114k 1918 Comments

  • On inappropriate and inconsiderate comments 2.8 years ago

    Don't get me wrong, his comment was not a joke or humorous.
    Do you understand?
    It is blasphemy against the dead.
    @WarThunderPlayer

  • On inappropriate and inconsiderate comments 2.8 years ago

    You're right.
    It was unfortunate that I got involved with him.
    @frame

  • On inappropriate and inconsiderate comments 2.8 years ago

    I ignored it the first time.
    Of course, it was an unpleasant comment, so I deleted it.
    However, the second comment was only made a second time.
    Even after I deleted it, it came back.
    But if you ignore it, the offensive comment remains.
    @TriStar

  • On inappropriate and inconsiderate comments 2.8 years ago

    I agree with you vehemently.
    I would like a website where no child would find comments implying destruction of someone else's work funny.
    @BaconEggs

  • 747-200 Japan Airlines 2.8 years ago

    As you can see from the fact that I deleted my previous comment, your comment is overly obnoxious.
    @LegoManOfLegoCity

  • McDonnell Douglas DC-10 NorthWest Orient Airlines 2.8 years ago

    @Chillybaconface

  • Mannish Chang 2.8 years ago

    This is the general system of operation.

    Moving operations
    throttle to move forward, brake to move backward, and yaw to change direction.

    Manipulation of the body
    Pitch to move the head up and down, roll to move the head left and right.

    Others
    Gear to jump, Trim to crouch.

    Pause
    A combination of 5 to 7 buttons and Vtol axis with AG8 off.

    Also, the leaning motion system is just one of the poses that are set.

    @VChart

  • Off-road momentum 2.8 years ago

    Nice

  • i came looking for copper and i found gold.txt (added pics) 2.8 years ago

    I tried to install uTinyRipper as you told me, but it didn't work because it was a Windows-only tool.
    If it's not too much trouble, can I ask you to extract the texture data for me?
    This is a very time-consuming task, so if you can't do it, please ignore this message.
    @hpgbproductions

  • Mannish Chang 2.8 years ago

    As for the hands, they are created by @nagisa and I can't give you permission to use them.
    I apologize for not being able to help you.
    @VolcanicAsh

  • i came looking for copper and i found gold.txt (added pics) 2.8 years ago

    I'm sorry for the abruptness.
    I just wanted to comment to ask one question when I saw this forum page.
    I am creating a Plugin mod that extends Wright Airport.
    In this case, I was able to use in-game objects from mod tools, but I couldn't find any textures.
    From this page, I see that you were able to extract textures from the game data, so I'd like to know how you did it.
    As it stands, my mod looks like this.
    screenshot

  • Boeing 777-300ER JAL 2.9 years ago

    Nice!

  • Citroën GS 2.9 years ago

    If it's a photo of a hydro-pneumatic campsite, that's normal.
    This is because that is what hydro-pneumatic suspension is.
    @asteroidbook345

  • Citroën GS 2.9 years ago

    Sure, that might be weird.
    However, that never happened when I tested it.
    Can you please tell me where that happened for reference?
    @asteroidbook345

  • Citroën GS 2.9 years ago

    Thank you for pointing this out.
    As an excuse, I know that the "little wonky" is unavoidable considering the size of the car. In other words, the terrain in this game is much higher than in the real world, and the suspension has to be much larger than in the real world to cope with this.
    @asteroidbook345

  • Citroën GS 2.9 years ago

    @Chancey21
    Thanks to you, I was able to complete it.

  • Hydropneumatic suspension 2.9 years ago

    The hydro-pneumatic suspension was recreated using Chancey21's Perfect Level Terrain Response mechanism.

  • Toyota Corolla 1991 (E100) 2.9 years ago

    Great!

  • Video Shooting Techniques 3.0 years ago

    Reply
    There are two ways to do this.
    One is to set the size of the GUI smaller from the settings field.
    The other is to bring up the development console and type "//maincamera>camera.setdepth 10". To restore the original settings, type "//maincamera>camera.setdepth 1".
    And for the development console, please refer to this page.
    @Jerba

  • My first French Car 3.0 years ago

    @Chancey21

  • Perfect Level Terrain Response 3.0 years ago

    Thank you.
    The current version is working fine, and I'd like to use it until completion.
    @Chancey21

  • City Turbo II 3.0 years ago

    This is the direction of rotation of the rear wheel, which is intended.
    The reason for this is a property of the SimplePlanes physics engine.
    That is, if the front and rear wheels were rotated in the same direction, regardless of their weight, a strong gyroscopic effect would occur in many cases, which would adversely affect the handling of the car.
    Therefore, the fact that the front and rear wheels rotate in opposite directions is an unavoidable measure to counteract their respective gyroscopic effects.
    @qwertyplayer

  • City Turbo II 3.0 years ago

    thanks!@Johnnyynf

  • City Turbo II 3.0 years ago

    thanks!@MintLynx

  • City Turbo II 3.0 years ago

    I'm not sure what "arab turn" refers to, but when I built this car, I insisted on extreme turning performance, even if it meant rolling over.
    @CRATE52PART2

  • City Turbo II 3.0 years ago

    Yes, it's H0NDA!
    @SneakySniper

  • City Turbo II 3.0 years ago

    Thanks!
    @qwertyplayer

  • KiHa 261-1000 3.0 years ago

    This is a railroad map created by a friend of mine. It is not officially distributed due to his policy.
    I'm sorry I can't help you.
    @winterro

  • Wright “international” airport 3.0 years ago

    @CatAircraftmanufacturer2 @Inuyasha8215 @AN2Felllla
    The photos uploaded by Imgur do not seem to be reflected on this web page, so I re-uploaded the photos by other means.

