@EternalDarkness I like how all this has in terms of editing is a background and some other digital art tools used to enhance things, and it gets taken down, yet all those thumbnails with anime girls, screenshots with tons of shaders and ray-tracing, and other mods that are purely for eye-catching attention are left alone. Like I put effort and work into the thumbnails I create cause I want people to atleast see I care about these things, and I want my builds to have quality and whatnot with first impressions, and a lot of that comes from the thumbnail. A simple screenshot won’t do. Kinda silly that this is your definition of misleading, even though it’s very clear that it’s not a legitimate SimplePlanes screenshot, and I’m not trying to mislead anyone at all lol. I just like cool looking thumbnails.
So apparently the little water wake effect that torpedoes have in the water is actually not directly tied to the water. Basically it appears when the torpedo hits the water, and is actually attached to the torpedo itself. As you can see in the video, I fired the torpedo while the bay doors were closed, so that it stayed inside the aircraft primed. This technically means that it’s “free falling” and when I hit the water, the torpedo recognized that as hitting the water, and as a result, it activated its wake effect. I managed to pull back out of the water, and the wake is still active, even though I’m not actually in the water! This can be used for smoke trails, or even custom wake trails for boats! Smoke trails probably isn’t as applicable though, as you’d have to touch the torpedo on the water, and doing that in a plane could be problematic to say the least.
Actually, this is a rendition of one of the first planes I’ve ever uploaded to the site, my “Silhouetto” Stunt Plane. I don’t really mind that you didn’t credit since it’s not really a good creation by me, but please, give credit when credit is due.
This is really cool, but I’ll have three fingers on my screen without intention of opening Dev Console, and it’ll interrupt everything I do every 10 seconds lol. There should be a button or something in the top right of the screen on mobile that opens up Dev Console, and it’s not like you wouldn’t be able to access it once you execute //maincamera>camera.set_depth 10, cause you can still use all the controls and whatnot.
@Winterro hey I’ve had this idea for a while now, and I just thought about sharing it with you; what if we teamed up to create amazing mechs in this game that are better than almost anything else on the site? I’m actually really good at making the visual part of mechs, I’m good at making smooth surfaces and realistic looking muscle structures with the sphere and hemisphere parts, and I’m also good with heads and whatnot. So maybe we could combine our strengths, my visual talent, your mechanical talent, and really create something cool! I have a mech design that I’ve been working on for a while but it can’t walk for sh*t as of now, it’s a helluva lot less smooth than your walkers.
I think there should also be a missile update with this: currently there are only two types as far as I know; Radar Guided, and Fire&Forget. There could be an addition of Heatseeking Missiles, which would make sense with the flares, considering that flares are white-hot chunks of magnesium. There could also be a new missile added that’s similar to an AMRAAM, in the sense that it’s guided by it’s own radar, and is less susceptible to flares than a normal missile.
@SavageMan not really, but if you look at the unmodded exhaust plume of the BFE-150 engine, it has some natural shock diamonds at full throttle, so maybe there’s something about it’s plume style that you can capitalize off of, idk
@SavageMan shock diamonds are those little blips of white, purple, and sometimes even blue in the exhaust plume of a jet engine using afterburners. For example, this
@ollielebananiaCFSP oh, I actually did that with my spinners here, the Anti-Torque I mean. I didn’t know the max input could change the speed of the rotator, thanks for the advice!
@AzureCorp I’m afraid these are the last in queue for uploading as of now, so it’ll be a while before I post them. Still perfecting them too, they aren’t quite ready yet.
@tsampoy
@CyanWasNotTheImpostor
@AltF4Enter
@Embo
@AzureCorp
@PapaKernels
All Tags were requested!
@EternalDarkness ok, thanks. Sorry if I’m being rude, just felt I had to explain
@EternalDarkness I like how all this has in terms of editing is a background and some other digital art tools used to enhance things, and it gets taken down, yet all those thumbnails with anime girls, screenshots with tons of shaders and ray-tracing, and other mods that are purely for eye-catching attention are left alone. Like I put effort and work into the thumbnails I create cause I want people to atleast see I care about these things, and I want my builds to have quality and whatnot with first impressions, and a lot of that comes from the thumbnail. A simple screenshot won’t do. Kinda silly that this is your definition of misleading, even though it’s very clear that it’s not a legitimate SimplePlanes screenshot, and I’m not trying to mislead anyone at all lol. I just like cool looking thumbnails.
@BagelPlane nope, they’re just static as far as I know.
