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eyeball idea

23.4k FoxG  1.4 years ago


I'm making a new face, so it's more high-poly
Is there a way to make the pupil look different at different points of view?

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    23.4k FoxG

    @PlanariaLab !組立前の動作映像
    .
    !組み立てた後の動作GIF
    I assembled it by combining it with the camera code I used. works fine

    英語で説明するのが難しくて日本語に代替します。
    カメラの視点に合わせて作動する照準を使えば、メカガールが視野から外れて問題でしたが、これをうまく応用すればそれを防止できると思います。 頭が爆発しそうです。WWW)
    本当にありがとうございます

    +1 1.4 years ago
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    @FOXG
    link
    Copy the Controlbase, the cameras connected to it, and all the variables.
    Place ControlBase in the center of the work and enter any value for CamOffset_X/Y/Z.

    1.4 years ago
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    23.4k FoxG

    @PlanariaLab Thank you! you are great

    +1 1.4 years ago
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    @FOXG
    If you mean you want the camera to rotate around the character, as in my work in progress, I can show you how to do it.
    (I'll have to ask you to wait, though, because I'm busy with school.)

    1.4 years ago
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    23.4k FoxG

    @PlanariaLab I saw your video and was inspired to make it
    camera point aiming device.
    Is there any way to aim this while the camera is stationary?
    !GIF
    Sample

    1.4 years ago
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    23.4k FoxG

    @PlanariaLab I appreciate you taking your time.
    That's right, Ctrl+Z doesn't help.
    Every time you give me advice, I feel like a dead road is open.
    It was easy to read with a translator.
    you are a good person

    1.4 years ago
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    Sorry for the difficult to read and lengthy text.

    1.4 years ago
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    @FOXG
    (Please note that the following is biased based on my experience)
    - Add connections manually whenever possible.
    - Use only partial copies (center button) for mirror copies.
    - Whenever possible, fuselage connections should be made only between cross sections; avoid connecting parts to the sides or connecting multiple parts to one surface.
    -Save frequently. The undo button or Ctrl+Z will never help you.
    -If it freezes, remove your hand from the mouse to prevent the pointer from moving.
    -Listen to the sound. If you hear a sound effect like a twig snapping even though it is not intended, it is a signal that connections here and there are ruined at that moment.
    -When connecting multiple parts to a single part, do not use the fuselage as a connection point. Connecting many parts to the connection point of the fuselage can easily cause auto reconnection.
    -When editing fuselage, move the editing target and the parts connected to it away from the main body.
    If you are careful about these things, you will be able to control the situation to some extent.

    1.4 years ago
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    23.4k FoxG

    @PlanariaLab Thanks for every good tip.
    I am amazed every time I see what you made.
    Auto-connection of parts is cumbersome. Is there no good way?
    !Sample

    1.4 years ago
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    35.3k V

    There's an eye tracking optical illusion you can use

    1.4 years ago
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    I guess you could inset it

    +1 1.4 years ago