@jluna123 idk? That'd be pretty neat I guess, although it'd probably be the official Andrew Garrison account, idk if they actually use the Jundroo account for site activity aside from posting the stock planes.
Working on a ship right now actually! Well, I guess it's kind of a ship, sort of is and isn't, depends on your definition of a ship. You'll see when I post it eventually lol
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Some tips for building ship hulls, if you use smooth corners on fuselage blocks, you can get a nice cargo ship hull. Additionally, rotating a fuselage block 45° can let you do nice angles for a sharper bottomed hull, fuselage cutting is really useful in this. Honestly if you're just building your own design and not a replica, experiment with the game for a little bit and just see what you can make, you might come up with something neat that inspires an eventual finished product.
@Dracul0Anderson there's lots of neat structures and creatures to be found in RainWorld, I might try building an Iterator Superstructure next, or perhaps a Vulture.
@Boeing727200F oh I'm completely aware, don't get me wrong. It's just the historical pinups, while a lot may have been lewd, they were still mature, dignified, and didn't go completely nuts on any particular aspect of the pinup. They had a respectful charm to them, as opposed to a horny(?) feel. Some were a little ways out of left field, see B-24 Liberator "Dragon And His Tail". But ultimately they all shared that same dignified war appropriate quality. I'm fine with meme builds that have funny pinups that are obviously meant to be satirical or humorous, so like- a B-52 Stratofortress with an anime character or someone's fursona would be pretty funny.
@Guywhobuildsstuff oh well. If people can't take constructive criticism that's ultimately their problem. I learnt that early on in my SimplePlanes days, haven't forgotten it yet.
I love the recurring theme of aviation internet unintentionally using SP screenshots, same energy as professional news sources thinking Arma3 or DCS footage is real
This Is War has a more emotional feel to it, Dancing On The Edge has a more cinematic and confident feel to it, honestly just go with whichever one has the vibe you're looking for in your cinematic.
@YarisSedan to be honest I'm really not sure, my best guess is that it has something to do with how rotation and physics colliders are calculated in game. Basically if a part attached to a rotator or hinge collides with another part, it has to simulate a physical reaction, because that's just how physics works. But when you introduce weird impossibilities like zero mass, far more drag than something should reasonably create, among other things, it gets confused sometimes.
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If I had to guess, it's likely the same reason why sometimes in games with 3D physics, you get weird object interactions where they noclip in and out of solid terrain. Think Garry's Mod, when parts welded to each other start colliding uncontrollably because their hitboxes are noclipping into each other. See this video and this video. That's my guess atleast, I could be entirely wrong. It's hard to say.
man you really gotta stop it with the Loud House lookin' head ass boob women, pls just make normal things and normal pinups. Always remember, quality over quantity. Ideally both. I know you can do it.
@YarisSedan oh wow, I figured most phones would be able to run this, considering it runs pretty smoothly on my 4(?) year old iPhone 12. To be fair I did turn off drag calculations for the vast majority of the parts here, but even still it's not like that only applies to my device, it's consistent for all devices obviously. Weird, sorry about that.
So this is how I make all of my builds that are particularly enormous. I first make them at a normal size, small enough that they fit nicely in the designer. Then, I establish a scale size. Basically whatever number gives me the right size in the Fine Tuner scalar. So if I made a build that's 75ft long, but i actually want it to be 7,500ft long, I establish "100" as my scale size, which is then used for proper testing and usage of the creation once I'm done working on it at its smaller size. That's the basic and easiest way to make ridiculously large things in this game, make 'em small first, scale them up afterwards, of course not without extensive testing to make sure the build still functions as desired at its larger, intended size.
@YarisSedan so it only works on High Physics. Even on high physics though, it does occasionally bug out and go utterly ballistic. That's just the nature of the games physics, there's unfortunately nothing I can do about it.
this creation here is what ultimately inspired my Void Worm build. I figured I could create a pretty neat Void Worm using the same technique that that other creation used, and it worked out perfectly. Do check it out!
@F16xl Yeah! I was thinking more of the TR-3A, but yeah it absolutely looks like that. The TR-3B is named "ASTRA" (air & space tactical reconnaissance aircraft), and the TR-3A is the one called the Black Manta.
Ok so
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Your control surfaces are pretty much entirely wrong, the pitch controls are inverted, the roll is set to yaw, and the yaw is set to roll. The aircraft flies fine, the controls are just wrong. If you click on the wing settings, you'll find a section that lets you change the type of control surface it utilizes. Set the primary wing control surfaces to roll, the vertical stabilizer to yaw, and the rear stabilizers to pitch, and also invert the pitch so that pulling back on the stick make the plane go up, and pushing forward makes the plane go down.
