This thing has a really interesting history, iirc it was supposed to be this fantastic do-it-all plane that could serve practically any Airforce combat role.
@HuskyDynamics01 yeah! They look really good, are only one part, and stack nicely. The only problem is trying to hide the big rotation node that sticks out the one side.
@Dracul0Anderson there's lots of neat structures and creatures to be found in RainWorld, I might try building an Iterator Superstructure next, or perhaps a Vulture.
Ok so
|
Your control surfaces are pretty much entirely wrong, the pitch controls are inverted, the roll is set to yaw, and the yaw is set to roll. The aircraft flies fine, the controls are just wrong. If you click on the wing settings, you'll find a section that lets you change the type of control surface it utilizes. Set the primary wing control surfaces to roll, the vertical stabilizer to yaw, and the rear stabilizers to pitch, and also invert the pitch so that pulling back on the stick make the plane go up, and pushing forward makes the plane go down.
|
Additionally it doesn't have much fuel, and only flies for a couple minutes on max throttle. You can add more fuel traditionally using fuel tanks, or you can use overload (featured in game by default, just go to the section on the main menu that says "mods" and select overload) and modify a fuel block to have a ridiculous amount of fuel. Also make sure to set its mass scale to 0, because fuel weighs a lot.
What Drakon said. Honestly if you aren't basing your ship directly off of a real world example, then it's more fun to just make your own thing and make stuff up as you go along. I'd say what you have now is a great base, that which you can add stuff onto until it feels right.
Love the Entwicklung series of concept tanks, they're just enormous and scary looking. Likely wouldn't've been practical for their huge cost, weight, maintenance, and resource requirements, but damn the blueprints and design concepts look really cool. Would be awesome to see a functional restored E-100 thundering around in person, but I think the only complete chassis was either destroyed or melted down for its metal content.
@jluna123 if I think about it, I might add the DownPour mod lizards. So the Caramel Lizard, Strawberry Lizard, Eel Lizard, and Hurricane Lizard. Oh and I was also considering trying to make a Vulture and all its variants too, because that might be fun
Fantastic cinematic, really good quick shots and camera tracking. The split screen part showing the altimeter going ballistic alongside its respective aircraft climbing vertically was really cool, I can tell a lot of love and passion was put into this. Makes me wish I had a PC so i could download mods and achieve higher quality graphics so I could make stuff like this.
Not bad, however I will say that the thumbnail image, while cool looking, does obscure the actual build a little bit, what with the MiG-29(I think?) covering the SU-34 slightly.
The way the arms work is, from a SimplePlanes engineering standpoint, absolutely fascinating. You have created what is essentially Procedural Animation, a method of animating that follows no rigid set of premade animations, and instead flows freely via natural physics reactions, only directed by Ai processes coded into the behavior of whatever is being procedurally animated. RainWorld is a fantastic example of a game that utilizes this; to reference the game, the way the arms on your Man'O'War here function is strikingly similarly to the tentacle legs of a RainWorld Daddy-Long-Legs, I'm legitimately really impressed with this funky-trees behavior you've made for this creation, very VERY well done!!
@Boeing727200F part of the plot. That pilot wouldn't come back to the base for another 39 hours, despite them only being gone for 45 minutes according to the ground crew. Additionally, that Hornet is not what brought the drone out of the sky. The Hornet was fleeing.
This is extremely part efficient for how nice and clean it looks, really clever usage of text labels. I love how custom everything is, from the guns and bombs, to the performance of the engine. This is very enjoyable to fly, it feels very refined and professional. Fantastic little plane!!
Absolutely gorgeous livery, had no idea Saudia uses such a neat paint job for their aircrafts. Wish more airlines would use vibrant and pretty liveries for their planes tbh, would brighten up the whole commercial flying experience even more
I like it, although I will say the lack of landing gear is a bit odd. Could easily be fixed by moving the position of the drop tanks to the inner wing, and then putting rear landing gear where the drop tanks once were. Also, a duplicated part not attached to the aircraft falls off when you load it into the world, on the left horizontal stabilizer.
Otherwise, the build quality is simple but nice looking, and it has a realistic feel to it, both in its handling and plausibility.
Ridiculously cool, the livery is awesome.
+1@ThatRandomCouchPotato so real lmao
+1This thing has a really interesting history, iirc it was supposed to be this fantastic do-it-all plane that could serve practically any Airforce combat role.
+1@HuskyDynamics01 yeah! They look really good, are only one part, and stack nicely. The only problem is trying to hide the big rotation node that sticks out the one side.
+1@TheMouse shall we abbreviate it to MDC?
+1guys it's obviously pronounced "Greg"
+1The rattiest little German tank destroyer that never was, hated fighting this thing in WoT Blitz lol
+1@Dracul0Anderson there's lots of neat structures and creatures to be found in RainWorld, I might try building an Iterator Superstructure next, or perhaps a Vulture.
