Profile image

JAM Type V

25.1k JohnnyBoythePilot  5.2 years ago

ALL CONTROLS DEFAULT

After the introduction of the FA-2 Fand II and FRX-00 Rafe/FFR-41MR Mave, and the wide-spread usage of drones/UCAVs by the Humans, the JAM stepped up their game within a few short weeks with the Type V. The Type V was a major improvement over the Type I and Type II JAM units.

The Type V is a highly-agile, high-speed interceptor-kind of unit, sporting multiple wings, a non-reflective black coating, twin plasma cannons, and a seemingly endless amount of hypervelocity missiles. Compared to the previous types, the Type V's biggest advantage is it's incredible agility and speed.

One of the Type V's "unique" or "special" abilities is the ability to launch multiple hypervelocity missiles in volleys, with 360* lock-on/homing capabilities, and the ability to redirect airborne missiles to new targets, making it a nightmare for Earth fighters to evade the missiles.

General Characteristics

  • Created On Windows
  • Wingspan 65.4ft (19.9m)
  • Length 77.2ft (23.5m)
  • Height 24.2ft (7.4m)
  • Empty Weight 13,990lbs (6,345kg)
  • Loaded Weight 37,268lbs (16,904kg)

Performance

  • Power/Weight Ratio 0.361
  • Wing Loading 20.8lbs/ft2 (101.5kg/m2)
  • Wing Area 1,793.5ft2 (166.6m2)
  • Drag Points 1381

Parts

  • Number of Parts 75
  • Control Surfaces 10
  • Performance Cost 564
  • Log in to leave a comment
  • Profile image

    Multi missile launches?
    360 lock on capability?
    Redirection of airborne missiles to new targets?

    i've already done that in SP

    3.0 years ago
  • Profile image

    @Zyvx
    Thx!

    5.1 years ago
  • Profile image

    @zyq
    Thanks!

    5.1 years ago
  • Profile image
    1,964 JediWolf

    @JohnnyBoythePilot np I learned that from Star Wars:Empire at War Forces of Corruption!

    5.2 years ago
  • Profile image

    @JediWolf
    Corrected, thanks.

    5.2 years ago
  • Profile image
    1,964 JediWolf

    @JohnnyBoythePilot Hypervelocity is 1 word no (-) or space needed (Idk why but that's how it is for some reason that I can't explain) 😕

    5.2 years ago
  • Profile image

    @Dene
    Thanks!

    5.2 years ago
  • Profile image

    @hopotumon
    Thx!

    5.2 years ago
  • Profile image

    @SakuraSaku
    Thank you!

    5.2 years ago
  • Profile image

    @Rawhide
    @Potato21
    Thanks!

    5.2 years ago
  • Profile image

    @JohnnyBoythePilot np!

    +1 5.2 years ago
  • Profile image

    @brOrbitalDynamics
    Thx!

    5.2 years ago
  • Profile image

    @TitanIncorporated
    Thx!

    5.2 years ago
  • Profile image
    7,256 Roswell

    @JohnnyBoythePilot well it can move pretty well in sea if you are going at high speeds XD

    +1 5.2 years ago
  • Profile image

    @Roswell
    No it's an atmospheric fighter.

    5.2 years ago
  • Profile image
    7,256 Roswell

    Is this supposed to be able fly in the sea?

    5.2 years ago
  • Profile image

    @TheStrateg1st
    Np

    5.2 years ago
  • Profile image

    @JohnnyBoythePilot Mkay thanks

    +1 5.2 years ago
  • Profile image

    @CarsonG1017
    @Ownedpilot
    Thanks!

    +1 5.2 years ago
  • Profile image

    @TheStrateg1st
    You need the Overload mod so you can easily xml-mod your builds. Also, here is a helpful xml-mod cheat sheet.

    5.2 years ago
  • Profile image

    How do you change the look of the engine exhaust? is there a special command thing that i haven't located yet?

    5.2 years ago
  • Profile image

    @AtlanticSalmon
    I used a VTOL nozzle at the very nose tip of the fighter, and then scaled up the exhaust size/plume as well as colored it (requires xml modding tool Overload).

    5.2 years ago
  • Profile image

    @JohnnyBoythePilot np!

    5.2 years ago
  • Profile image

    @BlackhattAircraft
    @AtlanticSalmon
    @Simplemike
    Thanks!

    5.2 years ago
  • Profile image

    Very awesome.. how do you get the aura though?

    5.2 years ago
  • Log in to see more comments