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It’sa me mario

12.0k Hellosss38  3.8 years ago

145 Guns!?!?! 145!!!



Link if you can’t see it

Pixel art and lag maker

Credit to JustDatGuy or giving me in inspiration to do thi

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    12.0k Hellosss38

    Jesus Christ
    @Stratus

    3.8 years ago
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    21.7k Brendorkus

    You are being pulverized!

    3.8 years ago
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    12.0k Hellosss38

    Oh yeah I t w a s s o l a g g y
    @Tommytheplanes267

    3.8 years ago
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    12.0k Hellosss38

    ?
    @Tommytheplanes267

    3.8 years ago
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    35.3k V

    @DClass mario is composed of 4 sprites

    3.8 years ago
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    4,778 GhostOfKyiv

    Tip: turn the burstCount and timeBetweenBursts to 1. And maybe the lifetime to 3 or 4, that way the bullets despawn after that many seconds, help reduce lag.

    3.8 years ago
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    12.0k Hellosss38

    ?
    @FLOWRIDER0

    3.8 years ago
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    35.3k V

    You can see the sprite boundaries

    3.8 years ago
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    12.0k Hellosss38

    I was thinking to do sans next what do you think
    @DarthAbhinav @BeryllCorp

    3.8 years ago
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    12.0k Hellosss38

    Yeah it was not showing up for me though
    @BeryllCorp

    3.8 years ago
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    8,628 BeryllCorp

    @DClass add bulletScale to the gun properties click here

    3.8 years ago
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    16.6k DarthAbhinav

    @DClass using XML. See a list of all available XML options here

    3.8 years ago
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    12.0k Hellosss38

    How?
    @BeryllCorp

    3.8 years ago
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    8,628 BeryllCorp

    Increase bullet size so mario image projects perfectly when fired.

    3.8 years ago
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    13.1k Grob0s0VBRa

    @DClass
    If there is Mario. Then theres Wario.
    If there is Luigi. Then theres Waluigi.

    3.8 years ago