127k AWESOMENESS360 Comments

  • Crazy? 11 months ago

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • WaveWing 11 months ago

    Wow, easily one of the most creatively bizarre methods of propulsion I've ever seen in this game. Really neat and fun concept!

  • Sea Black 11 months ago

    Maneuverability isn't great, nor is the view out of the cockpit, the glass is way too opaque. Despite having floats, the plane cannot take off from water, as it can't gain enough speed to overcome the water's surface tension. Also since the cleaver missile touches the water if you spawn in the water, it becomes inoperable; for some reason in SimplePlanes, if a missile touches water before it's been launched, its rocket engine becomes entirely dysfunctional, and does not ignite upon being fired. Flares look cool, though.

  • Graingy Survey: How Many of You were Dropped as a Baby? 11 months ago

    One time I was trying to dance with my sister, I was like four and she was two and I dropped her and she wouldn't stop crying for like an hour lmao

    why I still remember this despite it being literally almost two decades ago is beyond me.

  • New Pulse Discharge Ion Engine Idea. 11 months ago

    This sounds very similar to how the advanced propulsion systems on some UFO's function, really interesting read. May have to consider remembering this for, uhh... lore reasons. Yeah, that.

  • Ammo and Re-arm system 11 months ago

    This is SICK!!

  • Are You Serious Right Now!? 11 months ago

    @winterro this is genius!

  • Are You Serious Right Now!? 11 months ago

    @L1nus Bro we are already there, I give it like five years maximum

  • FurWings ISSUE, EPISODE 1: Tensions Arise [PILOT] pt.1 one year ago

    Didn't know you were still active, love me some well written lore

  • BULLPUP F-16 1.1 years ago

    Ughhhhh it's so cursed but it actually looks really cool, I love hate it

  • Tiger II Mod 0 1.1 years ago

    this is awesome

  • XFWAAC-MCLV ''Actias'' Flying Aircraft Carrier 1.5 years ago

    @Samair I make it in a small scale first, and then scale it back up to the size it's supposed to be. It's a lot of trial and error, making things while it's small, and then scaling it up to the appropriate size to see if it still works and functions properly. Also it's ideal to remove drag calculations and set the drag scale to 0 on all parts with these enormous creations, so that the game doesn't just crash immediately upon loading in the creation.

  • LOOK WHAT I SAW TODAY 1.5 years ago

    @TheAviator77 Horsham air museum in Pennsylvania

  • W I D E M A N 1.5 years ago

    @Chaosblackdragon21 hey man idk if you even check this site or do much here anymore, but I've been getting more active recently and I might think about making more RainWorld stuff. I've actually been working on a Void Worm for about a couple days now, so maybe if i ever do more RainWorld stuff I'll make a vulture, which could be fun

  • SimplePlanes WHYYYYYYYYY 1.6 years ago

    @BagelPlane I have done this before though, with this plane even if I use structural wings and set them to have control surfaces, the wings still flap around and cause the aircraft to jitter. There's seemingly no way to surpass this limit.

  • Boeing ''Pelican'' ULTRA SuperHeavy Cargo Aircraft 1.6 years ago

    @Dracul0Anderson so basically, I used structural wings, and edited their overload to give them control surfaces. I then gave them 0.1 mass, also using overload, so they wouldn't sag too much. It also helps a lot to make sure every attachment point on the wing is attached to something, to ensure no part of the wing is loose. The actual wing parts themselves are rather big, but again, using overload, I scaled them down to be smaller. This edits their physical and visual size, but it does not affect the amount of lift they produce, meaning they produce a lot of life still, despite being about the same size as the default primary wing.

  • F-22 Raptor Teaser 1 1.6 years ago

    That looks so damn clean and smooth, no seams or breaks in the shape at all!

