My apologies for not running a validation check on this tournament earlier in the week. I was hoping the Tournament Validator Mod would help, but I still should have run the validation check at least once before the tournament started.
@SazonAir No companies. Yes on the modding. We are using Unity for SR2, which is the same game engine as KSP and SimplePlanes. Not yet sure on struts. Depends on how wobbly the rockets are.
Nice video! Thanks for that. I do feel bad, but the torpedo is not actually going to make the final version of this release. That's for the next update.
@KSPFSXandSP Good question. No, the beta parts will not be allowed in this tournament. You must use v1.5.x of SimplePlanes to compete in this tournament.
@Ctracerx2 Thanks for the feedback. That is true, the hemisphere is not seamless with fuselage pieces. It's just an easy way to add bounce and/or friction to a design.
Yep, this looks like a solid party. And yes, please keep all cats in bags, but not boxes. Putting cats in boxes is a bad idea. That Schrödinger guy really screwed that up for everyone.
That is very strange. No idea what caused that. Maybe a graphics driver problem. If it happens again, you could try forcing D3D9.
@DankDorito Did you follow the directions on the post?
@Kerbango No promises, but we can look into it.
@BirdOfSteel not in the 1.6 update.
@RailfanEthan actually, both. they are not finished and they fit much better with the rest of the features going into 1.7.
@Ctracerx2 I just wanted to see if there were any bullets in there :D
My apologies for not running a validation check on this tournament earlier in the week. I was hoping the Tournament Validator Mod would help, but I still should have run the validation check at least once before the tournament started.
Has anyone else noticed the pause bug? Do you notice the pause bug if you disable all mods?
@L3v Try resetting your password here:
https://www.simpleplanes.com/Account/ForgotPassword
Thanks for the feedback. The Unity physics engine does not support > 1 bounciness. Correct, windsocks are tied to terrain quality.
What platform are you on?
@BirdOfSteel Yep, check the instructions in the original post.
@Kerbango That is true. However, if we do that then I'm sure some players would be unhappy the wind setting changes after restarting.
@AdrianFlyingAce Yep, I changed the forums landing page yesterday.
@SazonAir No companies. Yes on the modding. We are using Unity for SR2, which is the same game engine as KSP and SimplePlanes. Not yet sure on struts. Depends on how wobbly the rockets are.
@JetWondy I'm sorry, but no. Maybe if we do SP2 someday ;)
@MechWARRIOR57 okay, great! I'm glad you got it working.
That means the final release is not out yet.
Thanks! have you tried disabling all mods? Also you could try forcing D3D9. Instructions here.
@Planefun Sorry, but no plans for that. If we ever do SimpleBoats, then maybe ;)
@TheMutePaper We aren't planning on adding those particular features in 1.7, but the torpedo will make it in v1.7
@SazonAir We are now shooting for Q1 2018.
@SazonAir v1.7
Nice video! Thanks for that. I do feel bad, but the torpedo is not actually going to make the final version of this release. That's for the next update.
Can you get us your output_log.txt? You can find it here:
After the problem happens again, if you can send us that file that would be great. You can send it via PasteBin.com, and we will investigate.
@MaximusTheMinimus Everyone is welcome to participate in the beta testing.
@EternalDarkness that's true!
@KSPFSXandSP You can try turning down the Gyro Speed and Stability settings and see if that improves the jerkiness.
@Flash0of0green Thanks! Yes, we do plan on adding countermeasures at some point.
@GINGER01 whoops, yep. Thanks!
Thanks for the feedback ;)
That was a mistake to have torpedos in this update. They aren't ready yet. Whoops! This is why we do beta testing.
@KSPFSXandSP Good question. No, the beta parts will not be allowed in this tournament. You must use v1.5.x of SimplePlanes to compete in this tournament.
@BACconcordepilot @EternalDarkness @Ctracerx2 @Fjorge Whoops! We meant to pull the torpedo out of this update. It's not finished. This is why we beta.
@Flash0of0green I'm not familiar with active and non-active denial systems. How do they work?
@MrSilverWolf The beta is open to anyone on Steam and Google Play.
@NoName101 yes the update will be available to all app stores hopefully as early as next week.
@TheBroadside no moddable rockets yet.
@QuesoAirlines Shhhhh.....that's for later.
@SmileMore13 Sadly modding is against Apple's terms of service, so we can't add mod support to the iOS version.
@BaconAircraft Hugs for everyone, but @HellFireKoder implemented the bulk of this update, so make sure you thank him!
@Smasher Unfortunately, Amazon Underground is shutting down :( ....so this update is actually not coming to Amazon Underground.
@Ctracerx2 Thanks for the feedback. That is true, the hemisphere is not seamless with fuselage pieces. It's just an easy way to add bounce and/or friction to a design.
@GINGER01 no, SR2 is still a ways off. We are likely looking at Q1 of 2018.
@Higheranarchyhallonv We are shooting for next week for final release of 1.6.
@MechWARRIOR57 no, but throw a gyro on that design and it might help prevent the rolling.
Beautiful work, @IaSoul.
@Fjorge But is the email dead or is it alive?
Yep, this looks like a solid party. And yes, please keep all cats in bags, but not boxes. Putting cats in boxes is a bad idea. That Schrödinger guy really screwed that up for everyone.
@EarthwormJim okay, thanks!