The problem is the gun is literally frozen and locked in rotation when activated, and thus won't work if you try to apply this to anything that doesn't look like a gun and more oblique. Use rate() derivatives to lead.
has issues when setting horizontal component fuses. I will take a look some day, but I am busy. A guaranteed fuse that will be a little short and more inaccurate as targets get farther is a linear fuse, targetDistance / 2000
@Bobofboblandia @WarshipDude I noticed that you both are android users. First step would be to make sure you are running the latest v1.10.103 Beta, which you can find in the "About" section of your game. The new Beta features the fuseInput attribute (as compared to the old Beta). Secondly, it may be something to do with how Funky Trees is different from PC and mobile versions of the game.
First off, you will need to make sure you have the right unity version to make mods, in this case 2019.4.9 If you don't have 2019.4.9 then you can attempt to open your unity project containing the map using the 2019.4.9 version once it's done downloading. Then this basic video will tell you the rest.
__
Timeline (Dates are ballpark):
7/01 - Belugasub suggests a collab with me, I say it should be a blind collab
7/07 - More people join in. The due date is set at 7/31. Then we will reveal all the parts, everything must be secret before then
7/11 - CCC is formed in order to complete the monumental task of managing and organizing the 8 person collab
7/31 - Most parts are complete but we are missing beluga's front section, the most important
8/1 - Raindrop Dies
8/4 - Beluga's part is finished. We assemble a non-flying version w/o podracer
8/5 - Suddenly, the project loses interest and the pre-production model we have is shelved. Plans to implement 2d thrust vectoring are planned... but don't come out
9/1 - Renewed interest in the project - the version is fixed up a bit
9/2 - Blue0Bull finishes the flight model for us
9/3 - Installation of the podracers and release
@WIZARD2017 yes that would work but only with pitch, not roll. Otherwise you could use gyros in lieu of rotators to make it work on any inclination
vermont
tillman IV-2 truncation 1945
collab with sodium and dllama (?)
@BoganBoganTheWoman shid
yes!
a2
@Kenneth_ what
Nice!
I will make more renders but I zzz school
Ship
in the title my man@Weebsruinedthiswebsite It was a collab and it took 9 days.
The problem is the gun is literally frozen and locked in rotation when activated, and thus won't work if you try to apply this to anything that doesn't look like a gun and more oblique. Use rate() derivatives to lead.
@KnightOfRen There's a lot more to it.
@Nirvash This forum is factually correct. Tomorrow, I will make another forum to clarify this one. @Nirvash
if you don't have the home button idk
home is on the upper part of my laptop or the side part of my keyboard on top of the arrow keys. also make sure you got it for dx10-11-12
@BoganBoganTheWoman shut up. use your mic
@vcharng yes.
yes
no @rexrexThezion
It’s the battleship in 6/7 images. It’s a collab build, hasn’t been finished it yet. @officialryanyang
ok I will add fog. like later. or maybe a sequel with some old locations and some new ones.
You need to enable “Show Beta Planes”.
1) Go to your profile page.
2) Click “‘Manage Account”
3) Check the box: “Show Beta Planes”
4) There are a lot more planes, you just can’t see them.
nah
actually it will be finished tomorrow
@Voskhod it took you a day to respond lmao
nice
@ThomasRoderick unfortunately, the function
has issues when setting horizontal component fuses. I will take a look some day, but I am busy. A guaranteed fuse that will be a little short and more inaccurate as targets get farther is a linear fuse,
targetDistance / 2000
@Datarcuchir send a friend request first
lol
@Bobofboblandia @WarshipDude I noticed that you both are android users. First step would be to make sure you are running the latest
v1.10.103
Beta, which you can find in the "About" section of your game. The new Beta features thefuseInput
attribute (as compared to the old Beta). Secondly, it may be something to do with how Funky Trees is different from PC and mobile versions of the game.@Ruvien0Republic0Citizen yeah idc, claim it as your own so you get more upvotes if you like
@Datarcuchir I have a discord, that's it:
NumbersNumbersTheMan#6844
First off, you will need to make sure you have the right unity version to make mods, in this case 2019.4.9 If you don't have 2019.4.9 then you can attempt to open your unity project containing the map using the 2019.4.9 version once it's done downloading.
Then this basic video will tell you the rest.
@Hedero thanks man
SnackWarrior
@M081LEng1NeeR Has been fixed twice now. On weak devices... you just got to wait for all those textures to load or restart
@Jerba detacher ActivationGroup in overload
1 no, but rockets can go deeper
2 here
3 bombs do not have proximity, but you can use a proximity missile to detonate a bomb
@ChrisPy You can tune the damper until the results see fit. If you get it right they will have a little "smooth" effect to them at the end.
@ChrisPy Yes. You need the damper high.
@natemomog sure
@natemomog "Mass Edit" is a python script by wnp78, so you'll need a computer. Of course, there are people like me who can do it for you, just link me
If you tag me I will report the ship 3 times
@AllegiantAS @AllegiantAS @AllegiantAS it is me, number man
hm
@Dad j
Interesting.
@MTakach the top 3 bsub did, I did the ones below those. you can request us if you need one, although I have a discord for those.
@OneTwo around 96,532
Assuming you want to use the 4.775k part version:
The current one is bugged and parts fall off unfortunately. Here's a fix, and yes, the 4.775k part version does indeed fly.
__
Timeline (Dates are ballpark):
7/01 - Belugasub suggests a collab with me, I say it should be a blind collab
7/07 - More people join in. The due date is set at 7/31. Then we will reveal all the parts, everything must be secret before then
7/11 - CCC is formed in order to complete the monumental task of managing and organizing the 8 person collab
7/31 - Most parts are complete but we are missing beluga's front section, the most important
8/1 - Raindrop Dies
8/4 - Beluga's part is finished. We assemble a non-flying version w/o podracer
8/5 - Suddenly, the project loses interest and the pre-production model we have is shelved. Plans to implement 2d thrust vectoring are planned... but don't come out
9/1 - Renewed interest in the project - the version is fixed up a bit
9/2 - Blue0Bull finishes the flight model for us
9/3 - Installation of the podracers and release