@JoddyFubuki788 We did not attempt to resolve that issue with this update, however, it is possible one of the SDKs we removed was causing the issue. Let us know if it's still a problem.
@F104Deathtrap It is fun to play with. While testing, I disabled drag on all parts on my aircraft and got up to about 20,000 mph before my aircraft exploded.
The drag attributes are for the Part tag in the XML. The dragScale let's you multiply the drag the part receives. You can set it to any non-negative number. 0 indicates no drag. 1 is normal drag, 1.5 is 50% more drag, etc.
The calculateDrag attribute can be set to false to exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just set dragScale to 0.
The diffuseInertiaTensors attribute is for the Aircraft tag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings is true.
The dragScale and calculateDrag settings are not allowed in tournaments, for obvious reasons.
The drag attributes are for the Part tag in the XML. The dragScale let's you multiply the drag the part receives. You can set it to any non-negative number. 0 indicates no drag. 1 is normal drag, 1.5 is 50% more drag, etc.
The calculateDrag attribute can be set to false to exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just set dragScale to 0.
The diffuseInertiaTensors attribute is for the Aircraft tag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings is true.
Thanks for letting us know. Would it be possible to get a screenshot? I really need to get an iPhone X so that I can test on it. You can try messing with the User Interface Scaling setting in the main menu and see if that helps move things around enough so that you can access them.
We are updating our websites to make sure we are compliant with GDPR, which is going into effect on May 25th. We use cookies for things like "Remember Me" functionality, so you don't need to log in everytime you visit the website. Also, we use Google Analytics to monitor website traffic, and it creates a few cookies. Also, the new consent cookie popup creates its own cookie, which is kinda funny. It needs to so that it can remember that you clicked Okay.
@CRJ900Pilot Ok, I think I know what's going on. Whenever you click the Notifications button, it wipes out the number of notifications waiting. It really just means how many notifications have arrived since you last visited the notifications page.
@ThunderscreechEngineering "Part scale did not pass validation: (1.0, 0.3, 1.0) Part scale did not pass validation: (1.0, 0.3, 1.0) Part scale did not pass validation: (1.0, 0.3, 1.0) Part scale did not pass validation: (1.0, 0.3, 1.0)"
@DerekSP It's good to get this honest feedback. Thanks for posting.
@SledDriver you've got some great ideas as usual. We don't plan to do a major overhaul on the SimplePlanes designer, but these are great ideas to take into consideration with SR2's designer.
@WNP78 Thanks for being so helpful in the community and for making tools that can help players work around some of our limitations. We're going to take another look at the inertia tensor problem with the next update. It was introduced back when SP was using Unity 4.x, so maybe Unity 5.x will alleviate the need for it. At the very least we will make it easy to disable at the aircraft level.
@JangoTheMango It's not a cash grab. We've spent almost two years now taking everything we've learned and built from SR1 and SP and putting them together into what will be our best game yet.
@Ephwurd I understand this is frustrating, but unfortunately, the way the game is designed it won't be possible for us to do this. Rotators use physics joints to rotate, and there is no physics enabled in the designer.
@EternalDarkness I wish! XD...That's one of the nice things about working on SR2 so far is fixing a lot of technical debt we took on with SimplePlanes, but not having to worry about breaking hundreds of thousands of players' builds.
@jamesPLANESii whoops! Thanks for letting me know. Looks like I didn't have a limit on parts setup correctly. There have been several submissions that are above the 150 part count. Instead of kicking those submissions out or restarting the tournament, I'm increasing the part count to 500. This might be interesting...
Sorry to hear you are having some trouble with the game. This is the first I've heard of this. I need some more info: What device are you using? What is the exact version of the Android OS? What mods are erroring? What errors do they give?
It looks like the Power attribute on those prop engines was set to NaN, which is not a good thing. Were you using the Overload mod to increase the power of those prop engines? You may have increased it a bit too much. Here's the fixed version.
I'm sorry for the late start everyone. I accidentally put the start time as 2AM UTC instead of 2PM UTC....I didn't realize my mistake until I woke up this morning.
@Botfinder Mass scale did not pass validation: 0 Mass scale did not pass validation: 0 Mass scale did not pass validation: 0 Part scale did not pass validation: (0.1, 0.1, 0.1)
This post is causing some controversy, but I just wanted to make it clear that I agree with @TheLatentImage 100% on this. This build is not breaking any rules here. Really impressive work, @Lumian300.
@JoddyFubuki788 We did not attempt to resolve that issue with this update, however, it is possible one of the SDKs we removed was causing the issue. Let us know if it's still a problem.
@LotusEngineering No plans to rework the drag model at this point.
+2@Speedhunter No, unfortunately, I don't know of any that do that anymore.
+1@F104Deathtrap It is fun to play with. While testing, I disabled drag on all parts on my aircraft and got up to about 20,000 mph before my aircraft exploded.
+2Regarding the XML attributes:
The drag attributes are for the
Parttag in the XML. ThedragScalelet's you multiply the drag the part receives. You can set it to any non-negative number.0indicates no drag.1is normal drag,1.5is 50% more drag, etc.The
calculateDragattribute can be set tofalseto exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just setdragScaleto0.The
diffuseInertiaTensorsattribute is for theAircrafttag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings istrue.The dragScale and calculateDrag settings are not allowed in tournaments, for obvious reasons.
+31The drag attributes are for the
Parttag in the XML. ThedragScalelet's you multiply the drag the part receives. You can set it to any non-negative number.0indicates no drag.1is normal drag,1.5is 50% more drag, etc.The
calculateDragattribute can be set tofalseto exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just setdragScaleto0.The
+6diffuseInertiaTensorsattribute is for theAircrafttag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings istrue.Okay, thanks @Ryanroetsch. Are any other games behaving this way for you, or just SimplePlanes?
