@headphones @Trijetz
Honestly i upload it 2 months ago for this post.
Yes, it's a reupload, but original is deleted.
No, i haven't permission from Randomusername, because her account is deleted and i don't remember how to contact her.
Also, i thought that i don't need permission to save the history.
@Sadboye12
SP can become even more laggy, because in SE one script can control anything in the ship, but in SP each detail must calculate it's own expression.
Someday FT will be heavier in calculation than collisions and air drag..
Then perhaps if someone will return to traditional methods of auto-leveling and maneuverability improvement it will be considered an innovation..
Is it possible to control hands manually where automation of the legs failed, and engines can't be turned on?
For example, when i need to climb a mountain, automation is unlikely to work according to the GIF in the description.
It's nice, but heavy(88046 kg, 5.9916 Cd) transport can't turn as fast and precisely as specially designed close air support airplane, so it probably need turret instead of fixed gun.
@AtlasSP
It's Randomusername's electric engines. Two pistons with airbrakes in the sides(it need a lot of space), and one airbrake with negative input in middle.
@Eiro
For example, you need to add two binary numbers: 11 and 10, and you can save two digits for result.
11+10=101,
but you can save only two digits, and you have
11+10=01
in result.
Decimal example:
80+31=111
but you can save only two digits, so result is
80+31=11.
/
Now let's solve one more example:
Plane state at frame 0:
Plane mass is 0.5 kg
Plane drag is 0.5 kg
Plane speed is 1 meters per frame
Engine thrust is 50 kg
/
Equation for frame 0
Thrust-drag=49.5 kg force
Force:mass=99 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 1:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
Equation for frame 1
Thrust-drag=50 kg force
Force:mass=0 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 2:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
It's simplified 1D case, without gravity, lift, etc, but i thought you can understand this principe.
Yes, it's cool, but first we need to find out why this is happening.
Because, if it's speed integer overflow it may work only on n-bit cpu's, but may not work on n+1-bit cpu's.
If it's something else it also may work only on n-bit cpu's...
So, do you have any idea why it happening?
Also, if we have equation we can use it in any planes, else it may not work.
Why can't you make stabilizers out of jets inside this block?
How many blocks per 1000 kg do i need?
What if i can't attach vertical stabilizers?
Is it stable in horizontal axis?
too many airbrakes
theoritically, airbrake(or engine,wing, or something else works with air) cannot work in low-pressure flow(on small speed, on upper surface of wing, behind airbrake etc).
Can i use bombs and/or fancy airbrakes on pistons on launcher?
How big speed allowed? What if "plane" detaches at 2^63 m/s?
It must be a glider, so can i use something like cannons tracking glider?
Can i use thin ducts out of wings(if it working in simpleplanes)(irl it can have negative drag)?
Can i use something like that if it works in simpleplanes?
@headphones @Trijetz
Honestly i upload it 2 months ago for this post.
Yes, it's a reupload, but original is deleted.
No, i haven't permission from Randomusername, because her account is deleted and i don't remember how to contact her.
Also, i thought that i don't need permission to save the history.
Fiat Turbina with jet-powered rear axis
or Lotus 56B(it's simpler, becase it doesn't need transmission)
@Sadboye12
+1SP can become even more laggy, because in SE one script can control anything in the ship, but in SP each detail must calculate it's own expression.
Why is there so much Gundam last time?
Someday FT will be heavier in calculation than collisions and air drag..
+1Then perhaps if someone will return to traditional methods of auto-leveling and maneuverability improvement it will be considered an innovation..
Is it possible to control hands manually where automation of the legs failed, and engines can't be turned on?
+1For example, when i need to climb a mountain, automation is unlikely to work according to the GIF in the description.
Good system, but sadly it still don't work at slopes(at 0:57 turret rotates down a bit).
It's nice, but heavy(88046 kg, 5.9916 Cd) transport can't turn as fast and precisely as specially designed close air support airplane, so it probably need turret instead of fixed gun.
Can it use wings as shields?
Does it turns wings automatically, or does wings turns by airflow?
You need smother tail (because of aerodynamic), and move engines to upper wing surface (because engines too far away from center of mass).
@AtlasSP
+1It's Randomusername's electric engines. Two pistons with airbrakes in the sides(it need a lot of space), and one airbrake with negative input in middle.
Then, how will you do this?
ok. Can you find a copy in more than 22500 pages of designs?
What about 359.9375 deegres aiming miniguns?
@BuiltBionixInd10
@L3dg3ndary
a
b
c
d
e
@Eiro
For example, you need to add two binary numbers: 11 and 10, and you can save two digits for result.
11+10=101,
but you can save only two digits, and you have
11+10=01
in result.
Decimal example:
80+31=111
but you can save only two digits, so result is
80+31=11.
/
Now let's solve one more example:
Plane state at frame 0:
Plane mass is 0.5 kg
Plane drag is 0.5 kg
Plane speed is 1 meters per frame
Engine thrust is 50 kg
/
Equation for frame 0
Thrust-drag=49.5 kg force
Force:mass=99 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 1:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
Equation for frame 1
Thrust-drag=50 kg force
Force:mass=0 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 2:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
It's simplified 1D case, without gravity, lift, etc, but i thought you can understand this principe.
Yes, it's cool, but first we need to find out why this is happening.
Because, if it's speed integer overflow it may work only on n-bit cpu's, but may not work on n+1-bit cpu's.
If it's something else it also may work only on n-bit cpu's...
So, do you have any idea why it happening?
Also, if we have equation we can use it in any planes, else it may not work.
Cool!
But it's like bird is drunk a bit,
FreeCam mod can track detail automatically.
Tag me, please
external, it's just misprint.
+1High Survivability with enternal suspension, lol.
+1fuselage can have buoyancy, so you dont need blocks...
Also you can increase propeller area and power.
SP cars still 2-20 times heavier than real-live prototypes...
+1Can i use two(drag and lift) jets with FT instead of wings, to make it more realistic?
Can i make a brikc?
Number of Parts 0.
So, you just delete all parts from xml?
Why can't you make stabilizers out of jets inside this block?
+2How many blocks per 1000 kg do i need?
What if i can't attach vertical stabilizers?
Is it stable in horizontal axis?
it have zero drag points, but it still have lift-induced drag.
@SodiumChloride you can not download a plane from wayback machine.
ACS-59 airliner
T
+1remember, RULES IS FOR IDIOTS
tag me, please.
in this world, I can't even trust myself.
+1Next step - 129 600 guns (one gun per squared degree of surface)!
+5"just a cube" with 24 parts and 8 control surfaces?
+3maybe it is easer to cut wings to fly at high aoa?
too many airbrakes
+4theoritically, airbrake(or engine,wing, or something else works with air) cannot work in low-pressure flow(on small speed, on upper surface of wing, behind airbrake etc).
https://www.f1technical.net/articles/12497 probably no one can build a full copy of f1 car or a concept that fits in rules...
custom catapult from hingle rotator and 7.5m rod. yes, all drag (except platform) is enabled.
if catapults allowed, my record is 22380 ft with 4-part plane.
ok.
this world far from ideal... so i thought xyz 5,50,5 meters is a good variant.
How big launcher can be?
it's nice! 140 mph forwards with -60 alpha gives 280 mph in total, for example.
140 mph in which direction?
idk
Can i use bombs and/or fancy airbrakes on pistons on launcher?
How big speed allowed? What if "plane" detaches at 2^63 m/s?
It must be a glider, so can i use something like cannons tracking glider?
Can i use thin ducts out of wings(if it working in simpleplanes)(irl it can have negative drag)?
Can i use something like that if it works in simpleplanes?
my entry here