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[Teaser] Another new ship that I'm about to release

28.6k natemomog  3.7 years ago

Get ready. Crashed my phone countless times.

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    Good luck with your ships,.

    tip; create a subassembly where the fuselage's caculateDrag is false, then you can multiply the values by using the add on the forward/back

    3.6 years ago
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    @natemomog sure

    3.7 years ago
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    28.6k natemomog

    @NumbersNumbersTheMan so do I like send you an unlist?

    3.7 years ago
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    @natemomog "Mass Edit" is a python script by wnp78, so you'll need a computer. Of course, there are people like me who can do it for you, just link me

    3.7 years ago
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    28.6k natemomog

    Do I have to do that across all parts individually or can I like "massedit"

    3.7 years ago
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    It's much more effective to set calculate drag to false than to set drag scale to zero. Also tag me

    3.7 years ago
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    Either by
    calculateDrag | false
    Or
    dragScale | 0
    @natemomog

    3.7 years ago
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    28.6k natemomog

    @ProjectVideoGame how do I dedrag everything?

    3.7 years ago
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    You can dedrag everything if you don't want crashing and lagging

    +2 3.7 years ago