Thanks for letting us know. Would it be possible to get a screenshot? I really need to get an iPhone X so that I can test on it. You can try messing with the User Interface Scaling setting in the main menu and see if that helps move things around enough so that you can access them.
@Chancey21 Thanks for the spotlight! XD
Happy birthday!
+7We are updating our websites to make sure we are compliant with GDPR, which is going into effect on May 25th. We use cookies for things like "Remember Me" functionality, so you don't need to log in everytime you visit the website. Also, we use Google Analytics to monitor website traffic, and it creates a few cookies. Also, the new consent cookie popup creates its own cookie, which is kinda funny. It needs to so that it can remember that you clicked Okay.
+24@Jetpackturtle lol, no worries :)
+1Congrats on winning the tournament!
@Jetpackturtle Actually, early access will only have Sandbox mode. Career mode will come later.
@Jetpackturtle Just going to leave this here.
+8Looks like it's sorted by votes and not by date. Is that what you mean?
Eliminated for copying.
@Chancey21 @MyMessage Can you provide some links to the copies?
@CRJ900Pilot Ok, I think I know what's going on. Whenever you click the Notifications button, it wipes out the number of notifications waiting. It really just means how many notifications have arrived since you last visited the notifications page.
+1@CRJ900Pilot Do you sometimes view a notification by clicking the link in an email notification?
+1@QingyuZhou Hmm, apparently my website code can't count. Thanks for letting me know. I'll put this on the todo list to investigate.
+2I also moved the start time back 1.5 hours to 2:30PM UTC (still on Sunday).
+1Just ran a validation check. If your design had any violations, then you will receive a notification. No news is good news.
+1@ddweck32 You bet. I just started a new tournament.
@danman12 Unfortunately modding is not supported on iOS. It's against Apple's terms of use.
It should be fixed now. Let me know if you're still seeing the issue.
+4@ThunderscreechEngineering "Part scale did not pass validation: (1.0, 0.3, 1.0) Part scale did not pass validation: (1.0, 0.3, 1.0) Part scale did not pass validation: (1.0, 0.3, 1.0) Part scale did not pass validation: (1.0, 0.3, 1.0)"
I just ran a validation check. No news is good news.
@DerekSP It's good to get this honest feedback. Thanks for posting.
@SledDriver you've got some great ideas as usual. We don't plan to do a major overhaul on the SimplePlanes designer, but these are great ideas to take into consideration with SR2's designer.
@WNP78 Thanks for being so helpful in the community and for making tools that can help players work around some of our limitations. We're going to take another look at the inertia tensor problem with the next update. It was introduced back when SP was using Unity 4.x, so maybe Unity 5.x will alleviate the need for it. At the very least we will make it easy to disable at the aircraft level.
@JangoTheMango It's not a cash grab. We've spent almost two years now taking everything we've learned and built from SR1 and SP and putting them together into what will be our best game yet.
+7@Ephwurd I understand this is frustrating, but unfortunately, the way the game is designed it won't be possible for us to do this. Rotators use physics joints to rotate, and there is no physics enabled in the designer.
@EternalDarkness I wish! XD...That's one of the nice things about working on SR2 so far is fixing a lot of technical debt we took on with SimplePlanes, but not having to worry about breaking hundreds of thousands of players' builds.
Something like this?
+4That's very cool. Also, it's funny that they're both staring at the tiny laptop screen when there's a huge display directly in front of them.
+10Thanks for letting me know. I logged the issue.
+1@jamesPLANESii whoops! Thanks for letting me know. Looks like I didn't have a limit on parts setup correctly. There have been several submissions that are above the 150 part count. Instead of kicking those submissions out or restarting the tournament, I'm increasing the part count to 500. This might be interesting...
@destroyerP Absolutely. Well, maybe not next time, but some future tournament. Just noticed your profile is upside down, lol. Very tricky.
@destroyerP I can do that. In fact, winner will get a SP Steam Key and a SR1 Steam Key.
+3@JoddyFubuki788 Okay, thanks for letting us know.
Sorry to hear you are having some trouble with the game. This is the first I've heard of this. I need some more info: What device are you using? What is the exact version of the Android OS? What mods are erroring? What errors do they give?
It looks like the Power attribute on those prop engines was set to NaN, which is not a good thing. Were you using the Overload mod to increase the power of those prop engines? You may have increased it a bit too much. Here's the fixed version.
+1@Jengstrom No, you won't lose any points.
@Hectord27 Unfortunately, anything posted with variations or misspellings of Honda Jet will be removed.
Congrats, @jamesPLANESii! That is awesome!
Your airplane has been removed because it potentially infringes Honda’s trademark and trade dress rights. I'm really very sorry for the inconvenience.
Your airplane has been removed because it potentially infringes Honda’s trademark and trade dress rights. I'm really very sorry for the inconvenience.
I'm sorry for the late start everyone. I accidentally put the start time as 2AM UTC instead of 2PM UTC....I didn't realize my mistake until I woke up this morning.
@Botfinder Mass scale did not pass validation: 0 Mass scale did not pass validation: 0 Mass scale did not pass validation: 0 Part scale did not pass validation: (0.1, 0.1, 0.1)
@Wahoo12 Part scale did not pass validation: (0.5, 1.0, 0.5) Mass scale did not pass validation: 0.225
I just wanted to make it clear that I agree with @TheLatentImage 100% on this. The post in question is not breaking any rules here.
+18This post is causing some controversy, but I just wanted to make it clear that I agree with @TheLatentImage 100% on this. This build is not breaking any rules here. Really impressive work, @Lumian300.
+42