@Brendorkus 20 dollars basic plan, 50 dollars premium, 100 dollars gold tier
anyways, people have asked, credit is not needed and you could claim it as your own if you like. still flaws to be fixed and worked out.
Hello - I’ve set a range of 5km so your target should be closer than that. If you open the turret up you can change this by changing the 5000 in overload of the heading rotator. @Planicopter
@Mostly To reply to this and to answer the original question, I did a simple experiment. I exported both a non-smooth and smooth aircraft into Blender. The meshes were the exact same, but the smoothed mesh had its materials smoothened with the existing mesh. Helpful for renders, but if you're 3d printing the export based on the mesh, there will be no difference.
With the new (very cool) beta, I made a prototype AA autoturret with target prediction leading. Unfortunately, it did not work for AI. However, MysteryTimeTraveler, was able to get it to work but it was a little inaccurate. Darjeelings183 was able to keep the original's accuracy with the power of AI. With this you can now spawn these in and they will shoot at you if you are closer than 5000m to them. Their leading means that you should not be going in a straight line (like me) when you engage, otherwise you will be blown up.
With the system, the turrets will not engage each other because they are all "critically damaged". Thus you can spawn as many as you want on level ground to light the skies - however you will not be able to target them with guided munitions as a result.
actually, the other two right now are static. so this is cool. the method of turret stabilization is a bit funny though in order to get it to work on a moving and rotating plane
@BoganBoganTheWoman thanks lol but there are a lot of flaws with this one. I suppose in 3-48 hours the sp site will be filled with working turrets at all craft movements that you can eat up
@MobileFriendly Lag's not much, all of the spikes in my video were OBS freaking out and the fact I had AI traffic on max. However, my computer specs are pretty high.
Only the internal volcanic tunnels seem to be blocked. In the future I might revisit this one for an update, but I’m quickly running out of days where I have free time @MisterT
@2Papi2Chulo There is no mass function. It must be entered in by hand as a local constant, or calculated for a linear function using a local dry weight constant and the fuel consumption rate.
@Brencool35
Tiltshift.fx
Angle: 90
Offset: -0.02
Blur Curve: 0-5 (you choose, the higher, the more "constrained" the blur will be to the sides)
Blur Multiplier: 0-5 (the higher the more blurry)
Samples: 32 (resource intensive for smaller computers)
The process is very simple.
1) Import your plane OBJ. The materials will already be linked to it. You just need to do some quick changes.
2) Make sure you are in material preview viewing. This can be done by pressing "Z" and clicking "Material Preview". Instead of a gray blob it will be a very shiny blob with not accurate colors.
3) Go to your imported file and go to it's materials tab. Now we will make the colors work. This is easy, and I will provide two versions.
4) Short version: Change your Color Space to RAW.
4B) Long Version: Make sure you are editing the PartMaterial(Clone) material. Go to the "Base Color Tab" and click the small circle to the right of the imported colors file. From there, click "Image Texture". You should now be able to set the color space to RAW. IMAGE VERSION of this step.
5) Play around with the Roughness, Metallic, and Specular settings to get a material you like.
6) Render with HDRIs, ocean, land, grass, world, volumetrics anything you want!
absolutely beautiful!
Assuming you want to use the 4.775k part version:
The current one is bugged and parts fall off unfortunately. Here's a fix, and yes, the 4.775k part version does indeed fly.
if you complain that it's too laggy/ can't take off, use the epic one with less parts , and a better flight model (podracer -free) https://www.simpleplanes.com/a/2X0s29/Abomination-no-podracer
hm
lmao, he’s lost 5 followers
@Brendorkus 20 dollars basic plan, 50 dollars premium, 100 dollars gold tier
anyways, people have asked, credit is not needed and you could claim it as your own if you like. still flaws to be fixed and worked out.
great turret action, but the homing only works when the tank is on perfectly flat ground
Hello - I’ve set a range of 5km so your target should be closer than that. If you open the turret up you can change this by changing the 5000 in overload of the heading rotator. @Planicopter
@SenSkysh Is P the distance of cockpit to turret?
@bjac0 where is 4d milk
@bjac0 am going to remove my upvote and ban you from sp.com if not clarified
@bjac0 help I don't understand
@bjac0 is that step 1
@Mattangi2 @bjac0 hello. I need a step by step guide on how
what am I supposed to do, break the glass @bjac0
I can’t the cup is fully enclosing the milk @bjac0
thank you sir
@Mostly To reply to this and to answer the original question, I did a simple experiment. I exported both a non-smooth and smooth aircraft into Blender. The meshes were the exact same, but the smoothed mesh had its materials smoothened with the existing mesh. Helpful for renders, but if you're 3d printing the export based on the mesh, there will be no difference.
