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VH-CC.1 Ventfort

49.3k UnmanagedReservoir  4.8 years ago
44 downloads
Auto Credit Based on UnmanagedReservoir's VH-CC.1 Alphabet Season

<<Read Instructions Before Use.>>

The VH-CC.1 Ventfort(heavy wind) is a large, short hull flying boat. Designed for long-range cargo transport use by the VH Transport Services, the Ventfort featured two decks in which the upper deck houses the cockpit and crew quarters, while the lower deck has the cargo bay which can be refitted for other purposes. Earlier prototypes suffered from tipping over due to the design of the hull so a turbine was installed in the tail to act as a counter force by producing thrust and even helping the plane takeoff and land especially in water operations. Though later units proved to have satisfactory performance and had few to no accidents, a full hull design was chosen instead and so only 5 Ventforts entered service with the VHTS, all with different names, however 3 of them were lost. Luna Heavy(VH-002) collided with Green Pulp(VH-003) during an air show and Romeo Winter(VH-005) went missing while on a transport mission in the southern ocean.

INSTRUCTIONS:

Ag.1=Flaps(VTOL)

Ag.2=Cargo Ramp(VTOL)

Ag.3=Pitch Turbine(Pitch)

Ag.4=

Ag.5=

Ag.6=

Ag.7=Lights

Ag.8=Gyroscope

VTOL= Ag.1 and Ag.2

TRIM=Trim

How To Take Off/Land On Water:

Due to the design of the Ventfort, I had to install a jet engine in the rear to keep it from tipping over. I added another one to help with taking off and landing in water.

TAKING OFF:
Flaps Down, press Ag.3. Since the plane will basically do a front flip into the water, the added jet engine will counteract this so as the plane accelerates, constantly pitch up(not hold, tap the pitch up) so the nose won't hit the water and after a while, the plane will eventually take flight at more than 135mph.

LANDING:

Now almost every time you land, the craft will just plunge nose down on the water and that's not good so before landing, press Ag.3 and when you touch down on the water, pull up and throttle down and that'll get you to stop.

These procedures aren't needed when landing and taking off in actual runways. Or press Ag.3 when you want a short take off on land and TURN IT OFF on flight unless you want somersault. Also Trim exists so use that to counteract any up or downforce that the rear turbine cannot counter.

Here's some screenshots:

Cockpit:

Cockpit in the sunset:

One of the two toilets(lower right)

Cargo bay

Radar/Navigator seat

Crew quarters view 1 out of 4

A full interior- nani? Well I say full but the tail is hollow as on my design it's just hollow with a turbine inside so yeah. I'm currently writing a story but lost inspiration so I built this plane which is important(kinda) in the plot, more specifically VH-005 so yipeee

I do apologize for the floating cameras so pls overlook them

PLease enjoy this boys thanks

-UC

General Characteristics

  • Predecessor VH-CC.1 Alphabet Season
  • Created On Windows
  • Wingspan 115.2ft (35.1m)
  • Length 130.8ft (39.9m)
  • Height 46.4ft (14.1m)
  • Empty Weight 90,629lbs (41,108kg)
  • Loaded Weight 133,302lbs (60,465kg)

Performance

  • Power/Weight Ratio 0.151
  • Horse Power/Weight Ratio 0.135
  • Wing Loading 30.4lbs/ft2 (148.5kg/m2)
  • Wing Area 4,381.6ft2 (407.1m2)
  • Drag Points 63650

Parts

  • Number of Parts 926
  • Control Surfaces 0
  • Performance Cost 3,207
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  • Profile image

    @EternalDarkness that I will keep in mind in the future, thanks for the suggestions boss

    4.8 years ago
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    @WarHawk95 French, I am not, I just name some of my builds French, sometimes German, Japanese, I think I even used Italian back then but I'm not so sure

    4.8 years ago
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    @8bitgamer33 I did mention that issue in the instructions, so try to follow those steps

    4.8 years ago
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    This is not compatible with water - I tried to land and suddenly it pitched down and nosed over.

    4.8 years ago
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    34.7k WarHawk95

    Are you french ?

    4.8 years ago
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    Dude, it has more drag points than an apartment building. You should have used dragless parts for most of it. Realistic drag for a design like this would be around 1/10th of the current one. Looks great though.

    4.8 years ago