  • Flying bacon 1.6 years ago

    of course baconeggs spotlighted this, nearly nine years after it was posted lmao

  • My pilot is mashed potatoes 1.6 years ago

    brain is scrampled eg

  • *TEASER* Pablo Cruise Missile 1.6 years ago

    Ngl I have no idea what I'm looking at but it looks pretty neat

  • Is there a way to make cannon rounds not explode when they disappear 1.6 years ago

    @Pnut well to be fair I don't either, I don't think it would be a funky trees thing though. I was thinking it might be an overload thing, but it likely isn't.

  • SP MP Cinematic Experience 1.6 years ago

    The unending chaos of SimplePlanes multiplayer knows no bounds

  • Is there a way to make cannon rounds not explode when they disappear 1.6 years ago

    @Pnut well that's the thing, I need the projectiles to not last very long, only like five seconds. And I need them to not explode upon disappearing.

    The only reason I need it to behave like this is that I'm making something that uses lots of game particles, and since explosions from cannon rounds and the tracers of the cannon rounds create a lot of particles, some of the particles I need to have get deleted when I fire the cannon parts, which I don't want happening.

  • F-22 vs SU-57 1.6 years ago

    @SPairforce well to be fair, SimplePlanes is not exactly the most accurate representation of how planes irl fly. Plus, if you wanted to make a consistent, somewhat coherent comparison between the two in SimplePlanes, you'd need to have many more rounds than this, the player should fly both aircrafts too, in order to mitigate the advantage the player has over an Ai, and thereby a false representation of info due to the player flying only one of the two being compared. Am I taking this too seriously? Yes.

    yes I am.

  • Pew Pew 1.6 years ago

    It's fun looking, but also completely ruins any kind of tracer system that requires cleanliness tbh

  • Cessna Citation I KLM 1.6 years ago

    @Gro ah ok, I was thinking they had Citations for normal flight procedures and not just that.

  • Cessna Citation I KLM 1.6 years ago

    I swear bro I don't get how you don't have more points than you do, your build quality is just absolutely beautiful. I was not aware that KLM flies or has flown Citations!

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 1.6 years ago

    @SILVERPANZER ok so I've switched up the missile a little bit, now instead of firing micro missiles it fires unguided rockets, but they're programmed to air burst around the main missiles target. I still can't figure out how to use the FT inputs, would it be too much of an inconvenience for me to tag you in an unlisted post of the project for help? I just want the missile to fire off like normal, and then when the detachers come within a certain distance of the target, they fire off the rockets. I think that's doable, atleast it should be?

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 1.6 years ago

    @SILVERPANZER aight. Sorry for so many questions, but which of these go on the detachers, and which go on the micro missiles?

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 1.6 years ago

    @SILVERPANZER ok this sounds pretty legit, how would I use these FT Codes precisely? Like what overload values in the "name" and "value" section go where, I am very thankful for your input here

  • S-31 Kurowashi "Black Eagle" (Remastered) 1.6 years ago

    Pretty neat! Its design is like a combination of the J7W1 Shinden and DO-335 Arrow.

  • SAAB J-35D Draken Teaser 1.6 years ago

    @DatTrainGuy19 just a bot, it was only a matter of time before porn bots invaded the SimplePlanes website, as they do every website. Report and block, hopefully a moderator deletes it.

  • Is SimplePlanes crashing on your iOS device? 1.6 years ago

    I spawned in thirty Ai tankers in at once and I didn't really lose any fps so I think it's fine

  • Handley page victor 1.6 years ago

    Oooh pretty. The Victor bomber is one of my all time favorites, it just looks so darn cool.

  • SimplePlanes WHYYYYYYYYY 1.7 years ago

    @jamesPLANESii in hindsight it probably wasn't a UFO, but it definitely wasn't the ISS. Too bright and it moved erratically, not in a straight line. About a year ago I actually watched the ISS fly overhead, it's a really neat thing to see.

