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A question about XML

7,102 Bearclaw189  4.8 years ago

Is there a way to XML mod a countermeasure dispenser to make have infinite flares, make the flares invisible and fire on an activation group?

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    @exosuit hi

    2.0 years ago
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    Yea I was going to say what exosuit did.

    4.8 years ago
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    18.2k exosuit

    The easiest form of "stealth" is to detach a large number of part for the game to think you've critically damaged
    .
    It will count as you losing in dogfight though

    4.8 years ago
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    7,102 Bearclaw189

    I wanted to see if I could do it before I made the plane@Minecraftpoweer

    4.8 years ago
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    @Bearclaw189 how many parts is your plane?

    4.8 years ago
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    7,102 Bearclaw189

    I see, I was trying to make some sort of stealth technology@Minecraftpoweer

    4.8 years ago
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    The thing is that the missiles target the flares and if the flares go the speed of sound the missiles wont have anything to target and you're dead.

    4.8 years ago
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    @Bearclaw189 I mean you can send it with a lot of force but then it isn't effective at all.....

    4.8 years ago
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    7,102 Bearclaw189

    Thank you. Is there a way that I can limit their visibility or send it really far?@exosuit @MintLynx @Minecraftpoweer

    4.8 years ago
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    You can change the ammo.
    You can not change the input on countermeasures.
    You can't make them invincible either.

    4.8 years ago
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    27.9k Armyguy1534

    @exosuit yes there is ag input

    4.8 years ago
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    69.3k MintLynx

    Setting 'ammo' for the flares in xml to a really high number can give you the closest to unlimited flares. As for the other two I don't believe that's possible.

    +1 4.8 years ago
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    18.2k exosuit

    Set ammo to whatever number you want
    .
    You can't make flare invisible, and i think there's an AG input somewhere

    +2 4.8 years ago