+1Now that's a nice ship
+1Ooh this looks very good
+1Bussin'
+1'Ery Noice
+1The pigeon decal is adorable, nice little Sherman
+1I hate it here
+1Beautiful
+1Ok so
+1|
Your control surfaces are pretty much entirely wrong, the pitch controls are inverted, the roll is set to yaw, and the yaw is set to roll. The aircraft flies fine, the controls are just wrong. If you click on the wing settings, you'll find a section that lets you change the type of control surface it utilizes. Set the primary wing control surfaces to roll, the vertical stabilizer to yaw, and the rear stabilizers to pitch, and also invert the pitch so that pulling back on the stick make the plane go up, and pushing forward makes the plane go down.
|
Additionally it doesn't have much fuel, and only flies for a couple minutes on max throttle. You can add more fuel traditionally using fuel tanks, or you can use overload (featured in game by default, just go to the section on the main menu that says "mods" and select overload) and modify a fuel block to have a ridiculous amount of fuel. Also make sure to set its mass scale to 0, because fuel weighs a lot.
Max Verstopp this man right now
+1What Drakon said. Honestly if you aren't basing your ship directly off of a real world example, then it's more fun to just make your own thing and make stuff up as you go along. I'd say what you have now is a great base, that which you can add stuff onto until it feels right.
+1what the hell, what happened? Why is the entire SP population dealing with terrible things rn
+1Love the Entwicklung series of concept tanks, they're just enormous and scary looking. Likely wouldn't've been practical for their huge cost, weight, maintenance, and resource requirements, but damn the blueprints and design concepts look really cool. Would be awesome to see a functional restored E-100 thundering around in person, but I think the only complete chassis was either destroyed or melted down for its metal content.
+1@jluna123 if I think about it, I might add the DownPour mod lizards. So the Caramel Lizard, Strawberry Lizard, Eel Lizard, and Hurricane Lizard. Oh and I was also considering trying to make a Vulture and all its variants too, because that might be fun
+1Stand by for Titanfall!
+1Fantastic cinematic, really good quick shots and camera tracking. The split screen part showing the altimeter going ballistic alongside its respective aircraft climbing vertically was really cool, I can tell a lot of love and passion was put into this. Makes me wish I had a PC so i could download mods and achieve higher quality graphics so I could make stuff like this.
+1I kept spamming AG1 and it exploded his head and the punching thing, 10/10
+1This is really cool, beautiful rolling scissors. Those two pilots were at it.
+1Really nice for only 99 parts
+1Sending my condolences, I'm really sorry to hear about this.
+1good luck!
+1Great camo
+1Huh, looks like a combination of the FA-18 Hornet and the MiG-25 Foxbat. I like it
+1I'd have to say the site-record P-51, it has both the most upvotes and comments I've ever seen, and will very likely stay that way forever.
link to P-51 in question
currently has 2,205 comments, and 1,640 upvotes.
+1Really fantastic already, this looks incredibly real.
+1I second the name White Widow ⬇️
+1Not bad, however I will say that the thumbnail image, while cool looking, does obscure the actual build a little bit, what with the MiG-29(I think?) covering the SU-34 slightly.
+1The way the arms work is, from a SimplePlanes engineering standpoint, absolutely fascinating. You have created what is essentially Procedural Animation, a method of animating that follows no rigid set of premade animations, and instead flows freely via natural physics reactions, only directed by Ai processes coded into the behavior of whatever is being procedurally animated. RainWorld is a fantastic example of a game that utilizes this; to reference the game, the way the arms on your Man'O'War here function is strikingly similarly to the tentacle legs of a RainWorld Daddy-Long-Legs, I'm legitimately really impressed with this funky-trees behavior you've made for this creation, very VERY well done!!
+1"Gramercy!"
+1From the thumbnail, I thought it was a large ship of some sort. This thing looks really angry lol, really awesome work so far!
+1Titan Fall 2??
+1@Boeing727200F part of the plot. That pilot wouldn't come back to the base for another 39 hours, despite them only being gone for 45 minutes according to the ground crew. Additionally, that Hornet is not what brought the drone out of the sky. The Hornet was fleeing.
+1This is extremely part efficient for how nice and clean it looks, really clever usage of text labels. I love how custom everything is, from the guns and bombs, to the performance of the engine. This is very enjoyable to fly, it feels very refined and professional. Fantastic little plane!!
+1Looks awesome, love the livery and the squadron catchphrase
+1Absolutely gorgeous livery, had no idea Saudia uses such a neat paint job for their aircrafts. Wish more airlines would use vibrant and pretty liveries for their planes tbh, would brighten up the whole commercial flying experience even more
+1If your device can handle it, it's very fun to spawn in like a hundred of these and just... experience them. Oddly fun.
+1ah yes, the Panzermusikfahrzeug
+1|
it plays StuGstep musik
Ooh the AMX-50B!! My all time favorite French tank, this is looking great so far!
+1I like it, although I will say the lack of landing gear is a bit odd. Could easily be fixed by moving the position of the drop tanks to the inner wing, and then putting rear landing gear where the drop tanks once were. Also, a duplicated part not attached to the aircraft falls off when you load it into the world, on the left horizontal stabilizer.
Otherwise, the build quality is simple but nice looking, and it has a realistic feel to it, both in its handling and plausibility.
+1always nice to see Canberras
+1this is to go even further beyond
+1<< Here comes the snow. >>
+1I like the wing shape and layout, cool and unique
+1