So apparently the little water wake effect that torpedoes have in the water is actually not directly tied to the water. Basically it appears when the torpedo hits the water, and is actually attached to the torpedo itself. As you can see in the video, I fired the torpedo while the bay doors were closed, so that it stayed inside the aircraft primed. This technically means that it’s “free falling” and when I hit the water, the torpedo recognized that as hitting the water, and as a result, it activated its wake effect. I managed to pull back out of the water, and the wake is still active, even though I’m not actually in the water! This can be used for smoke trails, or even custom wake trails for boats! Smoke trails probably isn’t as applicable though, as you’d have to touch the torpedo on the water, and doing that in a plane could be problematic to say the least.
s m o o t h
Actually, this is a rendition of one of the first planes I’ve ever uploaded to the site, my “Silhouetto” Stunt Plane. I don’t really mind that you didn’t credit since it’s not really a good creation by me, but please, give credit when credit is due.
What in the deviantart fetish am I looking at
+3I wonder if the actual creators of the TV Show knew it was a Russian aircraft or if they were just grabbing a random 3D model to use for animating lol
+4@Embo
@AzureCorp
@PapaKernels
@tsampoy
@CyanWasNotTheImpostor
@AltF4Enter
@CrimsonOnigiri
@Strucker
All tags were requested!
This is really cool, but I’ll have three fingers on my screen without intention of opening Dev Console, and it’ll interrupt everything I do every 10 seconds lol. There should be a button or something in the top right of the screen on mobile that opens up Dev Console, and it’s not like you wouldn’t be able to access it once you execute //maincamera>camera.set_depth 10, cause you can still use all the controls and whatnot.
This is freaking awesome, that exhaust plume is absolutely beautiful, and the duo-tone landing gear doors are really well made!
Haha first
@Planemonster
@MAHADI
guys it’s an AN-225 Myria like I get the joke but can’t tell if you’re being serious or not lol
Simply the best IS-2 on the website!
+1Nice Waffle Iron
I usually just set my UI size to its smallest, but this certainly doesn’t work as nicely as your idea would!
@Winterro hey I’ve had this idea for a while now, and I just thought about sharing it with you; what if we teamed up to create amazing mechs in this game that are better than almost anything else on the site? I’m actually really good at making the visual part of mechs, I’m good at making smooth surfaces and realistic looking muscle structures with the sphere and hemisphere parts, and I’m also good with heads and whatnot. So maybe we could combine our strengths, my visual talent, your mechanical talent, and really create something cool! I have a mech design that I’ve been working on for a while but it can’t walk for sh*t as of now, it’s a helluva lot less smooth than your walkers.
@nomalnormaltheman are you ok upstairs?
I think there should also be a missile update with this: currently there are only two types as far as I know; Radar Guided, and Fire&Forget. There could be an addition of Heatseeking Missiles, which would make sense with the flares, considering that flares are white-hot chunks of magnesium. There could also be a new missile added that’s similar to an AMRAAM, in the sense that it’s guided by it’s own radar, and is less susceptible to flares than a normal missile.
+8@Uchanka it’s an AN-225 Myria, so technically that would be Antonov.
+1@SavageMan not really, but if you look at the unmodded exhaust plume of the BFE-150 engine, it has some natural shock diamonds at full throttle, so maybe there’s something about it’s plume style that you can capitalize off of, idk
@SavageMan huh, guess they failed at not laughing. I surely didn’t
@BobBobTheLandia POV:
+4You are a bird near an airport
@SavageMan yeah I know. What are they saying?
@SavageMan shock diamonds are those little blips of white, purple, and sometimes even blue in the exhaust plume of a jet engine using afterburners. For example, this
@FuzzyAircraftProductions thanks
@ollielebananiaCFSP oh, I actually did that with my spinners here, the Anti-Torque I mean. I didn’t know the max input could change the speed of the rotator, thanks for the advice!
Holy shit dude this is amazing to watch, this video is only 3 minutes and 22 seconds long but it tells a story with that of a movie.
+2@ollielebananiaCFSP how do you make an anti-torque? The fastest I can get them to spin caps off at about 2,000% speed, or a value of “20” in overload.
@Learpot g e r b u r g e r
+5@AzureCorp I’m afraid these are the last in queue for uploading as of now, so it’ll be a while before I post them. Still perfecting them too, they aren’t quite ready yet.
@Learpot h a m g u r
+4This happens for me too, it’s been happening ever since the glass update, idk why but nobody seems to be recognizing it and/or fixing it.
Yeah I’ve always known this about the AI. If you spawn it in as aggressive and it has no actual weapons, it’ll kamikaze into you!
@KingOog000 rotators, precisely placed fuselage blocks, and a lot of patience.
+1@HappyFeetWhyshouldi yeah I have discord, AWESOMENESS360#0216
@HappyFeetWhyshouldi can you explain further? All I used was a funkytrees rotator set to sum(throttle*5) if that helps.
ME WHEN THE IMPOSTOR IS SUS!😃
@UltraLight
@rexzion
Alright you two calm down
@PapaKernels it’s a book series called Wings Of Fire, we fans just abbreviate it to WoF.
You have exactly 9,001 points lol
I bet they play basketball
+4@CrimsonOnigiri well if this isn’t a point farm
Now you’re silver. Pushed you because why not