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High Roof, Extended Body, Cargo Van_ISC

15.8k ian8811946  7.5 years ago
804 downloads
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Auto Credit Based on TakicraftCorporation's Mystery Machine

****All credit goes to TakicraftCorporation for making the original van.****

I made some small modifications to make it a *little* more like my High roof, Extended Body 2016 Ford transit that I will be building out as a motovan/camper. Also tuned the handling and added some solar panels on the roof.

Note:
- It is currently RWD and not tuned for high speed maneuvers. If you want to do more high speed stuff I suggest lowering the traction.

General Characteristics

  • Predecessor Mystery Machine
  • Successors 5 airplane(s) +37 bonus
  • Created On Windows
  • Wingspan 9.4ft (2.9m)
  • Length 19.9ft (6.1m)
  • Height 10.0ft (3.0m)
  • Empty Weight 5,431lbs (2,463kg)
  • Loaded Weight 5,542lbs (2,514kg)

Performance

  • Wing Loading 484.6lbs/ft2 (2,366.2kg/m2)
  • Wing Area 11.4ft2 (1.1m2)
  • Drag Points 7187

Parts

  • Number of Parts 220
  • Control Surfaces 0
  • Performance Cost 682
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    When is this man gonna come back?!?!?!?!?!??!?!?! Please come back to us and make more stuff. This sucks that no one makes em anymore.

    +1 4.4 years ago
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    15.8k ian8811946

    @Testin123

    Ah its cool. I really do enjoy SP. I just think that there are other games with more of a future for off road sim. BeamNG has become much more viable now that they added lockers. It also has some decent ingame map making tools. Spintires looks somewhat interesting as well. Some other unreleased unity based projects in the works that look very promising too. What I really liked about SP was that is had very easy to use tools for both map and vehicle creation.
    _

    Im not deleting my account. Might even make, or at least release some more stuff at some point.
    _

    The collision issues I was talking about is the way the wheels are coded with one point of contact. Making it difficult to climb objects because the tires only contact at the very bottom. I do have some ideas for a workaround. Basically create a part with a tire object with full collisions. However we would need basically an endless rotator that could be driven by an engine object to attach the wheel to. But I am no coder. This problem, on top of not having a manual clutch and gear selection just really lessen the driving experience for me. Also it is hard to make very detailed maps and still get good fps. It is also very time consuming to place objects in a way that work with the current collision quirks.
    _
    I highly doubt there will be any more updates for SP, especially that would improve on ground vehicles. The devs even said they regret adding the wheels to the game. Which is fine... Its an airplane game and that is where their interests seem to be.

    7.0 years ago
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    8,433 Testin123

    @ian8811946 Just look at this creation. 22 upvotes. people enjoy your creations! heck, you reached 10k+ in just 7 months! that's crazy! And the developers might just have an update for vehicles. you never know.

    7.1 years ago
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    8,433 Testin123

    @ian8811946 You're trucks are way too detailed! it's actually insane how detailed they are. You're suspension is softer and more flexable than a marshmallow! If you need help, I'm here for you man. I'd hate to see a great user leave, especially someone who creates amazing off roaders and rock crawlers. that would leave me as the only one building them due to not many people enjoying them. If I fail to talk you out of leaving, will you keep your account?

    7.1 years ago
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    8,433 Testin123

    @ian8811946 Do you have a discord account?

    7.1 years ago
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    8,433 Testin123

    @ian8811946 XML can remove those collision issues, you can toggle collisions on and off!

    7.1 years ago
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    15.8k ian8811946

    @Testin123 Thanks. I had lots of fun making them all. SP had excellent tools for making whatever you could think up. However the drivetrain simplicity, collision issues, and limitations of detail are hard to overlook.

    7.1 years ago
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    8,433 Testin123

    @ian8811946 But I enjoy your creations!

    7.1 years ago
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    15.8k ian8811946

    @Testin123 Stepped away from SP for a bit. There are just too many core mechanics of the game that are missing for off-road sim and the devs have no interest in improving them. Shame, they really made a gem.. but don't seem to see the potential it has.

    7.1 years ago
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    8,433 Testin123

    @ian8811946 Where are you? ;-;

    7.1 years ago
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    11.3k LiamW

    wanna try a rockcrawler challenge

    7.1 years ago
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    @ian8811946 :> dank u

    7.4 years ago
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    15.8k ian8811946

    @MemeKingIndustriesAndMegaCorporation
    Of course. But dont forget to credit @TakicraftCorporation - The original creator of the van.

    7.4 years ago
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    @ian8811946 hi can I make a variant of dis I'll credit u

    7.4 years ago
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    @ian8811946 Cool!

    7.4 years ago
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    15.8k ian8811946

    @jamesPLANESii
    mmm 12 days. Really just been working and playing some other games recently. BF1 and a few others. Not all that inspired with SP atm. Did a little on the rock map. There is another crawl map in the works that I have made versions for both 1nsane and RoR in the past (IMAP, RoRIMAP).. Also dabbled with a snow map. Unfortunately SP doesnt know how to act when things get slippery. Not much in the way of vehicles. But I do have another version of this van with a detachable (semi) working kayak on the roof.

    7.4 years ago
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    Wacha working on at the moment? You haven't posted in a while.

    7.4 years ago
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    Nice remake!

    7.5 years ago