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(HELP WANTED) Rotating Rocket Bay Concept

1,392 Drobot432  6.3 years ago
110 downloads

I've been wanting to put one of these on my planes, but I can't figure out how to make the rockets/missiles/whatever you put inside this thing fire in order...

It is basically a missile bay, but instead of popping out of the plane, it rotates to fire the next missile. Drag VTOL up to rotate it.

Obviously I could just make the rockets fire by using AGs, but who wants to use up all of their AGs on one of these pods. If anyone knows how to make these fire in order without using AGs, please help.

Oh, and whoops, I forgot to change the fuselage pieces surrounding the rocket bay to NoCollisions..

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 11.5ft (3.5m)
  • Length 12.7ft (3.9m)
  • Height 10.4ft (3.2m)
  • Empty Weight 1,578lbs (715kg)
  • Loaded Weight 1,578lbs (715kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 5287

Parts

  • Number of Parts 46
  • Control Surfaces 0
  • Performance Cost 132
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    I believe that if you spread it out it should fire in order

    6.0 years ago
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    @Drobot432 lol, yeah. That's what I saw. Should've noticed that the spacing between the three visible ones was a bit too small to be a hexagon.

    6.3 years ago
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    @Drobot432 I use mobile so maybe that's why

    6.3 years ago
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    1,392 Drobot432

    @Swagginpiglet Are you on mobile or PC? For some reason it seems that mobile users get the firing sequence in order of placement, but on PC it is very different

    +1 6.3 years ago
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    I notice when you put on bombs/ missiles it always seems to fire the most recently added device onto your aircraft. Don't know if this helps you

    6.3 years ago
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    1,392 Drobot432

    @KerlonceauxIndustries xD not a problem, I can see why you'd think that, there are 3 showing on the bottom, so there should be another 3 on the top right? ;)

    6.3 years ago
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    @Drobot432 I'm an idiot. Looked like there were six

    6.3 years ago
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    1,392 Drobot432

    @KerlonceauxIndustries yea I think there are some jets that actually use this concept, I couldn't name them though. And btw there are 8 rockets

    6.3 years ago
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    I'm assuming there are six missiles

    6.3 years ago
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    @Drobot432 np. Never though of this sort of payload concept. Could even work in real life.

    6.3 years ago
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    1,392 Drobot432

    @chancey21 Oh nvm i see

    6.3 years ago
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    1,392 Drobot432

    @chancey21 Wym by piston engine

    6.3 years ago
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    69.2k Chancey21

    Set the piston input to fire weapons @Drobot432

    6.3 years ago
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    69.2k Chancey21

    this one is my fav

    6.3 years ago
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    69.2k Chancey21

    Piston engine rotators don’t do that @Drobot432

    6.3 years ago
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    1,392 Drobot432

    @chancey21 the rotator input is a good idea, but for that to work the weapons button has to be held down, and as soon as it's released, it returns to it's beginning rotation.

    6.3 years ago
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    1,392 Drobot432

    @KerlonceauxIndustries thanks

    6.3 years ago
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    69.2k Chancey21

    And you can make the rotator input be “FireWeapons”

    6.3 years ago
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    interesting concept, and looks pretty aerodynamic to me

    6.3 years ago
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    88.9k Kerbango

    @chancey21 I was just going to say that.

    6.3 years ago
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    1,392 Drobot432

    @chancey21 I have a whole thread on trying to find out the firing sequence of weapons under questions on the forums, and between everyone there, nobody can figure out how weapons are ordered.. At least on PC.. on android/iOS it just seems to be the attachment order.

    6.3 years ago
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    2,787 Lankanski

    Yeah @chancey21

    6.3 years ago
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    69.2k Chancey21

    Stuff fires in the order that you put them on I think

    +2 6.3 years ago