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Brute III

197k SledDriver  5.1 years ago
774 downloads
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Auto Credit Based on SledDriver's Brutus

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The Brute III is more or less a demonstrator for a new flight module, one that combines the functionality of my hover-builds with that of my regular flight modules. In VTOL mode, it can take off and land vertically, and turn and strafe with great precision -- enough to land squarely on the elevators of the Beast. In "normal flight" mode, it handles beautifully as well.

Controls

Normal flight mode (AG3 OFF)

  • All flight controls normal
  • Brake to reverse
  • Custom camera 1: cockpit view
  • AG1: afterburner
  • AG2: high agility mode
  • AG3: toggle VTOL mode
  • FireGuns: fire guns

VTOL mode (AG3 ON)

  • Pitch to ascend and descend, roll to turn, yaw to strafe

General Characteristics

  • Predecessor Brutus
  • Successors 1 airplane(s) +14 bonus
  • Created On Windows
  • Wingspan 77.4ft (23.6m)
  • Length 112.2ft (34.2m)
  • Height 22.6ft (6.9m)
  • Empty Weight N/A
  • Loaded Weight 99,999lbs (45,359kg)

Performance

  • Power/Weight Ratio 4.517
  • Wing Loading 8.1lbs/ft2 (39.4kg/m2)
  • Wing Area 12,400.0ft2 (1,152.0m2)
  • Drag Points 52959

Parts

  • Number of Parts 608
  • Control Surfaces 9
  • Performance Cost 2,614
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  • Profile image
    197k SledDriver

    @evilbadger34 XML modding is not the only advantage computers have, the increased precision of a mouse is one thing. Much larger screens, more computing power, and the ability to edit the airplane code directly are others.

    5.1 years ago
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    2,667 evilbadger34

    @SledDriver
    That all sounds so great and I'm very glad to get all these tips :)
    But the XML modding thing updated a while ago and I can adjust the drag scale down to a 0 on any part. Can't I do this on those big wings or does that really mess it up?

    5.1 years ago
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    197k SledDriver

    @evilbadger34

    First of all, you're building on a phone (or maybe a tablet), so you cannot possibly compete with someone building on a PC -- so don't feel bad about that.

    Second, your RedHunter actually flies quite well, and quite realistically.

    SimplePlanes is like a restaurant where the menu only has burgers and fries, but you look around and some people are eating top-notch gourmet food. You ask around and it turns out all the best dishes are secret, and you have to learn about them before you can even order them. I'm talking about XML modding, which is 99% of the game and the best part of it. Keeping it "hidden" and undocumented is a weird decision on the part of the developers. I often feel like grabbing them by the lapels, and in my best Sgt. Hartmann voice, yell WHAT EXACTLY IS IT ABOUT BEING SUCCESSUL AND MAKING MORE MONEY THAT YOU DON'T LIKE???

    Anyway, to your questions.

    Wings

    The default wings are lousy, don't use them at all. The type you want is the "structural wing" which doesn't fall off in more than a moderate breeze, modded to enable control surfaces by setting allowControlSurfaces="true" on the Wing.State.

    Next, one of the wonderful things about SP is that wings can be scaled, so that you can use a huge wing, scale it down, and it still has the same lift. Another wonderful thing is that a wing part always acts as a wing, regardless of whether it's partially or fully covered by fuselage blocks or other parts. This means that you can have an airplane that looks like an SR-71, but has the wing area of a Boeing 747, giving it tremendous roll stability and increased maneuverability. What if you don't want the increased roll stability that comes with a gigantic wingspan? Simple, you scale the wings' length down, moving their center of lift closer to the centerline of the aircraft.

    Note that the larger the wing, the greater the drag, but again, SP has more wonderful tricks up its sleeve. You can do either or both of these:

    • adjust the dragScale of the wings.
    • increase the power of the engines to match the increased drag.
    5.1 years ago
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    197k SledDriver

    Maneuverability

    To build superbly-flying aircraft in SP, all you need is an understanding of high school-level physics -- but that understanding needs to be good. You need to completely and intuitively grasp things like momentum, angular momentum, the lever principle, and the relationships between force, mass, drag, and acceleration. If your pitch authority is too weak, you can increase it by using any or all of these strategies:

    • increase the size of the control surfaces.
    • place the control surface at a greater distance from the center of lift (make the moment arm longer -- the lever principle).
    • add another set of elevators (canards) at the opposite end of the aircraft.
    • increase the maximum deflection of the control surface, although this affects handling negatively past a certain point.
    • use thrusters to apply the required force
    • move the center of lift closer to the center of mass, though if you move it too close, the airplane will become unstable.
    • decrease the wing loading by either making the wings larger or the aircraft lighter.

    Lastly, if all of that sounds like too much work to you, you can always take one of my flight modules, install it in your plane built according to the instructions, and enjoy the perfect, otherworldly handling of a SledDriver build :)

    @evilbadger34

    5.1 years ago
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    2,667 evilbadger34

    This type of stuff is my dream, I can't download this because of my outdated device though but I would've been thrilled to be able to make this stuff, my most stable plane is my RedHunter1 and even that is a bit wobbly with slow pitch :( . This Brute III is another inspiration on the site that I can't compete with at all, How is it even possible to tame the SP wings? Do you just ditch them and stick to thrusters? How do you do it??

    5.1 years ago
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    197k SledDriver

    Thanks, @CRJ900Pilot

    5.1 years ago
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    197k SledDriver

    @1234planebuilder Same way it moves in any other direction -- using a thruster.

    5.1 years ago
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    197k SledDriver

    @AWESOMENESS360 Yeah, this seems to be the ultimate flight module to me -- I can't think of anything else I could want from one.

    5.1 years ago
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    32.3k CRJ900Pilot

    Neat!

    5.1 years ago
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    @SledDriver How on earth does it go backwards

    5.1 years ago
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    Damn, that's some real precision right there! The new flight module is pretty cool too, definitely opens up new ideas for future creations, doesn't it?

    +1 5.1 years ago
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    197k SledDriver

    Thanks, @Treadmill103. "How much more precise can a flight module be? None. None more precise."

    5.1 years ago