they are whites, golds, plats, you never know who’s going to make a great VR build.
@JoshuaW
1. I'm not sure, but I wouldn't expect it to hurt performance much.
2. I'll add this to a list of enhancements for AI craft. We do need to give them some more love at some point.
3. I don't know if there's a limit. Of course, performance will worsen as you add more variables, but it's hard to say by how much. I don't think 100 variables would be much of a problem for most devices.
Thanks for the suggestions.
@COMPASS curated means your craft will show up in SimplePlanes VR for players that are not logged in. If they log in, then they can see non-curated crafts.
@MrShenanigans There's no way to play SPVR without a VR headset. The Quest is actually a mobile device running Android and it is using the same quality settings that you will find on any other Android device. So that's why the water doesn't look as good on Quest as it does on PC.
Rumor is that there are a couple of keys hidden in the video. One for SimplePlanes VR on Oculus and one for Steam.
+13Merry Christmas!
+4This is a great craft and I'd love to curate for VR, but there doesn't appear to be a way to control the angle of the rotor systems in VR. I think I have to activate an AG and then use VTOL on the analog stick, but for curation we really need a button and some sliders in the cockpit tha the player can reach out and interact with. If you make those tweaks, please tag me on the post and I'll review it again for curation.
Your builds are looking better. Everything is a bit small in the cockpit but passable for VR. If you added a throttle slider and label your switches then I could curate this.
+4Beautiful craft and I would love to curate but none of the controls can be grabbed in VR. In order to make a custom control grabbable in VR, you need to use Joystick Base part instead of rotators. You can basically swap out your current rotators for Joystick Base parts and just set the input rotation axes to what you want them to control. Also, for the yoke, it might be good to use the Cylinder Grips where you want the player's hands to grip.
If you need any help, just let me know. I'd love to help get this awesome airplane ready for VR.
+3@AWESOMENESS360 @1918 If I understand correctly, you want to tap and hold on the part connection to highlight the connected part, right? That will work again after the next update.
+2.
If you want to select the part, then you will need to quickly tap the part connection instead of tap and hold. Personally, I find it useful to click a part connection so I can select a part that might be hidden behind other parts. Do you understand what I mean and how the existing functionality that everyone wants will be restored but now if you briefly click you can select the connected part?
You're welcome! XML has been updated.
+1Thanks! I tweaked the XML to adjust the bindings on the joystick so the VR player could fire weapons while gripping the joysticks. Thanks for updating this awesome old craft!
Thanks for letting us know.
+1It now selects the part instead of highlighting the other part on mobile. Is that the problem you are referring to? If so, that will be reverted in the next build. Well, it will still be possible to select a part if you click it within 0.25 seconds. If you tap and hold for any longer than that it will just highlight the connected part. Sorry about this change, I can see it has annoyed a lot of mobile players.
+2Did someone say
+13@AndrewGarrison
@AndrewGarrison
@AndrewGarrison
@AndrewGarrison?
Nice job with finding a cool craft and updating it for XML. A couple of things that I think might improve the VR experience.
I'd love to curate this, so if you make any of those tweaks just tag me and I'll review it again for curation.
+1Amazing build! This feels excellent in VR. I did notice the bindings on the joystick are set so that the trigger cycles the targeting mode and button A fires the guns. If that wasn't intentional, let me know and I can tweak the XML on this post to switch those bindings.
+11Nice build. Only feedback from VR that I have is the yaw lever placement is too close to the throttle and can be hard to use.
Any plans for an update to this build with a VR-optimized cockpit? :D
@Captiandaves Thanks!
+1@ren64 We just pushed out an update that should fix the issue on your Mac. After you try the update (v1.12.118.2), let us know if it works or not. Sorry for the inconvenience!
+3@FlyingPatriot yay!
+1@CaryMGVR In the main menu, just click the blue button under Player Aircraft to open the airplane browser. You can browse online, curated airplanes right there. If you want to browse non-curated airplanes, then login with your SimplePlanes account. You can also add airplanes to your favorites list on the website and then access your Favorites from that same airplane browser in-game.
+1@Leehopard Congrats! You are the third and final player to complete the challenge!
+2@JoshuaW lol, wow, that thing is just raw, hovering destruction in a tiny, Christmas-colored package!
Wow! Bravo! That was fantastic!
+1@Slaviguy you are the first winner! Wow! Congrats!
+1Lol, wow you made short work of that! You are the first winner. I will give you the award tomorrow morning! Congrats!
+7@poenix yep :)
@Slaviguy you will need to upload the video to YouTube and then create a video post here with a link to your YouTube video.
+1@SnoWFLakE0s so, does that mean challenge accepted? You are a wizard with funky trees so that would be entertaining to see what you come up with. Do you have SPVR?
@X99STRIKER I agree! There are many aircraft that can make quick work of the destroyers and the carrier but landing gracefully on the carrier afterward would take some piloting finesse.
+1@V I’ll give an extra 250 points for landing on a destroyer.
@Kangy nah, you don’t need all that. All you need is a $299 Oculus Quest 2!
+3@bipbip901 and I am second comment.
+11Challenge: Who can sink both destroyers and then destroy the aircraft carrier and then land on it before it sinks…in VR? I require video evidence. First 3 videos of this in VR will receive 1000 points. Tag me in your post.
+1@Zacc513 it’s unfortunate but the resolution of some VR headsets does cause the displays to appear blurry at about the default distance. There is simply not enough pixels to render the gauges crisply at that distance. It is baffling because just moving your head forward a few inches is often enough to clear it up. I’m used to it now and hardly even notice. My head is moving all around when I’m flying and dropping countermeasures while dodging incoming missiles and gunfire.
+1@SimpleDynamincs thanks!
@Hayhayjam664 if you play in VR in the original SimplePlanes, then yes the multiplayer mod should work while you are in VR mode.
+3@ACheGuevera I’m glad you are enjoying the game! The Oculus Quest version will not support mods, unfortunately. It’s an Android platform so it has the same limitations that prohibit the Google Play and Amazon version from running mods.
@poenix yep, updating the XML does cause the screenshots to disappear for a few minutes.
Very cool build! I had never heard of this and I love learning about unusual aircraft from the community.
+7Great build! I tweaked your XML to fix an issue with the airspeed gauge. Make sure to select Preset instead of Gauge Face when selecting a gauge type.
+1Curated
+2@Kangy thanks! I’ve been having so much fun trying out the newest builds in VR. Doesn’t matter if they are whites, golds, plats, you never know who’s going to make a great VR build.
+2It took me a little while to figure how to fly it, but it was pretty cool when I get the hang of it.
+2@factorization20 Looks great! It is now curated.
+10@klm747klm747 We don't have any plans to do that, but I agree that would be nice.
+1@JoshuaW
1. I'm not sure, but I wouldn't expect it to hurt performance much.
2. I'll add this to a list of enhancements for AI craft. We do need to give them some more love at some point.
3. I don't know if there's a limit. Of course, performance will worsen as you add more variables, but it's hard to say by how much. I don't think 100 variables would be much of a problem for most devices.
Thanks for the suggestions.
@AWESOMENESS360 thanks for letting us know.
@COMPASS curated means your craft will show up in SimplePlanes VR for players that are not logged in. If they log in, then they can see non-curated crafts.
@se34ruy but now you can edit tags while your post is unlisted before publishing.
@ren64 are you playing SP or SPVR? What kind of device and what OS are you using? When does it crash?
@MrShenanigans There's no way to play SPVR without a VR headset. The Quest is actually a mobile device running Android and it is using the same quality settings that you will find on any other Android device. So that's why the water doesn't look as good on Quest as it does on PC.