Profile image

Turn signals and Reverse lights SOLVED!

55.0k Freerider2142  4.3 years ago

Ever tried setting up Blinking lights as turn signals, but you can't set them to work on one side without blinking on the other side?

Well, I was so annoyed by this that I started messing around with Funky tress and I figured this:

To Blink on each side separately using Roll/Pitch/Yaw etc.
you nee to edit:

Input -> abs(clamp(Roll, -1,0)) - for Left (or Down if pitch)
Input -> abs(clamp(Roll, 0,1)) - for Right (or up if pitch)

I hope this helps you in your future builds

  • Log in to leave a comment
  • Profile image

    @ThatRandomCouchPotato if that works for you without one side blinking all the time that's great! :)

    +1 one month ago
  • Profile image

    Wait. I use ie) Yaw*1

    +1 one month ago
  • Profile image
    2,089 SBACERT

    @Freerider2142 Look my car using the realistic light i upload it :>

    2 months ago
  • Profile image

    @SBACERT cheers, happy it helps :)

    +1 2 months ago
  • Profile image
    2,089 SBACERT

    Tysm i finnally can make my car have realistic light

    +1 2 months ago
  • Profile image

    also i like installing these lights on mobile friendly cars that pop up like "wagon"

    +1 11 months ago
  • Profile image

    @Freerider2142 i personally swapped roll for yaw on the keybaord after SimpleRockets 2

    +1 11 months ago
  • Profile image
    23.7k BagelPlane

    @Freerider2142 oops lol

    +1 3.7 years ago
  • Profile image

    @BagelPlane no... It just makes the lights turn on (Roll) or off (-Roll) when you press either way on Roll..
    With the code up, When you press Left Roll (A) only Left lights will activate, and vice versa.
    also works for pitch yaw etc..

    3.7 years ago
  • Profile image
    23.7k BagelPlane

    @Freerider2142 Now you can use this code- but also you can simply put -Roll and Roll for turn signals.

    +1 3.7 years ago
  • Profile image

    @tylerdeveneuxmusic thanks for upvote, tho since last update the code was changed..
    I re-edited the post with the correct code

    +1 4.0 years ago
  • Profile image
    25.7k Z3RO

    this is going to help with the new ground vehicles im making.. thank you

    +2 4.3 years ago
  • Profile image

    @Type2volkswagen didn't know, but more info is never a bad thing ;)

    +1 4.3 years ago
  • Profile image

    I posted this about a month ago....
    Car Bits

    +1 4.3 years ago
  • Profile image
    15.7k Stormfur

    Well it was never a really big issue as i had a much simpler solution but ok

    +1 4.3 years ago
  • Profile image
    9,245 UraniumOxide

    I needed this SO BAD! Thank you so much!

    +1 4.3 years ago
  • Profile image
    13.9k ChrisPy

    huh this is actually super smart

    +1 4.3 years ago
  • Profile image
    13.0k CruzerBlade

    Finally

    +3 4.3 years ago
  • Profile image

    @FishMiner @MrSilverWolf @MisterT

    4.3 years ago