  • About plug-in mods that use in-game builds 3.1 years ago

    Thanks!
    @MOPCKOEDNISHE

  • About plug-in mods that use in-game builds 3.1 years ago

    This was not possible with the SimplePlanes Mod Tools.
    No, I don't mean impossible, I mean impractical, because you have to do it one part at a time.
    Is it better to do this with external software such as Brender instead of Unity?@MOPCKOEDNISHE

  • 747-200 British Caledonian Airways 3.1 years ago

    Thanks!@Simpleplayer1

  • 747-200 British Caledonian Airways 3.1 years ago

    Thanks!@Stinky

  • 747-200 British Caledonian Airways 3.1 years ago

    Thanks!@biatang

  • 747-200 British Caledonian Airways 3.1 years ago

    Thanks!@Trainzo

  • Boeing 747-200 NorthWest Orient Airlines Ver.2.0 3.2 years ago

    thanks!@Concordo

  • Boeing 747-100 Pan American Airways Ver.2.0 3.2 years ago

    At the moment, there are no plans to create a video work using this aircraft. However, if I do shoot some kind of video next, it will almost certainly appear.
    @ACEPILOT109

  • Boeing 747-100 Pan American Airways Ver.2.0 3.2 years ago

    This is because the fine details on the engine pylons, the underside of the main wings, and the roots of the flaps and slats have been thoroughly removed to reduce the number of parts.
    By doing this, we were able to reduce the number of parts for the wing to about 260 parts per side.

    @KLM_747

  • Boeing 747-100 Pan American Airways Ver.2.0 3.2 years ago

    I'm sorry, but I don't intend to improve on the problems you mention at the moment.
    Why is this? Namely because of the processing speed of devices and mobile users. I have made some compromises on the detail and behavior of the planes, as I am crafting on the mobile version myself.
    Can anyone download and fly a 5000 part jumbo jet smoothly? If you ask me, it's not.
    If you have any complaints about the detail of the airplane, I hope you will consider this point.
    @MassiveSimurgh

  • Boeing 747-100 Pan American Airways Ver.2.0 3.2 years ago

    Although it is difficult to see in operation, the hinge and directional rudder are two-piece structures.
    As for the painting of the tail not being linked to the rudder, this is due to the increase in the number of parts when the circular emblem is made to match the movement of the rudder, and also due to the processing speed of my device which is using the mobile version.
    This is something that I would like to improve.

    @DerVito
    @Mostly

  • Boeing 747-100 Pan American Airways Ver.2.0 3.2 years ago

    Special thanks to @KLM_747
    I used his wing and nose.

  • SimplePlanes unofficial Trailer “Twilight” 3.2 years ago

    That's the cockpit scene at 1:19.@redbear89

  • USSRWHS Soviet Diesel Punk Pack Trailer 1 (be sure to watch till the end) 3.2 years ago

    I don't mind.@TheNightmareCompany

  • USSRWHS Soviet Diesel Punk Pack Trailer 1 (be sure to watch till the end) 3.2 years ago

    First of all, you should use the camera parts to take pictures. This is because the default viewpoint will always show the aircraft in the center, and the image will not look the same. However, with the camera parts, you can use pistons and detachers to move the viewpoint itself, which will bring a change to the screen.
    As for the controls, there is no pilot school in SimplePlanes. In my case, I set the game mode to Slow when shooting, which allows for fine control of the aircraft and smooth movement of the plane.

    If I could say anything else, airplane music videos and the appearance of airplanes in movies may be helpful as references for your video. Also, considering the short duration of the video, movie trailers and teasers are good to use as a reference.

    That's about all I can say.

    @TheNightmareCompany

  • USSRWHS Soviet Diesel Punk Pack Trailer 1 (be sure to watch till the end) 3.2 years ago

    One thing that can be said is that the camera work is generally monotonous.
    Monotonous images can be effective if you choose to use them, but if they become the majority of your video, it becomes boring.
    Monotonous camerawork in this case means that the video is shot entirely in Orbit camera mode. In other words, no matter what kind of airplane or what kind of scene, the airplane in the center of the screen makes the screen monotonous and boring.
    In order to improve this situation, it is effective to interweave camera work such as taking images from the cockpit or a part of the plane instead of the whole plane, or taking images of the plane from the ground.

    In addition to this, the operation of the aircraft is also noticeably poor.
    In other words, there is a blurring of motion that can be seen at various points in the aircraft's movements, and the aircraft's behavior is not smooth. As a result, the video loses its realism and becomes somewhat cheap, as if it were a copy of a toy.

    I'm sorry to be so harsh, but I think that if you improve the above two points, the camera work in the video and the aircraft operation, your work will be dramatically better.
    @TheNightmareCompany