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Is there any way to extend the amount of Activation Groups available for use?

134 goldbaron14a  2.8 years ago

I'm making an Attack aircraft with a wide range of features, many of which will require Activation Groups. I fear that 8 just won't be enough when I'm done. Is there any Android friendly way to extend the amount? Or perhaps another way around my dilemma?

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    @BagelPlane I may end up doing that

    2.8 years ago
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    23.7k BagelPlane

    No, but you can make features automated. Examples include auto flaps, weapon bay doors that open when the weapon is selected, and so on.

    2.8 years ago
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    @AN2Felllla Thanks, I'm already in the process of learning funky trees. You've helped me on another question or two, thanks for that as well. I'll try that tho

    2.8 years ago
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    You could probably make it so when activate 8 is on, the activators do one thing, and when it's off, they do another. But that takes funky trees and I'm too tired rn to explain how :P

    +2 2.8 years ago
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    @TriStar Damn thanks for the help tho

    +1 2.8 years ago
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    29.6k TriStar

    Unfortunateky not

    +1 2.8 years ago