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Additionally it doesn't have much fuel, and only flies for a couple minutes on max throttle. You can add more fuel traditionally using fuel tanks, or you can use overload (featured in game by default, just go to the section on the main menu that says "mods" and select overload) and modify a fuel block to have a ridiculous amount of fuel. Also make sure to set its mass scale to 0, because fuel weighs a lot.
What Drakon said. Honestly if you aren't basing your ship directly off of a real world example, then it's more fun to just make your own thing and make stuff up as you go along. I'd say what you have now is a great base, that which you can add stuff onto until it feels right.
Love the Entwicklung series of concept tanks, they're just enormous and scary looking. Likely wouldn't've been practical for their huge cost, weight, maintenance, and resource requirements, but damn the blueprints and design concepts look really cool. Would be awesome to see a functional restored E-100 thundering around in person, but I think the only complete chassis was either destroyed or melted down for its metal content.
@jluna123 if I think about it, I might add the DownPour mod lizards. So the Caramel Lizard, Strawberry Lizard, Eel Lizard, and Hurricane Lizard. Oh and I was also considering trying to make a Vulture and all its variants too, because that might be fun
@jluna123 idk? That'd be pretty neat I guess, although it'd probably be the official Andrew Garrison account, idk if they actually use the Jundroo account for site activity aside from posting the stock planes.
Nice interior, looks ergonomic
Working on a ship right now actually! Well, I guess it's kind of a ship, sort of is and isn't, depends on your definition of a ship. You'll see when I post it eventually lol
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Some tips for building ship hulls, if you use smooth corners on fuselage blocks, you can get a nice cargo ship hull. Additionally, rotating a fuselage block 45° can let you do nice angles for a sharper bottomed hull, fuselage cutting is really useful in this. Honestly if you're just building your own design and not a replica, experiment with the game for a little bit and just see what you can make, you might come up with something neat that inspires an eventual finished product.
guys it's obviously pronounced "Greg"
+1The rattiest little German tank destroyer that never was, hated fighting this thing in WoT Blitz lol
+1This is ridiculously cool, it's like an English Electric Lightning + Eurofighter Typhoon combo, I absolutely love this. Instant favorite.
+3Oooh, me like
I'm so excited for SP2 to have this level of unhinged chaos
@Dracul0Anderson there's lots of neat structures and creatures to be found in RainWorld, I might try building an Iterator Superstructure next, or perhaps a Vulture.
+1Now that's a nice ship
+1Alright, this is kinda funny.
+2@DISHWASHER2005 fear not, the void worm intends no harm
+2Ooh this looks very good
+1@JASONhasbeenused RainWorld deserves all the attention it can get, such a hidden gem of a game.
@Boeing727200F yeah that'll happen lol
Bussin'
+1@Boeing727200F oh I'm completely aware, don't get me wrong. It's just the historical pinups, while a lot may have been lewd, they were still mature, dignified, and didn't go completely nuts on any particular aspect of the pinup. They had a respectful charm to them, as opposed to a horny(?) feel. Some were a little ways out of left field, see B-24 Liberator "Dragon And His Tail". But ultimately they all shared that same dignified war appropriate quality. I'm fine with meme builds that have funny pinups that are obviously meant to be satirical or humorous, so like- a B-52 Stratofortress with an anime character or someone's fursona would be pretty funny.
+2@Guywhobuildsstuff oh well. If people can't take constructive criticism that's ultimately their problem. I learnt that early on in my SimplePlanes days, haven't forgotten it yet.
+7I love the recurring theme of aviation internet unintentionally using SP screenshots, same energy as professional news sources thinking Arma3 or DCS footage is real
+8'Ery Noice
+1Reminds me of the XFY-1 Pogo
This Is War has a more emotional feel to it, Dancing On The Edge has a more cinematic and confident feel to it, honestly just go with whichever one has the vibe you're looking for in your cinematic.
