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XB-70 Valkyrie Mark II

197k SledDriver  4.1 years ago
606 downloads
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Features

  • Superb handling, as always
  • Precision bombing capability
  • Landing gear with bay doors
  • Bomb bay doors
  • Variable nose/windscreen configuration for supersonic flight
  • Variable wingtip configuration for supersonic flight

Controls

  • Custom Camera 1: cockpit view
  • AG1: Bomb bay doors
  • AG2: Rear landing gear bay doors
  • AG3: Landing configuration
  • LandingGear: Landing gear
  • FireWeapons: release bombs

Cockpit and wingtip configuration are controlled by airspeed and throttle, respectively.

Landing procedure

To get the feel of the landing procedure, spawn at Wright Final Approach, set throttle to around 25%, and enable AG3. Keep pitch at about 10 degrees up to get a sink rate of about 10 feet/second. Just before touchdown, reduce the pitch angle to about 5 degrees. Cut throttle immediately before or after touchdown, and use Brake to come to a stop.

General Characteristics

  • Created On Windows
  • Wingspan 114.9ft (35.0m)
  • Length 192.9ft (58.8m)
  • Height 30.5ft (9.3m)
  • Empty Weight 449,997lbs (204,115kg)
  • Loaded Weight 500,000lbs (226,796kg)

Performance

  • Power/Weight Ratio 1.011
  • Wing Loading 42.1lbs/ft2 (205.7kg/m2)
  • Wing Area 11,867.7ft2 (1,102.5m2)
  • Drag Points 58255

Parts

  • Number of Parts 610
  • Control Surfaces 29
  • Performance Cost 3,035
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  • Profile image
    197k SledDriver

    @ChisP Re: details (I'm assuming you mean decals, because this build has a lot of details), the answer is:

    1. Taste
    2. Part count
    3. When the shape is beautiful by virtue of being as smooth and well-put-together as my builds are, covering it up in decals would be just idiotic. I actually added some "U S AIR FORCE" text and roundels to this build, but they looked ugly to me, so I took them off.

    The bombs are implemented using a cannon. The reason for this is that adding bombs to a build increases the number of Bodies in the build, causing increased physics calculations and therefore lag. This is why, without exception, builds that contain a lot of rotators/bombs/pistons/missiles/detachers fly like absolute turkeys (and their creators hide behind claims that this is "realistic"). See this graph of CPU usage. The plateau in the middle shows the elevated CPU usage while flying around in a build by another user with a lot of rotators and bombs; the lower values to either side are during flying one of my builds with a roughly equal number of parts.

    This is also the reason every moving part on this build, with the exception of the rear landing gear, is made out of control surfaces rather than fuselage blocks attached to rotators or pistons. And that kind of attention to the details that actually matter, in turn, is the reason my builds can release a bomb from further away and hit targets with greater precision than anyone else's.

    Hope that answers both your questions. lol

    Pinned 4.1 years ago
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    197k SledDriver

    @asteroidbook345 There is only one kind of airplane that can fly well while having a bunch of rotators, and that's a light one. The wobbliness only starts to happen when the mass of the build is large.

    As for the people making excuses, "the easiest person to fool is yourself."

    4.1 years ago
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    197k SledDriver

    Thanks, @Treadmill103. As George Washington used to say, "You only live twice: once when you are born, and once when you bomb the crap out of the enemy."

    4.1 years ago
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    197k SledDriver

    @TTHHSSSS Yes, there is a bit of lag sometimes when you release a "bomb". Maybe it's because the relevant assets are only instantiated when you fire the cannon, instead of being pre-loaded when the level loads. Just a guess, and there's nothing I can do about that, anyway.

    +1 4.1 years ago
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    19.3k TTHHSSSS

    Interesting — I really like the precision of the bombs but they seem laggier than regular ones

    4.1 years ago
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    197k SledDriver

    Thanks, @TMach5. First take :) My favorite part is near the end, when the plane's flying under the bridge just as the bomb hits the central pylon.

    4.1 years ago
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    113k TMach5

    The YT Precision Bombing Video is 👏 wicked 👏 awesome !

    +1 4.1 years ago
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    10.6k Trijetz

    Cool

    4.1 years ago
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    197k SledDriver

    @ChisP No lol

    4.1 years ago
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    13.9k ChrisPy

    @SledDriver I am assuming the middle plane is mine? lol with its 98 rotators

    4.1 years ago
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    13.9k ChrisPy

    @SledDriver it did lol

    4.1 years ago
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    197k SledDriver

    @grizzlitn Sure.

    4.1 years ago
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    By the way i started working on my new project, can i post an unlisted version abd tell me what do you think please?

    4.1 years ago
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    @SledDriver well i know that you havd used previously some lg on your build before, like say i was only joking hhh, any i really like how this plane flies, and i also love the precision bombing that you have developed :)

    4.1 years ago
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    13.9k ChrisPy

    JK lol How did you do the bombs?

    4.1 years ago
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    13.9k ChrisPy

    @SledDriver I am going to ask the important question then... Why didn't you make it more detailed?

    4.1 years ago
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    197k SledDriver

    @grizzlitn Sigh I really wish people would focus on the important things. I've built custom landing gear before, you know.

    +1 4.1 years ago
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    @SledDriver oops i think my first comment didn't show up, i was saying that I was surprised to see a functional landing gear on your airplane!!

    4.1 years ago
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    197k SledDriver

    Thanks, @ACEPILOT109

    4.1 years ago
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    197k SledDriver

    @grizzlitn Kidding is for kids... I would've thought the footage of it bombing four ships in a row would be the thing to notice, but what do I know :)

    +1 4.1 years ago
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    Just kidding ofcourse, i like it very much good job my friend

    4.1 years ago
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    Still after I made mine this is my favorite bomber, well experimental bomber... good job

    4.1 years ago