Functioning G Counter!

by   81.0k jamesPLANESii  9 days ago
516 downloads

  • Works on all physics levels, but I recommend high physics because it Breaks less.
  • Measures +7 G and -5G (cuz the suspension breaks if you do more than -5 XD)
  • Red line=0 G
  • Blue line=1 G
  • Makes no drag and is ultra light weight, so it doesn't affect the performance of your aircraft
  • Helpful for getting the performance of your aircraft hyper realistic

    Enjoy!

PS. I’m not sure if it’s 100% accurate, but it seems to be close enough that you can rely on it. :)

Save it as a sub assembly and attach it to your aircraft.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 1.6ft (0.5m)
  • Length 6.6ft (2.0m)
  • Height 9.5ft (2.9m)
  • Empty Weight 739lbs (335kg)
  • Loaded Weight 739lbs (335kg)

Performance

  • Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 143

Parts

  • Number of Parts 39
  • Control Surfaces 0
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  • Profile image

    Because it’s wings will overstress and snap off. @Schief

    4 days ago
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    0 Schief

    @I have gone more that 5gs in the game, why can a airliner not do it

    4 days ago
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    26.2k Chancey21

    Thanks all help is good @jamesPLANESii

    5 days ago
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    In 7 hours lol @Chancey21

    +1 5 days ago
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    26.2k Chancey21

    Hey james, I need some help with Bush Plane suspension, could you help?

    5 days ago
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    2,647 EarthwormJim

    @jamesPLANESii I was 13 or 14 years old when learned about that. That's why I still remember the plane must have g sensors at or near CoM of each main part to get somewhat accurate data. This "counter" can be very hardly mounted even at plane's CoM

    For example on one of my coworker's rc models there are at least seven 3-axis G sensors - two on the left/right side at the plane's CoM, two at each wing tip, three at the tail's (one per each stabilizer) and there was an optional for (behind) the camera on the nose

    6 days ago
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    I made a dual axis g counter for my drift car a while back, but it didn't really get much notice lol

    6 days ago
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    Idk. You could probably find out that somewhere... Also you know, an airliner won’t be able to pull more than 5 gs, and stuff like that. @Chancey21

    7 days ago
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    Not all of us are 18 and are fully educated m8. Also why do all those calculations when you can just strap this to your plane and find out how many Gs you’re doing instantly? @EarthwormJim

    7 days ago
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    2,647 EarthwormJim

    @TheDepressedPig Honestly dude, if you can't calculate ((a + g) / g) it's ur fckin problem to smile at creations like these while the game needs fixing and have better UI at least (to show g force as example). And no, I don't like putting the toxic word card on the table, it's not mature

    7 days ago
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    26.2k Chancey21

    Cool, but how does it help realistic handling? Where do we find out how this should work? Where do we find out the G turning of certain aircrafts?? @jamesPLANESii

    7 days ago
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    1,218 DEATH2REVIVE

    We can finally test how realistic our planes are.

    7 days ago
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    Tate it from the bar at the bottom, and drag it to the top left hand side of your screen, name it, and save it. Then, go into the creation you want to attach this thing to, go to the add part thing, scroll down to sub assemblies, and this thing should be there. Drag it out, and place it on the top of your aeroplane. @VChart

    +1 7 days ago
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    2,495 VChart

    Could you please make an example to show how to use this?

    7 days ago
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    14.8k Delphinos

    Here is a good example

    7 days ago
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    How does that work? @Delphinos

    8 days ago
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    14.8k Delphinos

    Awesome!!! we create it with wings instead of shocks

    8 days ago
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    @EarthwormJim Honestly dude, just why did you have to post that? Some people don't know or don't care enough to use math, this contraption is for those people. If you think you are too smart for this, then just leave it alone, no need for toxic comments like that.

    8 days ago
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    Thanks @FuzzyAircraftProductions

    8 days ago
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    @jamesPLANESii Awesome!

    8 days ago
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    Using the new Overload. @greasytortle

    8 days ago
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    9,365 greasytortle

    @jamesPLANESii How did you disable the drag?

    9 days ago
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    1,263 Irobert55

    @jamesPLANESii my issue is that in most caes the ingame cockpit isnt hidden outside of the model canopy but is used as the camera in the canopy so that aiming with cockpit view is impossible. so a part that works as a cockpit, a hud and a windowpanel would be great for replicas because the cockpit view would be in a place where it is best and you would still get good information even when looking with a camera inside of the replica cockpit.

    9 days ago
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    You can scale a cockpit down. That’s what I do. The issue with that however is that it causes auto roll... @Irobert55

    9 days ago
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    1,263 Irobert55

    @jamesPLANESii you dont know how often i cursed about replica cockpits because they didnt used cameras but instead the real cockpit, i understand that the view is neccesary but to have a part that can be incorperated into the windscreen and that doubles as the cockpit and gives you in a certain view a hud would be great.

    9 days ago
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