The smooth option is a visual effect, not a mesh alteration. As for importing them into rendering suites, I have not tried it yet. @CRJ900Pilot
With the new (very cool) beta, I made a prototype AA autoturret with target prediction leading. Unfortunately, it did not work for AI. However, MysteryTimeTraveler, was able to get it to work but it was a little inaccurate. Darjeelings183 was able to keep the original's accuracy with the power of AI. With this you can now spawn these in and they will shoot at you if you are closer than 5000m to them. Their leading means that you should not be going in a straight line (like me) when you engage, otherwise you will be blown up.
With the system, the turrets will not engage each other because they are all "critically damaged". Thus you can spawn as many as you want on level ground to light the skies - however you will not be able to target them with guided munitions as a result.
Download for AI version
Download for Human version
A level turret function with parallax adjustment support is in the works.
@NumbersNumbersTheMan
w
Addendum: AI Control
It works now, exactly like the original.
link to the AI - capable turret
Thanks to MysteryTimeTraveler and Darjeelings183 for coming up with this solution.
actually, the other two right now are static. so this is cool. the method of turret stabilization is a bit funny though in order to get it to work on a moving and rotating plane
@BoganBoganTheWoman exactly
dude what if you uploaded the dozens of mostly complete builds rn but said they were completed
@BoganBoganTheWoman thanks lol but there are a lot of flaws with this one. I suppose in 3-48 hours the sp site will be filled with working turrets at all craft movements that you can eat up
@SnoWFLakE0s I have a version with pitch (unfortunately not this one) support, but not roll
here is an example (not by me), thought it was interesting
thank you sir, the mod tools don't have a lot of documentation but the source code here helps a lot.
Can I join as well?
@SodiumChloride where is the fight
@MobileFriendly Lag's not much, all of the spikes in my video were OBS freaking out and the fact I had AI traffic on max. However, my computer specs are pretty high.
In this video, we compare the visuals of Mountain Scenery Pack with and without Reshade.
You can find more about Mountain Scenery Pack and Reshade here.
D-13 Adler
Only the internal volcanic tunnels seem to be blocked. In the future I might revisit this one for an update, but I’m quickly running out of days where I have free time @MisterT
@VChart Unfortunately, no. However, Rainier has 3 custom search and rescue missions if you want to try it.
join!
0 | NOTHING | ONE MINUS ONE | ONE TIMES ZERO
We follow them and we wait. Plus, they only need 30 planes (hint). @DarthAbhinav
90 upvote prize sponsored by ...people
First prize is literally 90 upvotes. That's 3 challenges combined.
@2Papi2Chulo There is no mass function. It must be entered in by hand as a local constant, or calculated for a linear function using a local dry weight constant and the fuel consumption rate.
@Brencool35
Tiltshift.fx
Angle: 90
Offset: -0.02
Blur Curve: 0-5 (you choose, the higher, the more "constrained" the blur will be to the sides)
Blur Multiplier: 0-5 (the higher the more blurry)
Samples: 32 (resource intensive for smaller computers)
@Alta2809 sanctuary guardian.
funky!
the function
the build
theman
ok
1234 Part Challenge (60 upvote prize)
Render Requests
One day in voice chat at 26.1K I just went through all my posts and put them on a spreadsheet @ACEPILOT109
The process is very simple.
1) Import your plane OBJ. The materials will already be linked to it. You just need to do some quick changes.
2) Make sure you are in material preview viewing. This can be done by pressing "Z" and clicking "Material Preview". Instead of a gray blob it will be a very shiny blob with not accurate colors.
3) Go to your imported file and go to it's materials tab. Now we will make the colors work. This is easy, and I will provide two versions.
4) Short version: Change your Color Space to RAW.
4B) Long Version: Make sure you are editing the PartMaterial(Clone) material. Go to the "Base Color Tab" and click the small circle to the right of the imported colors file. From there, click "Image Texture". You should now be able to set the color space to RAW. IMAGE VERSION of this step.
5) Play around with the Roughness, Metallic, and Specular settings to get a material you like.
6) Render with HDRIs, ocean, land, grass, world, volumetrics anything you want!
I have it but I don't know how to play it...
[4 year build]
[4 year anniversary]