+2The pigeon decal is adorable, nice little Sherman
+1I hate it here
+1@YarisSedan to be honest I'm really not sure, my best guess is that it has something to do with how rotation and physics colliders are calculated in game. Basically if a part attached to a rotator or hinge collides with another part, it has to simulate a physical reaction, because that's just how physics works. But when you introduce weird impossibilities like zero mass, far more drag than something should reasonably create, among other things, it gets confused sometimes.
|
If I had to guess, it's likely the same reason why sometimes in games with 3D physics, you get weird object interactions where they noclip in and out of solid terrain. Think Garry's Mod, when parts welded to each other start colliding uncontrollably because their hitboxes are noclipping into each other. See this video and this video. That's my guess atleast, I could be entirely wrong. It's hard to say.
man you really gotta stop it with the Loud House lookin' head ass boob women, pls just make normal things and normal pinups. Always remember, quality over quantity. Ideally both. I know you can do it.
+3@YarisSedan oh wow, I figured most phones would be able to run this, considering it runs pretty smoothly on my 4(?) year old iPhone 12. To be fair I did turn off drag calculations for the vast majority of the parts here, but even still it's not like that only applies to my device, it's consistent for all devices obviously. Weird, sorry about that.
@Pnut
@TTL
So this is how I make all of my builds that are particularly enormous. I first make them at a normal size, small enough that they fit nicely in the designer. Then, I establish a scale size. Basically whatever number gives me the right size in the Fine Tuner scalar. So if I made a build that's 75ft long, but i actually want it to be 7,500ft long, I establish "100" as my scale size, which is then used for proper testing and usage of the creation once I'm done working on it at its smaller size. That's the basic and easiest way to make ridiculously large things in this game, make 'em small first, scale them up afterwards, of course not without extensive testing to make sure the build still functions as desired at its larger, intended size.
+2@YarisSedan so it only works on High Physics. Even on high physics though, it does occasionally bug out and go utterly ballistic. That's just the nature of the games physics, there's unfortunately nothing I can do about it.
mmmm tater-tots
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
overachiever.
this creation here is what ultimately inspired my Void Worm build. I figured I could create a pretty neat Void Worm using the same technique that that other creation used, and it worked out perfectly. Do check it out!
@IDK0 oh hi there, I haven't published this yet lmao
Tags were requested! ⬇️⬇️⬇️⬇️⬇️
@IDK0
@overlord5453
@TheUltimatePlaneLover
@MIGFOXHOUND31BSM26
@thatsjustmidofficial
@YarisSedan
@Dracul0Anderson
@ThatRandomCouchPotato
Lmao
Beautiful
+1@F16xl Yeah! I was thinking more of the TR-3A, but yeah it absolutely looks like that. The TR-3B is named "ASTRA" (air & space tactical reconnaissance aircraft), and the TR-3A is the one called the Black Manta.
I don't really hear it tbh
This flies just like the real ones do, really well done!!
@USAMustang oh shit. I hope he gets better soon, that sounds bad
Ok so
+1|
Your control surfaces are pretty much entirely wrong, the pitch controls are inverted, the roll is set to yaw, and the yaw is set to roll. The aircraft flies fine, the controls are just wrong. If you click on the wing settings, you'll find a section that lets you change the type of control surface it utilizes. Set the primary wing control surfaces to roll, the vertical stabilizer to yaw, and the rear stabilizers to pitch, and also invert the pitch so that pulling back on the stick make the plane go up, and pushing forward makes the plane go down.
|
Additionally it doesn't have much fuel, and only flies for a couple minutes on max throttle. You can add more fuel traditionally using fuel tanks, or you can use overload (featured in game by default, just go to the section on the main menu that says "mods" and select overload) and modify a fuel block to have a ridiculous amount of fuel. Also make sure to set its mass scale to 0, because fuel weighs a lot.
Max Verstopp this man right now
+1What Drakon said. Honestly if you aren't basing your ship directly off of a real world example, then it's more fun to just make your own thing and make stuff up as you go along. I'd say what you have now is a great base, that which you can add stuff onto until it feels right.
+1what the hell, what happened? Why is the entire SP population dealing with terrible things rn
+1This looks sick, super clean
I love this lmao
Love the Entwicklung series of concept tanks, they're just enormous and scary looking. Likely wouldn't've been practical for their huge cost, weight, maintenance, and resource requirements, but damn the blueprints and design concepts look really cool. Would be awesome to see a functional restored E-100 thundering around in person, but I think the only complete chassis was either destroyed or melted down for its metal content.
+1@jluna123 if I think about it, I might add the DownPour mod lizards. So the Caramel Lizard, Strawberry Lizard, Eel Lizard, and Hurricane Lizard. Oh and I was also considering trying to make a Vulture and all its variants too, because that might be fun
+1