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Gun Elevation

83.2k Leehopard  4.1 years ago
84 downloads
Auto Credit Based on Leehopard's turretreturn

smooth(clamp(99999*Pitch,-a,b),abs(Pitch))
Gun elevation input, a and b is min/max elevation
for more accurate aiming, use pow(Pitch,2) or abs(pow(Pitch,3)), instead of abs(Pitch)

General Characteristics

  • Predecessor turretreturn
  • Successors 3 airplane(s)
  • Created On Windows
  • Wingspan 16.4ft (5.0m)
  • Length 16.4ft (5.0m)
  • Height 8.2ft (2.5m)
  • Empty Weight 30,736lbs (13,941kg)
  • Loaded Weight 30,736lbs (13,941kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 3455

Parts

  • Number of Parts 8
  • Control Surfaces 0
  • Performance Cost 66
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  • Profile image
    147k Pilotmario

    Any way to turn this into a vertical/horizontal stabilized weapon?

    4.0 years ago
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    66.6k SnoWFLakE0s

    @LeonardoEngineering
    .
    It's especially more useful when you manipulate the rate of the smooth function.

    +1 4.1 years ago
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    13.9k ChrisPy

    I basically did this on my M-17 CIWS but it was way more basic

    4.1 years ago
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    7,256 Roswell

    Very useful.

    4.1 years ago
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    I'm starting to understand and appreciate just now how thesmooth function works. So amazing!

    4.1 years ago