  • SimplePlanes WHYYYYYYYYY 1.7 years ago

    @winterro I have tried joystick bases. They work great until they don't, they tend to just be floppy though. I tried using them for the jet-ring actuation, to maneuver the thrusters during VTOL mode, but the entire mechanism would flop around and have no rigidity when connected to the joystick base. Even after putting the mass scale and drag scale at 0 for not just the parts connected to the base, but the base itself too, it would still dangle flap around. So I just used normal block style rotators. I wouldn't know what overload codes would adjust the wobbliness to the joystick rotators either, or if it's something that can be edited in the default part editor.

  • SimplePlanes WHYYYYYYYYY 1.7 years ago

    @Mousewithamachinegun123 really? The hellraiser stuff I used to do was honestly pretty low quality. "Make somewhat interesting looking plane, slap an inappropriate amount of weapons on it." That's all it was tbh. My SeaDart is ok I guess, idk why it's my most upvoted build but ehh whatever.

  • SimplePlanes WHYYYYYYYYY 1.7 years ago

    @Mousewithamachinegun123 idk. I've been debating posting stuff again, just for ol' times sake. I wouldn't say I ever truly left, per se. Just went dormant, still active on the website occasionally.

  • SimplePlanes WHYYYYYYYYY 1.7 years ago

    @Mousewithamachinegun123 read the pinned comment. All parts that make up the tail, both internal and external, are modified to have zero mass and drag. I've also encountered the problem with shaky wings at super high speeds, and have used the structural panel solution for this. Weirdly enough, or perhaps not weirdly enough, I still experience shaky wings even using structural panels, going at speeds less than 10,000 or even just 5,000mph.

  • SimplePlanes WHYYYYYYYYY 1.7 years ago

    Please if someone can tell me why it does this, and how to fix it, it would be greatly appreciated.

    Yes I'm using high physics. The tail structure consists of only fuselage blocks and rotators. All fuselage parts and rotators in the tail have their mass scale values and drag scale values set to 0. There are no wing parts in the tail section, and yet for some reason it still shakes at high speeds and/or low altitudes. Pretty much anywhere around 2,500mph, around and below 1,000ft, it starts shaking. Absolutely no idea why, and the shaking also stops at higher altitudes despite moving far faster, so something tells me it's a drag related problem, given that there's less air resistance at higher altitudes and the game does actually simulate that, so it would only make sense.

    Then again tons of things in this game don't make any sense so I would not know for sure, if anyone can help with this that would be awesome.

  • Stick with Trigger and you'll make it 1.7 years ago

    Duuude this looks sick, reminds me of the J-25 Ghost Bird, that Chinese aircraft design proposal.

  • Daddy long legs 1.9 years ago

    ITS SO CUTE

  • Spawnable Island 2.1 years ago

    Yooooooo welcome back!!!

  • GOODBYE FOR A WHILE 2.1 years ago

    @rexzion another banger of a comment from simpleplanes user rexzion

  • Dwarfed system 2.1 years ago

    @Allegro369 I mean technically because of how ridiculously hot neutron stars are (anywhere from several hundred thousand to several million degrees Fahrenheit) they technically could support life, but given the fact that they also release a LOT more X-Ray radiation, life would have to evolve to resist that to the point where it isn’t fatal, which idk how that would work. Pulsars on the other hand would not be suitable to support life even in the slightest, as they fire extremely powerful radiation jets from their poles, which basically incinerate anything and everything they hit.

  • Su-57 053 Felon teaser 3 2.2 years ago

    Looks absolutely gorgeous.

  • RC TOG II* Cad drawing 2.2 years ago

    tomk

  • Ai Police Cars 2.2 years ago

    I’ve always loved imagining police chases while I’m driving with a fast car in SP, now we can simulate it in game for real!!

  • Ramp Car the Impaler (Costume) 2.3 years ago

    Sorry I’m just now seeing this nearly a year and a half after it was uploaded, this edit to my ramp car is freakin sick looking!! I adore the bee aesthetic you’ve given it, awesome job.