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Propellors Do NOT Give Off Thrust

14.0k DandruffCat  7.6 years ago
215 downloads

This is a little experiment I made. It has a propellor giving reverse thrust towards a flat bottom structural wing on swivels. In theory, the wing should be flat with the horizon when activated. This shows, however, this is NOT what happens. This means that propulsion devices just rotate and the game code moves the plane itself. Yes, you can use differential thrust, but the thrust itself is not there.

General Characteristics

  • Created On Mac
  • Wingspan 11.5ft (3.5m)
  • Length 26.1ft (8.0m)
  • Height 8.2ft (2.5m)
  • Empty Weight 2,045lbs (927kg)
  • Loaded Weight 2,311lbs (1,048kg)

Performance

  • Horse Power/Weight Ratio 0.432
  • Wing Loading 107.4lbs/ft2 (524.3kg/m2)
  • Wing Area 21.5ft2 (2.0m2)
  • Drag Points 4475

Parts

  • Number of Parts 38
  • Control Surfaces 0
  • Performance Cost 114
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    55.3k Beefy

    Another kool experiment would be throttling a prop plane to near 0%. It would spin the props just so it will be a rotating prop and not a disc. The plane will move slightly, but in real life it won't budge. This also proves your argument that when the props move they pull/push the plane, but no actual wind.

    7.4 years ago
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    8,810 Verterium

    I think that:
    1) Coding the realistic thrust would be pretty hard. (I don't know much about coding).
    2) It would make planes harder to build, since they aren't a set amount, and it could change a lot about building planes and how much thrust you need, etc. Still, cool test/idea.

    +1 7.4 years ago
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    Jet engines?

    7.6 years ago
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    2,880 Clawsome

    @DandruffCat @Smokehouse03 yes yes yes and yes. I get what you guys are saying now.

    7.6 years ago
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    14.0k DandruffCat

    @Clawsome when I say thrust, I mean that it actually doesn't give off actual thrust. It rotates without manipulating the air. That's what this experiment shows.

    7.6 years ago
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    2,880 Clawsome

    Um... Actually, they are extremely realistic for a game like this. And it's getting better. Can you imagine having to code in an entire air system for the whole simple planes world? @Smokehouse03

    And btw, they do have thrust, but, because this is a bunch of one's and zeroes, it is a thrust code....(no it doesn't just move the whole plane, it provides the thrust from the part...)

    7.6 years ago
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    5,448 Gnome360

    Thats because the game don't have air mechanics

    7.6 years ago
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    17.8k jsaret

    @DandruffCat well technically the propellors do induce the game code to move all the parts - I would consider that "thrust." Don't stress it. Cool experiment though. Wouldn't have thought of it.

    7.6 years ago
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    104k Dllama4

    Cool experiment. @Dandruffcat

    7.6 years ago
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    11.3k LiamW

    Yeah, that's what stops you from making true 3D aerobatic planes. @DandruffCat

    7.6 years ago
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    14.0k DandruffCat

    @jsaret That is what thrust is on a propellor driven plane

    7.6 years ago
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    17.8k jsaret

    Maybe what you mean is "they don't actually move air"?

    7.6 years ago