77.3k 232287168147825 Comments

  • Autoleading AA Turret 4.6 years ago

    @WIZARD2017 yes that would work but only with pitch, not roll. Otherwise you could use gyros in lieu of rotators to make it work on any inclination

  • big 1 (teaser) 4.6 years ago

    vermont
    tillman IV-2 truncation 1945


    collab with sodium and dllama (?)

  • vermonty 11 4.6 years ago

    @BoganBoganTheWoman shid

  • Teaser. 4.6 years ago

    a2

  • Doge 4.6 years ago

    @Kenneth_ what

  • SNOWSTONE IS ON MOBILE 4.6 years ago

    Nice!

  • Do you want to earn 90 upvotes? 4.6 years ago

    I will make more renders but I zzz school

  • ... 4.6 years ago

    Ship in the title my man

  • USS Kansas (South Dakota 1920) 4.6 years ago

    @Weebsruinedthiswebsite It was a collab and it took 9 days.

  • AUTO TURRET funky trees 4.6 years ago

    The problem is the gun is literally frozen and locked in rotation when activated, and thus won't work if you try to apply this to anything that doesn't look like a gun and more oblique. Use rate() derivatives to lead.

  • 75k 4.6 years ago

    @KnightOfRen There's a lot more to it.

  • 75k 4.6 years ago

    @Nirvash This forum is factually correct. Tomorrow, I will make another forum to clarify this one. @Nirvash

  • ReShade mod Help needed 4.6 years ago

    if you don't have the home button idk

  • ReShade mod Help needed 4.6 years ago

    home is on the upper part of my laptop or the side part of my keyboard on top of the arrow keys. also make sure you got it for dx10-11-12

  • Big Teaser 4.6 years ago

    @BoganBoganTheWoman shut up. use your mic

  • Ship Fjords 4.6 years ago

    @vcharng yes.

  • 2 Upcoming Builds 4.6 years ago

    yes

  • 2 Upcoming Builds 4.6 years ago

    no @rexrexThezion

  • Ship Fjords 4.6 years ago

    It’s the battleship in 6/7 images. It’s a collab build, hasn’t been finished it yet. @officialryanyang

  • Mountain Scenery Pack 4.6 years ago

    ok I will add fog. like later. or maybe a sequel with some old locations and some new ones.

  • Why I can't see my post on the page? 4.6 years ago

    You need to enable “Show Beta Planes”.

    1) Go to your profile page.
    2) Click “‘Manage Account”
    3) Check the box: “Show Beta Planes”
    4) There are a lot more planes, you just can’t see them.

  • auto turret CIWS v2 4.6 years ago

    nah

  • Teaser 4.6 years ago

    actually it will be finished tomorrow

  • M1667 "Hammerhead" MBT 4.6 years ago

    @Voskhod it took you a day to respond lmao

  • M1667 "Hammerhead" MBT 4.7 years ago

    nice

  • Flak AA Autoturret (broken) 4.7 years ago

    @ThomasRoderick unfortunately, the function

    ((cos(TargetElevation) * TargetDistance)/(cos((atan(((pow(2000,2)) - (sqrt((pow(2000,4)) - (9.81 * ((9.81 * pow((cos(TargetElevation) * TargetDistance), 2)) + ((2 * ((sin(TargetElevation) * TargetDistance))) * pow(2000,2)))))))/(9.81 * (cos(TargetElevation) * TargetDistance))) + rate(TargetElevation) * (TargetDistance / 2000)) / 1) * 2000))
    

    has issues when setting horizontal component fuses. I will take a look some day, but I am busy. A guaranteed fuse that will be a little short and more inaccurate as targets get farther is a linear fuse, targetDistance / 2000

  • what do I have to do to upload a map that I made in unity? 4.7 years ago

    @Datarcuchir send a friend request first

  • Flak AA Autoturret (broken) 4.7 years ago

    @Bobofboblandia @WarshipDude I noticed that you both are android users. First step would be to make sure you are running the latest v1.10.103 Beta, which you can find in the "About" section of your game. The new Beta features the fuseInput attribute (as compared to the old Beta). Secondly, it may be something to do with how Funky Trees is different from PC and mobile versions of the game.

  • Autoleading AA Turret 4.7 years ago

    @Ruvien0Republic0Citizen yeah idc, claim it as your own so you get more upvotes if you like

  • what do I have to do to upload a map that I made in unity? 4.7 years ago

    @Datarcuchir I have a discord, that's it:
    NumbersNumbersTheMan#6844

  • what do I have to do to upload a map that I made in unity? 4.7 years ago

    First off, you will need to make sure you have the right unity version to make mods, in this case 2019.4.9 If you don't have 2019.4.9 then you can attempt to open your unity project containing the map using the 2019.4.9 version once it's done downloading.
    Then this basic video will tell you the rest.

  • Flak AA Autoturret (broken) 4.7 years ago

    @Hedero thanks man

  • Warrior Class Ship 4.7 years ago

    SnackWarrior

  • Mountain Scenery Pack 4.7 years ago

    @M081LEng1NeeR Has been fixed twice now. On weak devices... you just got to wait for all those textures to load or restart

  • I have many questions 4.7 years ago

    @Jerba detacher ActivationGroup in overload

  • I have many questions 4.7 years ago

    1 no, but rockets can go deeper

    2 here

    clamp01(TargetDistance < DISTANCE)
    

    3 bombs do not have proximity, but you can use a proximity missile to detonate a bomb

  • DNS Dalian - First ship with automatic CIWS in SP 4.7 years ago

    @ChrisPy You can tune the damper until the results see fit. If you get it right they will have a little "smooth" effect to them at the end.

  • DNS Dalian - First ship with automatic CIWS in SP 4.7 years ago

    @ChrisPy Yes. You need the damper high.

  • [Teaser] Another new ship that I'm about to release 4.7 years ago

    @natemomog "Mass Edit" is a python script by wnp78, so you'll need a computer. Of course, there are people like me who can do it for you, just link me

  • LHD - Final Teaser 4.7 years ago

    If you tag me I will report the ship 3 times

  • Bruh moment 4.7 years ago

    @AllegiantAS @AllegiantAS @AllegiantAS it is me, number man

  • ER-22 SVL with wings 4.7 years ago

    hm

  • Mountain Scenery Pack 4.7 years ago

    @Dad j

  • boat 4.7 years ago

    Interesting.

  • immanitatem 4.7 years ago

    @MTakach the top 3 bsub did, I did the ones below those. you can request us if you need one, although I have a discord for those.

  • immanitatem 4.7 years ago

    @OneTwo around 96,532

  • immanitatem 4.7 years ago

    Assuming you want to use the 4.775k part version:
    The current one is bugged and parts fall off unfortunately. Here's a fix, and yes, the 4.775k part version does indeed fly.




    __
    Timeline (Dates are ballpark):
    7/01 - Belugasub suggests a collab with me, I say it should be a blind collab
    7/07 - More people join in. The due date is set at 7/31. Then we will reveal all the parts, everything must be secret before then
    7/11 - CCC is formed in order to complete the monumental task of managing and organizing the 8 person collab
    7/31 - Most parts are complete but we are missing beluga's front section, the most important
    8/1 - Raindrop Dies
    8/4 - Beluga's part is finished. We assemble a non-flying version w/o podracer
    8/5 - Suddenly, the project loses interest and the pre-production model we have is shelved. Plans to implement 2d thrust vectoring are planned... but don't come out
    9/1 - Renewed interest in the project - the version is fixed up a bit
    9/2 - Blue0Bull finishes the flight model for us
    9/3 - Installation of the podracers and release